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displayName of player Model not changing


Synthesyzer

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Hello,

I've stumbled into an issue when trying to change the player's displayName.
Most of it has been successfull, but I am still running into the following issue, described best by this image5UlXnNa.png

 

The nameTag of the player's model is not showing the changed displayName.

This is what i currently have in terms of code:

    @SubscribeEvent
    public static void renderName(PlayerEvent.NameFormat event) {
        if (!event.getPlayer().level.isClientSide()) {
            KingdomManager manager = KingdomManager.get(event.getPlayer().level);
            manager.getKingdom(event.getPlayer().getGameProfile()).ifPresent(
                    kingdom -> event.setDisplayname(formatPlayerName(
                                    event.getPlayer().getGameProfile().getName(),
                                    kingdom.getName()
                            )
                    )
            );
        }
    }

    @SubscribeEvent
    public static void renderTabName(PlayerEvent.TabListNameFormat event) {
        if (!event.getPlayer().level.isClientSide()) {
            KingdomManager manager = KingdomManager.get(event.getPlayer().level);
            manager.getKingdom(event.getPlayer().getGameProfile()).ifPresent(
                    kingdom -> event.setDisplayName(formatPlayerName(
                            event.getPlayer().getGameProfile().getName(),
                            kingdom.getName()
                            )
                    )
            );
        }
    }

    private static MutableComponent formatPlayerName(String playerName, String kingdom) {
        var kingdomColor = ChatFormatting.GREEN;

        return new TextComponent("[").withStyle(ChatFormatting.WHITE)
                .append(new TextComponent(kingdom).withStyle(kingdomColor))
                .append(new TextComponent("] ").withStyle(ChatFormatting.WHITE))
                .append(new TextComponent(playerName).withStyle(ChatFormatting.WHITE));
    }

I'm also calling these methods:

// called every world tick
public void tick(Level level) {
        counter++;

        if (counter > 40) {
            counter = 0;

            level.players().forEach(player -> {
                if (player instanceof ServerPlayer serverPlayer) {
                    serverPlayer.connection.send(new ClientboundPlayerInfoPacket(ClientboundPlayerInfoPacket.Action.UPDATE_DISPLAY_NAME));
                    serverPlayer.refreshDisplayName();
                    serverPlayer.refreshTabListName();
                }

            });
        }
    }


Any lead into the right direction would be much aprreciated!

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You need to set the content in `RenderNameTagEvent`. Note, this is a client only event. You will need to sync your manager to the client with the data from the server. You should probably do this every time the kingdom updates. The tick method you have I don't believe does anything since the formatters will set them whenever they need to.

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