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Posted

I need some help figuring out if there is a way to perform a certain action when an item is picked up or when it's detected in the players inventory. At the moment I have quite a few items that I'm wanting to change a variable of another item when the item is picked up. However, I don't know if this is possible or if it is, how I'm meant to do it.

Is there an 'onItemPickup' function or something? And is there somewhere to find all the functions and what they do?

I hope this makes sense, if not, please tell me and I'll try and make myself clear.

Many thanks, Tom.

Posted

This is handled by Ipickupnotifier. One has to implement its only method which is called when an item gets into inventory. When done, register new instance of the class - GameRegistry.registerPickupHandler(new Blabla()).

Posted
  On 9/3/2013 at 11:10 AM, Alexiy said:

This is handled by Ipickupnotifier. One has to implement its only method which is called when an item gets into inventory. When done, register new instance of the class - GameRegistry.registerPickupHandler(new Blabla()).

 

  Quote

Use

EntityItemPickupEvent

or an

IPickupNotifier

.

 

Hi, thanks for the replies. I decides to do a bit of research on 'IPickupNotifier' and found some tutorials. However, they don't seem to be working... I decided to test it with picking up an item and receiving an achievement. I believe I have done it right, but I'm not sure, here is my code:

 

 

  Reveal hidden contents

 

 

Any help with this would be greatly appreciated!

 

 

Posted

Yeah, I realized that I only needed it once after posting, and swiftly changed it, however, I tried it with it only once, in both PreInit and Load, however that didn't work. Which one does it need to be in? PreInit or Load?

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