h3tR Posted September 16, 2022 Share Posted September 16, 2022 Hi, I want to render a texture on top of an item in an AbstractContainerScreen. When I just do blit without any other methods it only gets drawn on top half of the time. Are there any methods I can use to increase the depth or something. (I know RenderSystem.depthFunc() exists but I didn't find it to work when I tried it with this example) I know this might be lacking context so please feel free to ask for my code or any other things you need. Thank you! Quote Link to comment Share on other sites More sharing options...
ChampionAsh5357 Posted September 16, 2022 Share Posted September 16, 2022 You need to set the blit offset to higher than 150 iirc via `#setBlitOffset` before rendering and reset the value after. Screens still render in three dimensions, it's just that the flat two dimensional like projection makes it difficult to see. The blit offset is used to account for this. Still, you need to render the texture after the item has rendered. 1 Quote Link to comment Share on other sites More sharing options...
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