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Need help with Crafting Handlers


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This turns out to be a better way than using a CraftingHandler, which is what I had also been doing and advising others to do. I worked it out from someone else's code, somewhere, and it worked, so I had no reason to suspect it was not the "right" way to do ti.

What's wrong with using the CraftingHandler, anyway?


There really needs to be a "Best Practices" guide for Forge, because one really has no way of knowing if someone else's code that one is learning from is good code or not.  Or is modding like Perl: "There's more than one way to do it"?


Now, on to a related problem: if a tool is not consumed by a recipe (because of hasContainerItem()/getContainerItemStack()), how do you keep the repair function of the crafting table from turning into a tool duping machine?

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