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[1.6.2] Any way to cause a chunk reset in code?


RavynousHunter

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As the title suggests, do any of you guys here know of a way to cause a chunk reset?  I'm thinking one of my little utilities will be an op-only block called the Chunk Reset Module.  So, should your server add on a new mod that has new worldgen, your ops can reset a few chunks and alleviate the tedium of having to travel hundreds, maybe even thousands, of blocks away to generate new chunks to find your new resources.  I've searched thru Minecraft's chunk code, but I've not found a method that'd facilitate what I want.  I have an idea, mostly dealing with the various chunk constructors, I just want to know how it'd work...don't need all the code written for me, mind ya, just looking to be pointed in the right direction.

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