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Posted (edited)

Is there's anyway i can sync both Server/Client side random numbers?

Only way i found it's by using NBT's but i don't think it's the right way.

Edited by Sq3xd
Posted

The correct way to do it is to synchronize the value using a packet. The dirty way to do it is to force both randomizers to have the exact same seed and fire at the exact same time. The normal way to do it is to not sync random numbers at all since you most likely wouldn't need them for both sides unless there was an animation playing.

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