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  • Alexiy

Alexiy

Forge Modder
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  • Content Count

    195
  • Joined

    July 14, 2012
  • Last visited

    December 2, 2020
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Alexiy last won the day on April 25 2018

Alexiy had the most liked content!

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About Alexiy

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  1. Alexiy

    [Off-topic-ish] IntelliJ HotSwap.

    Alexiy replied to Cerandior's topic in Modder Support

    I'm currently working around this issue by using DCEVM as an alternative; so far it works fine except you can't swap changes in non-public methods.
    • December 15, 2019
    • 3 replies
  2. Alexiy

    [Off-topic-ish] IntelliJ HotSwap.

    Alexiy replied to Cerandior's topic in Modder Support

    Hot swap in Idea doesn't work with forge 1.14 at all for me, and it is very frustrating. Could someone explain why? ? P.S. Doesn't work in Eclipse as well... Good job, devs, you successfully made my life harder.
    • December 14, 2019
    • 3 replies
  3. Alexiy

    Minecraft is not working on the windows 10

    Alexiy replied to olivia987's topic in General Discussion

    "java drivers" haha
    • November 27, 2018
    • 6 replies
  4. Alexiy

    [1.12] Custom AI not working

    Alexiy replied to Geometrically's topic in Modder Support

    Can't say much without seeing the dinosaur entity code as well... But already can tell that dinosaur.setAttackTarget() part should be in the shouldExecute() function, and the for loop must be broken upon finding the target.
    • July 7, 2018
    • 4 replies
  5. Alexiy

    How do fix this rendering?

    Alexiy replied to Oscarita25's topic in Modder Support

    In the 'render' method, you call "super.render()" and nothing else. That means that only the superclass model will be rendered. You need to get rid of the 'super' call and render your model's parts: Head.renderWithRotation(scale); Body.renderWithRotation(scale); and so on. 'scale' is the 'f5' parameter. But that's not all. Before going further, I'll ask - is this model intended for players only?
    • June 24, 2018
    • 13 replies
  6. Alexiy

    [1.12.2] Entity pathfinder doesn't like going uphill?

    Alexiy replied to ItsTheKais's topic in Modder Support

    If this is a vanilla bug, then using vanilla AI tasks is worthless. While writing my mod I also have found several bugs in minecraft pathfinding code. This made me write own implementations of NodeProcessor, PathNavigateGround and PathFinder. I can't help you with this, though, because their code is really difficult to understand. You'll have to experiment with mentioned classes.
    • June 6, 2018
    • 5 replies
  7. Alexiy

    Light Emitting Blocks

    Alexiy replied to Gingie's topic in Modder Support

    This is not possible in current render engine. There exists a coremod that makes it possible, but you know what they say about them - don't use coremods. Maybe future minecraft versions will have a more capable engine.
    • June 3, 2018
    • 5 replies
  8. Alexiy

    Biome colors on blocks?

    Alexiy replied to Kobro's topic in Modder Support

    Minecraft does that by registering IBlockColors in net.minecraft.client.renderer.color.BlockColors. But that alone isn't enough - your block model must have a "tintindex" for relevant faces, for example look at assets/minecraft/models/block/leaves.json.
    • May 19, 2018
    • 1 reply
  9. Alexiy

    Having some problems with doors [1.12.2]

    Alexiy replied to ThunderStrikeBlue's topic in Modder Support

    Yes, you have extend BlockDoor and ItemDoor classes to create your implementations. Also you will have to create assets for it - blockstate and models for each variant. I will give more information when I'm back home. But you can look at vanilla door blockstates and models for reference.
    • May 13, 2018
    • 6 replies
  10. Alexiy

    [1.12.2] Setting a delay for onItemRightClicked

    Alexiy replied to naturaGodhead's topic in Modder Support

    Store the fire delay in stack's NBT and decrement its value in "onUpdate()" method. Check whether it is zero in "onItemRightclick()' method; if it is zero, fire the bullet and reset the delay value, otherwise decrement it.
    • May 5, 2018
    • 3 replies
  11. Alexiy

    How do i make a light source block?

    Alexiy replied to M1st3rMinecraft's topic in Modder Support

    You can set block's light by "Block#.setLightLevel()", the acceptable value is from 0.0 to 1.0 which corresponds to 0 - 15 light level.
    • May 5, 2018
    • 9 replies
      • 1
      • Thanks
  12. Alexiy

    LivingEntityUseItemEvent.Finish [1.12.2]

    Alexiy posted a topic in Modder Support

    I'd like to do a thing when a player finishes eating, and this event seems the right one to use. Its only flaw that if the player consumes an item with size 1, the event's stack becomes empty, thus providing no context. Is there a workaround for this? I only came up with checking the duration of "LivingEntityUseItemEvent.Tick", but it's no use if the player stops using item just before tick 1.
    • April 30, 2018
    • 1 reply
  13. Alexiy

    [1.12.2][SOLVED!] Capabilities and networking

    Alexiy replied to MCrafterzz's topic in Modder Support

    Of course it doesn't, because this event is only fired on client, so you can get the client player "Minecraft.getMinecraft().player" as usual.
    • April 25, 2018
    • 41 replies
      • 1
      • Like
  14. Alexiy

    [1.12.2] Glowing potion effect not taking effect

    Alexiy replied to AgentEpsilon's topic in Modder Support

    Do you call it on both sides? I think it is required to add effect on both client and server.
    • April 25, 2018
    • 2 replies
  15. Alexiy

    [1.12.2][SOLVED!] Capabilities and networking

    Alexiy replied to MCrafterzz's topic in Modder Support

    Yes there is, "InputEvent.KeyInputEvent".
    • April 25, 2018
    • 41 replies
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