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blit on top of item slot


h3tR

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Hi,

I want to render a texture on top of an item in an AbstractContainerScreen.

When I just do blit without any other methods it only gets drawn on top half of the time.
Are there any methods I can use to increase the depth or something. (I know RenderSystem.depthFunc() exists but I didn't find it to work when I tried it with this example)

 

I know this might be lacking context so please feel free to ask for my code or any other things you need.

 

Thank you!

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You need to set the blit offset to higher than 150 iirc via `#setBlitOffset` before rendering and reset the value after. Screens still render in three dimensions, it's just that the flat two dimensional like projection makes it difficult to see. The blit offset is used to account for this. Still, you need to render the texture after the item has rendered.

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