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Posted

I'm working on a mod (think like the morph mod and origins - 1 morph the whole game related to your origin) and I need to render custom player models for this to work.
I am assuming currently that I have to cancel RenderPlayerEvent.pre and render my own models in place of the player. However I am concerned about compatibility with other mods. Are there any libraries, tools, methods etc that I should be looking into to help ensure my mod can be played with many others? Thanks!

Posted

There's not really much you can do here. You can attempt to get the layers from the original player renderer and try to transform them to apply it on your own. Otherwise, you'll just have to live with that canceling rendering will break visual compats.

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