Posted September 2, 201312 yr Hey I have two problems, both very weird. 1) I have a custom arrow(basically copypasta from vanilla arrow) but it has buggy movement, like when I fire it, it will fire, hit something, then move a block back. Its probably a client/server issue(but isnt position handled by client?) or the way I register it. I dont think you need to see my code cos its copypasta but if you want it, ask. But here is how I register it : EntityRegistry.registerModEntity(AC_EntityIceShard.class, "IceShard", 5, MainRegistry.instance, 128, 10, true); and heres a picture on how it looks: 2) The icon texture on my custom furnace is backwards, no idea how to fix. heres the block code, if you need any more, ask. package arcticraft.blocks; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Icon; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; import net.minecraftforge.common.RotationHelper; import arcticraft.main.MainRegistry; import arcticraft.tile_entities.AC_TileEntityArcticFurnace; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class AC_BlockACFurnace extends BlockContainer { /** * Is the random generator used by furnace to drop the inventory contents in * random directions. */ private final Random furnaceRand = new Random(); /** True if this is an active furnace, false if idle */ private final boolean isActive; /** * This flag is used to prevent the furnace inventory to be dropped upon * block removal, is used internally when the furnace block changes from * idle to active and vice-versa. */ private static boolean keepFurnaceInventory = false; @SideOnly(Side.CLIENT) private Icon furnaceIconTop; @SideOnly(Side.CLIENT) private Icon furnaceIconFront; private Icon sideIcon; private Icon furnaceIconFrontOn; public AC_BlockACFurnace(int par1, boolean par2) { super(par1, Material.rock); this.isActive = par2; } @Override public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack) { int l = MathHelper.floor_double((double) (par5EntityLivingBase.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3; if(l == 0) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2); } if(l == 1) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2); } if(l == 2) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2); } if(l == 3) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 4, 2); } if(par6ItemStack.hasDisplayName()) { ((AC_TileEntityArcticFurnace) par1World.getBlockTileEntity(par2, par3, par4)).getInvName(); } } public Icon getIcon(int par1, int par2) { return par1 == 1 ? this.furnaceIconTop : (par1 == 0 ? this.furnaceIconTop : (par1 != par2 ? this.sideIcon : this.isActive ? this.furnaceIconFrontOn : this.furnaceIconFront)); } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.sideIcon = par1IconRegister.registerIcon("ac:ac_furnace_side"); this.furnaceIconFront = par1IconRegister.registerIcon("ac:ac_furnace_front_off"); this.furnaceIconTop = par1IconRegister.registerIcon("ac:ac_furnace_top"); this.furnaceIconFrontOn = par1IconRegister.registerIcon("ac:ac_furnace_front_on"); } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return AC_Block.arcticFurnaceIdle.blockID; } /** * Called upon block activation (right click on the block.) */ @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int i, float f, float g, float t) { TileEntity tile_entity = world.getBlockTileEntity(x, y, z); if(tile_entity == null || player.isSneaking()) { return false; } player.openGui(MainRegistry.instance, 0, world, x, y, z); return true; } /** * Update which block ID the furnace is using depending on whether or not it * is burning */ public static void updateFurnaceBlockState(boolean par0, World par1World, int par2, int par3, int par4) { int l = par1World.getBlockMetadata(par2, par3, par4); TileEntity tileentity = par1World.getBlockTileEntity(par2, par3, par4); keepFurnaceInventory = true; if(par0) { par1World.setBlock(par2, par3, par4, AC_Block.arcticFurnaceBurning.blockID); } else { par1World.setBlock(par2, par3, par4, AC_Block.arcticFurnaceIdle.blockID); } keepFurnaceInventory = false; par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2); if(tileentity != null) { tileentity.validate(); par1World.setBlockTileEntity(par2, par3, par4, tileentity); } } @SideOnly(Side.CLIENT) /** * A randomly called display update to be able to add particles or other items for display */ public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) { if(this.isActive) { int l = par1World.getBlockMetadata(par2, par3, par4); float f = (float) par2 + 0.5F; float f1 = (float) par3 + 0.0F + par5Random.nextFloat() * 6.0F / 16.0F; float f2 = (float) par4 + 0.5F; float f3 = 0.52F; float f4 = par5Random.nextFloat() * 0.6F - 0.3F; if(l == 4) { par1World.spawnParticle("smoke", (double) (f - f3), (double) f1, (double) (f2 + f4), 0.0D, 0.0D, 0.0D); par1World.spawnParticle("flame", (double) (f - f3), (double) f1, (double) (f2 + f4), 0.0D, 0.0D, 0.0D); } else if(l == 5) { par1World.spawnParticle("smoke", (double) (f + f3), (double) f1, (double) (f2 + f4), 0.0D, 0.0D, 0.0D); par1World.spawnParticle("flame", (double) (f + f3), (double) f1, (double) (f2 + f4), 0.0D, 0.0D, 0.0D); } else if(l == 2) { par1World.spawnParticle("smoke", (double) (f + f4), (double) f1, (double) (f2 - f3), 0.0D, 0.0D, 0.0D); par1World.spawnParticle("flame", (double) (f + f4), (double) f1, (double) (f2 - f3), 0.0D, 0.0D, 0.0D); } else if(l == 3) { par1World.spawnParticle("smoke", (double) (f + f4), (double) f1, (double) (f2 + f3), 0.0D, 0.0D, 0.0D); par1World.spawnParticle("flame", (double) (f + f4), (double) f1, (double) (f2 + f3), 0.0D, 0.0D, 0.0D); } } } /** * Returns a new instance of a block's tile entity class. Called on placing * the block. */ public TileEntity createNewTileEntity(World par1World) { return new AC_TileEntityArcticFurnace(); } /** * ejects contained items into the world, and notifies neighbours of an * update, as appropriate */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { if(! keepFurnaceInventory) { AC_TileEntityArcticFurnace tileentityarcticfurnace = (AC_TileEntityArcticFurnace) par1World.getBlockTileEntity(par2, par3, par4); if(tileentityarcticfurnace != null) { for(int j1 = 0; j1 < tileentityarcticfurnace.getSizeInventory(); ++j1) { ItemStack itemstack = tileentityarcticfurnace.getStackInSlot(j1); if(itemstack != null) { float f = this.furnaceRand.nextFloat() * 0.8F + 0.1F; float f1 = this.furnaceRand.nextFloat() * 0.8F + 0.1F; float f2 = this.furnaceRand.nextFloat() * 0.8F + 0.1F; while(itemstack.stackSize > 0) { int k1 = this.furnaceRand.nextInt(21) + 10; if(k1 > itemstack.stackSize) { k1 = itemstack.stackSize; } itemstack.stackSize -= k1; EntityItem entityitem = new EntityItem(par1World, (double) ((float) par2 + f), (double) ((float) par3 + f1), (double) ((float) par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage())); if(itemstack.hasTagCompound()) { entityitem.getEntityItem().setTagCompound((NBTTagCompound) itemstack.getTagCompound().copy()); } float f3 = 0.05F; entityitem.motionX = (double) ((float) this.furnaceRand.nextGaussian() * f3); entityitem.motionY = (double) ((float) this.furnaceRand.nextGaussian() * f3 + 0.2F); entityitem.motionZ = (double) ((float) this.furnaceRand.nextGaussian() * f3); par1World.spawnEntityInWorld(entityitem); } } } par1World.func_96440_m(par2, par3, par4, par5); } } super.breakBlock(par1World, par2, par3, par4, par5, par6); } /** * If this returns true, then comparators facing away from this block will * use the value from getComparatorInputOverride instead of the actual * redstone signal strength. */ public boolean hasComparatorInputOverride() { return true; } /** * If hasComparatorInputOverride returns true, the return value from this is * used instead of the redstone signal strength when this block inputs to a * comparator. */ public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5) { return Container.calcRedstoneFromInventory((IInventory) par1World.getBlockTileEntity(par2, par3, par4)); } } screenshot:
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