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[1.19.2, SOLVED] Intermittent NPE at screen renderring


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Posted (edited)

Hello. I have a problem with my gui screen. It crash game from time to time(but mostly it works correctly) without any obvoiuse reasons, when it tries to call "super.renderBackground".

java.lang.NullPointerException: Cannot read field "level" because "this.minecraft" is null
	at net.minecraft.client.gui.screens.Screen.renderBackground(Screen.java:442) ~[forge-1.19.2-43.1.47_mapped_official_1.19.2-recomp.jar%23183!/:?] 

May be some one know why it happens?

 

My screen: https://github.com/NightKosh/Sophisticated-wolves/blob/feature/1.19.2_update/src/main/java/sophisticated_wolves/gui/WolfFoodConfigScreen.java

"debug" and "latest" logs https://gist.github.com/NightKosh/e73c29bb2ea336b1d6336f64d92ec384

Edited by Kosh
Posted (edited)

Line 522: java.lang.IllegalStateException: Rendersystem called from wrong thread

Screens are client side only, so make sure you're opening the screen from the client

 

Edited by MistaOmega
  • Like 1
Posted (edited)
10 minutes ago, MistaOmega said:

Line 522: java.lang.IllegalStateException: Rendersystem called from wrong thread

Screens are client side only, so make sure you're opening the screen from the client

 

So

Minecraft.getInstance().setScreen(....);

opens screen for both client and server side?

 

 

It looks like it solve my problem. Thank you!

Edited by Kosh
  • Like 1
Posted

Yeah, I'd check to see what tick that you're referencing during this block:

 

else if (FoodUtils.isBone(stack)) {
                Minecraft.getInstance().setScreen(new WolfFoodConfigScreen(this));
                stack.shrink(1);
                return InteractionResult.SUCCESS;
            }

add a level.IsClientSide() check before setting that screen so that when the server side tick passes through that function, it is ignored

  • Like 1
  • Kosh changed the title to [1.19.2, SOLVED] Intermittent NPE at screen renderring

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