Posted November 29, 20222 yr I made new Thread to play sound using Clip class. But, when I give Thread#sleep to get fade In, Minecraft Client stops. How can I add new Runnable Thread in forge modding 1.19.2? public class AudioPlayUtil { public static boolean isPlaying = false; public static Clip clip; public static float volume = 1; public static void stopWav() { if(isPlaying) { isPlaying = false; clip.stop(); FloatControl control = (FloatControl) clip.getControl(FloatControl.Type.MASTER_GAIN); control.setValue(control.getMinimum()); } } public static void playWav(float fadeInTime, File path) { if(isPlaying) { isPlaying = false; clip.stop(); FloatControl control = (FloatControl) clip.getControl(FloatControl.Type.MASTER_GAIN); control.setValue(control.getMinimum()); } else { isPlaying = true; } new Thread(new Runnable() { @Override public void run() { try { AudioInputStream audioInputStream = AudioSystem.getAudioInputStream( path); clip = AudioSystem.getClip(); clip.open(audioInputStream); FloatControl gainControl = (FloatControl) clip.getControl(FloatControl.Type.MASTER_GAIN); float increasing_value = Math.abs(getCurrentVolume(gainControl, (float) ((int)AudioPlayUtil.volume * 100.0D)) / fadeInTime); clip.loop(Clip.LOOP_CONTINUOUSLY); gainControl.setValue(gainControl.getMinimum()); clip.start(); isPlaying = true; for(int i = 0; i < (int)fadeInTime; i++) { FloatControl control = (FloatControl) clip.getControl(FloatControl.Type.MASTER_GAIN) ; control.setValue(control.getValue() + increasing_value); Thread.sleep(50); } } catch(Exception e) { e.printStackTrace(); } } }).run(); } public static float getCurrentVolume(FloatControl floatControl, float volume) { float a = floatControl.getMaximum() - floatControl.getMinimum(); return Math.abs(a * (volume/100)); } }
November 30, 20222 yr On 11/29/2022 at 10:19 AM, Jongco0331 said: I made new Thread to play sound using Clip class. But, when I give Thread#sleep to get fade In, Minecraft Client stops. How can I add new Runnable Thread in forge modding 1.19.2? Don't do this. If you are going to play sound in Minecraft, use the SoundEngine and build sounds around that. What are you trying to do?
December 1, 20222 yr Author I'm trying to play sound formated ".wav". Original Minecraft is supporting only ".ogg" file. But, I have to need high-quility of sound. So, I'm trying this.
December 2, 20222 yr It's better to just use ogg; it is not worthwhile to reimplement an entire sound engine which will just conflict with the ingame one when determining what to output to the audio devices.
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