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Checking for adjacent blocks and changing model.


Wiiz
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Basically I am in the middle of making a mod and I am trying to render my model which is a cable/conduit I don't know about the name yet and I can't seem to work out a good way of checking adjacent blocks and changing the model, I have tried worlObj.getBlockTileEntity(x, y, z) and added one the the appropriate directions but I have to make 6 boolean objects to check each direction and I've seen that BuildCraft uses ForgeDirection and iterates through all the direction and decides on the direction. So if someone could help me it would be greatly appreciated.

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Try something like the fence does.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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If you have seen the buildcraft way of doing this then all you need to do is to understand it and to do that you must look at the ForgeDirection class :)

It contains all the offsets for each direction and some more stuff, look into that and it should help you out :)

If you guys dont get it.. then well ya.. try harder...

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