Jump to content

blit on top of item slot


h3tR

Recommended Posts

Hi,

I want to render a texture on top of an item in an AbstractContainerScreen.

When I just do blit without any other methods it only gets drawn on top half of the time.
Are there any methods I can use to increase the depth or something. (I know RenderSystem.depthFunc() exists but I didn't find it to work when I tried it with this example)

 

I know this might be lacking context so please feel free to ask for my code or any other things you need.

 

Thank you!

Link to comment
Share on other sites

You need to set the blit offset to higher than 150 iirc via `#setBlitOffset` before rendering and reset the value after. Screens still render in three dimensions, it's just that the flat two dimensional like projection makes it difficult to see. The blit offset is used to account for this. Still, you need to render the texture after the item has rendered.

  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.