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Posted

Can you check the player's equipped weapon/tool, and whether a hit is a crit? If so, you might be able to work something in a LivingHurtEvent.

 

If [DamageSource is Player]
    if [Hit is a Crit]     //Not sure if/how this can be checked. EntityPlayer.java line 1330 may be a start
         If [Player Equipping Proper Weapon]          // If you only want the buffed criticals to apply to certain weapons/tools          
            ammount = weapon.base + crit bonus             //Yes. ammount is misspelled. 

Posted

maybe this works:

 

@ForgeSubscribe
public void onEntityHit(LivingHurtEvent event)
{
	if (!(event.source instanceof EntityDamageSource))
	{
		return;
	}

	EntityDamageSource dmgSource = (EntityDamageSource) event.source;
	Entity ent = dmgSource.getEntity();

	if (!(ent instanceof EntityPlayer))
	{
		return;
	}

	EntityPlayer player = (EntityPlayer) ent;
	ItemStack weapon = player.getCurrentEquippedItem();

	if (!(weapon.getItem() instanceof *PUT_YOUR_SWORD_CLASS_HERE*)) //EDIT: forgot the .getItem()
	{
		return null;
	}

	/**
	 * Copied from {@link EntityPlayer#1345}
	 */
	boolean flag = player.fallDistance > 0.0f && !player.onGround && !player.isOnLadder() && !player.isInWater() && !player.isPotionActive(Potion.blindness) && !player.isRiding();

	if (flag)
	{
		event.ammount += *PUT_CRIT_AMOUNT_HERE*;
	}
}

 

 

If I was any help please hit that "Thank You" button.

Posted

maybe this works:

 

@ForgeSubscribe
public void onEntityHit(LivingHurtEvent event)
{
	if (!(event.source instanceof EntityDamageSource))
	{
		return;
	}

	EntityDamageSource dmgSource = (EntityDamageSource) event.source;
	Entity ent = dmgSource.getEntity();

	if (!(ent instanceof EntityPlayer))
	{
		return;
	}

	EntityPlayer player = (EntityPlayer) ent;
	ItemStack weapon = player.getCurrentEquippedItem();

	if (!(weapon.getItem() instanceof *PUT_YOUR_SWORD_CLASS_HERE*)) //EDIT: forgot the .getItem()
	{
		return null;
	}

	/**
	 * Copied from {@link EntityPlayer#1345}
	 */
	boolean flag = player.fallDistance > 0.0f && !player.onGround && !player.isOnLadder() && !player.isInWater() && !player.isPotionActive(Potion.blindness) && !player.isRiding();

	if (flag)
	{
		event.ammount += *PUT_CRIT_AMOUNT_HERE*;
	}
}

do i need to put this code in a eventhandler class or somthing?

Only code when your having fun doing it.

Posted

ok so i modified your code to eliminate errors but i cant seem to make it work xD this is funny coincidence i was trying to do this before i cam on here so yeah.

 

@EventHandler
public void onEntityHit(LivingHurtEvent event)
{
	if (!(event.source instanceof EntityDamageSource))
	{
		return;
	}

	EntityDamageSource dmgSource = (EntityDamageSource) event.source;
	Entity ent = dmgSource.getEntity();

	if (!(ent instanceof EntityPlayer))
	{
		return;
	}

	EntityPlayer player = (EntityPlayer) ent;
	ItemStack weapon = player.getCurrentEquippedItem();

	if (!(weapon.getItem() instanceof LightSteelRapier))
	{
		return;
	}


	Random random1Generator = new Random();
	int ran1 = random1Generator.nextInt(25);{

	if (ran1 == 10)
	{
		event.ammount += 10000000;
	}}
}

Use examples, i have aspergers.

Examples make sense to me.

Posted

i found a problem with you code? a bug or somthing?

 

if (!(weapon.getItem() instanceof *PUT_YOUR_SWORD_CLASS_HERE*)) //EDIT: forgot the .getItem()

{

return null;

}

 

 

on this part, the return null is an error, it suggests you remove the "null" but if you do when you hit something with your hand it crashed the game saying ee al one method not closed or something like that and it says that this line is the problem? anyone got any ideas?

Use examples, i have aspergers.

Examples make sense to me.

Posted

Well your method has a "void" as return type. So you can't return null (which is an object).

The other issue is you didn't check if "weapon" isn't null before calling getItem().

Posted

i figured out the void bit, i was questioning the code, i didnt write it if you read the above parts of the post. Also would the null check be something like this?

 

@ForgeSubscribe
public void onEntityHit1(LivingHurtEvent event)
{
	if (!(event.source instanceof EntityDamageSource))
	{
		return;
	}
	EntityDamageSource dmgSource = (EntityDamageSource) event.source;
	Entity ent = dmgSource.getEntity();
	if (!(ent instanceof EntityPlayer))
	{
		return;
	}
	EntityPlayer player = (EntityPlayer) ent;
	ItemStack weapon = player.getCurrentEquippedItem();
	if (!(weapon.getItem() == null)){
	if (weapon.getItem() instanceof ImmortalTheSkewer)
	{
	Random random1Generator = new Random();
	int ran1 = random1Generator.nextInt(100);{
	if (ran1 < 2){
		event.ammount += 100;
	}}}}
}

Use examples, i have aspergers.

Examples make sense to me.

Posted

but if the weapon = null i dont want it do do anything xD

 

this works with my old version of the event, but when i attack with the hand it crashes and says AL lib: (EE) alc_cleanup: 1 device not closed.

 

any other tool or item works fine, so i understand what your saying but isnt it if whats in my hand isn't the specified item it should not do anything? and surly hand does not equal weapon of choice so why the crash???

 

maybe because they hand isnt an item at all...

 

so, i put if weapon item doesnt equal nothing (hand) then check if its the specified item, so why does this not worl?

((!(weapon.getItem() == null)){

 

Use examples, i have aspergers.

Examples make sense to me.

Posted

and finally just for luck,

can you see any errors or modifications that would make the code better?

 

@ForgeSubscribe
public void onEntityHit1(LivingHurtEvent event)
{
	if (!(event.source instanceof EntityDamageSource))
	{
		return;
	}
	EntityDamageSource dmgSource = (EntityDamageSource) event.source;
	Entity ent = dmgSource.getEntity();
	if (!(ent instanceof EntityPlayer))
	{return;}
	Random random1Generator = new Random();
	int ran1 = random1Generator.nextInt(100);
	EntityPlayer player = (EntityPlayer) ent;
	ItemStack weapon = player.getCurrentEquippedItem();
	if (!(weapon == null)){
if (weapon.getItem() instanceof MythicalVampiricBlade)
		{if (ran1 < 13){
		player.addPotionEffect(new PotionEffect(Potion.field_76444_x.getId(), 600, 4));}}
if (weapon.getItem() instanceof ImmortalTheSkewer)
		{if (ran1 < 2){
		event.ammount += 100;}}
if (!(weapon.getItem() instanceof MythicalSteelRapier))
		{if (ran1 < 80)
		{event.ammount += 10;}}
if (!(weapon.getItem() instanceof SharpWoodSword) || (weapon.getItem() instanceof SharpStoneSword) || (weapon.getItem() instanceof SharpIronSword )|| (weapon.getItem() instanceof SharpSteelSword) || (weapon.getItem() instanceof SharpDiamondSword) || (weapon.getItem() instanceof SharpGoldSword))
		{if (ran1 < 2){
			event.ammount += 100;
		}}}}

 

btw please don't steal my ideas D:

 

-EDIT i just found a misplaced construct have changed the code above, and again xD

Use examples, i have aspergers.

Examples make sense to me.

Posted

ok wtf i keep critting 100 with random items which means that som part of the above code is fucked up and i have no idea WHYYYYYY

...

GODDAAAAAMITTTTTTT

im going to sleep :o

any help would be great, ill read it in the morn.

Use examples, i have aspergers.

Examples make sense to me.

Posted

if (!(weapon.getItem() instanceof MythicalSteelRapier))
		{if (ran1 < 80)
		{event.ammount += 10;}}

Any item not a MythicalSteelRapier gets a 80% chance of having 10 more damage.

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