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Again, same issue. A player is an entity, so it would be slowed down as well. You could force an entity only to tick every other frame, but then that messes up animations. You could also change the movement speed attribute to make them move slower, but that only works on living entities and doesn't affect their overall logic. Another way would be to increase the player's attributes, but that's probably the best you can do without rewriting a portion of the game logic.

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