Posted September 7, 20223 yr The continuation I get an exception: Caused by: java.lang.NullPointerException: Cannot invoke "String.indexOf(int)" because "texture" is null Model: Spoiler public class Balaclava_Model<T extends Entity> extends EntityModel<T> { public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation(new ResourceLocation(Main.MODID, "balaclava_model"), "main"); public final ModelPart Head; public Balaclava_Model(ModelPart root) { this.Head = root.getChild("Head"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); PartDefinition Head = partdefinition.addOrReplaceChild("Head", CubeListBuilder.create().texOffs(24, 0).addBox(-4.0F, -4.0F, -4.5F, 8.0F, 4.0F, 1.0F, new CubeDeformation(0.0F)) .texOffs(24, 5).addBox(-4.0F, -8.0F, -4.5F, 8.0F, 2.0F, 1.0F, new CubeDeformation(0.0F)) .texOffs(0, 3).addBox(3.0F, -6.0F, -4.5F, 1.0F, 2.0F, 1.0F, new CubeDeformation(0.0F)) .texOffs(0, 0).addBox(-4.0F, -6.0F, -4.5F, 1.0F, 2.0F, 1.0F, new CubeDeformation(0.0F)) .texOffs(31, 8).addBox(-4.0F, -8.0F, 3.1F, 8.0F, 8.0F, 1.0F, new CubeDeformation(0.0F)) .texOffs(18, 18).addBox(-4.1F, -8.0F, -4.0F, 1.0F, 8.0F, 8.0F, new CubeDeformation(0.0F)) .texOffs(0, 9).addBox(-4.0F, -8.1F, -4.0F, 8.0F, 1.0F, 8.0F, new CubeDeformation(0.0F)) .texOffs(0, 0).addBox(-4.0F, -0.9F, -4.0F, 8.0F, 1.0F, 8.0F, new CubeDeformation(0.0F)) .texOffs(0, 18).addBox(3.1F, -8.0F, -4.0F, 1.0F, 8.0F, 8.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 0.0F, 0.0F)); return LayerDefinition.create(meshdefinition, 64, 64); } @Override public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { } @Override public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) { Head.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha); } } Armor item: Spoiler public class Balaclava extends ArmorItem{ private static final ArmorMaterial armorMaterial= new ArmorMaterial(){ @Override public int getDurabilityForSlot(EquipmentSlot p_40410_) { return 25; } @Override public int getDefenseForSlot(EquipmentSlot p_40411_) { return 3; } @Override public int getEnchantmentValue() { return 0; } @Override public SoundEvent getEquipSound() { return null; } @Override public Ingredient getRepairIngredient() { return null; } @Override public String getName() { return null; } @Override public float getToughness() { return 0; } @Override public float getKnockbackResistance() { return 0; } }; public Balaclava(EquipmentSlot slot, Item.Properties properties) { super(armorMaterial,slot,properties); } @Override public void initializeClient(java.util.function.Consumer<net.minecraftforge.client.extensions.common.IClientItemExtensions > consumer) { consumer.accept(new IClientItemExtensions() { public HumanoidModel getHumanoidArmorModel(LivingEntity living, ItemStack stack, EquipmentSlot slot, HumanoidModel defaultModel) { HumanoidModel armorModel = new HumanoidModel(new ModelPart(Collections.emptyList(), Map.of("head", new Balaclava_Model(Minecraft.getInstance().getEntityModels().bakeLayer(Balaclava_Model.LAYER_LOCATION)).Head, "hat", new ModelPart(Collections.emptyList(), Collections.emptyMap()), "body", new ModelPart(Collections.emptyList(), Collections.emptyMap()), "right_arm", new ModelPart(Collections.emptyList(), Collections.emptyMap()), "left_arm", new ModelPart(Collections.emptyList(), Collections.emptyMap()), "right_leg", new ModelPart(Collections.emptyList(), Collections.emptyMap()), "left_leg", new ModelPart(Collections.emptyList(), Collections.emptyMap())))); armorModel.crouching = living.isShiftKeyDown(); armorModel.riding = defaultModel.riding; armorModel.young = living.isBaby(); return armorModel; } }); } public String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlot slot, String type) { return "warmod_perekur:textures/entity/balaclava.png"; } } Registry armor item: Spoiler public static final RegistryObject<Item> BALACLAVA = REGISTRY.register("balaclava", () -> new Balaclava(EquipmentSlot.HEAD,new Item.Properties().tab(CreativeModeTab.TAB_MISC).setNoRepair())); Registry model armor: Spoiler public static void registerLayerDefinitions(EntityRenderersEvent.RegisterLayerDefinitions event) { event.registerLayerDefinition(Balaclava_Model.LAYER_LOCATION, Balaclava_Model::createBodyLayer); } I did not create the rendering, should I do it? Edited September 7, 20223 yr by Luckydel
September 8, 20223 yr That is because you return null within your ArmorMaterial for `#getName`. This should be set to your material name with your modid appended (e.g. `examplemod:examplematerial`). As an additional heads up, none of the getters should return null, otherwise the game will most likely crash when executing the associated operation. You can use the vanilla enum class as a decent starting point on how to set it up properly.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.