Posted September 3, 201312 yr Hello everybody! Can you create Items which have a damage variable and a metadata at the same time? How? I want to create special potions, which can be used multiple times... Hope, anybody can help. http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
September 3, 201312 yr Author Hm.. I looked at the classes, but I don't understand them... Additional problem: The different Items should have a damage-bar as well as they have multiple entries in the creative tabs, one for each meta (There are only 10). As far as I understood, this isn't possible this way. http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
September 3, 201312 yr Author Class of the "Mega-Potion" (Quintessence): package mod.classes.items; import mod.Main; import mod.classes.basic.ModItem; public class ItemQuintessence extends ModItem { /** * Creates a Quintessence. * @param ID The ID of the Item */ public ItemQuintessence(int ID) { super(ID); this.setMaxStackSize(1); this.setHasSubtypes(true); this.setMaxDamage(128); this.setCreativeTab(Main.magicumBasic); } /** * Creates a Quintessence and registers it to the GameRegistry. * @param ID The ID of the Item * @param UnlocalizedName The Name of the Item */ public ItemQuintessence(int ID, String UnlocalizedName) { super(ID, UnlocalizedName); this.setMaxStackSize(1); this.setHasSubtypes(true); this.setMaxDamage(128); this.setCreativeTab(Main.magicumBasic); } } Not much till now, I know... ModItem class (To make constructing easier, nearly the same like Item.class) package mod.classes.basic; import cpw.mods.fml.common.FMLLog; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import mod.Main; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; public class ModItem extends Item { /** * Creates an Item. * @param ID The ID of the Item */ public ModItem(int ID) { super(ID); } /** * Creates an Item and registeres it to the GameRegistry. * @param ID The ID of the Item * @param UnlocalizedName The Name of the Item */ public ModItem(int ID, String UnlocalizedName) { super(ID); this.setUnlocalizedName(UnlocalizedName); GameRegistry.registerItem(this, UnlocalizedName); } @Override @SideOnly(Side.CLIENT) public void registerIcons(IconRegister iconRegister) { this.itemIcon = iconRegister.registerIcon(Main.modID + ":" + (this.getUnlocalizedName().substring(5))); } /** * Sets the maximum size of a stack of this Item. * @param stackSize The maximum stack size */ public ModItem _setMaxStackSize(int stackSize) { this.maxStackSize = stackSize; return this; } protected ModItem _setHasSubtypes(boolean par1) { this.hasSubtypes = par1; return this; } /** * Sets the maximum damage of this Item before it will be destroyed. * @param maxDamage The maximum damage */ public ModItem _setMaximumDamage(int maxDamage) { this.setMaxDamage(maxDamage); return this; } public ModItem _setFull3D() { this.bFull3D = true; return this; } /** * Sets the unlocalized Name of this Item. * @param unlocalizedName The name */ public ModItem _setUnlocalizedName(String unlocalizedName) { this.setUnlocalizedName(unlocalizedName); return this; } public ModItem _setItemContainer(Item par1Item) { this.setContainerItem(par1Item); return this; } public ModItem _setNoRepair() { this.canRepair = false; return this; } /** * Sets the creativeTab of this Item. * @param tab The creativeTab */ public ModItem _setCreativeTab(CreativeTabs tab) { this.setCreativeTab(tab); return this; } } http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
September 6, 201312 yr Author Anyone? -> GotoLink? http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
September 6, 201312 yr You don't use damage nor metadata nor NBT. You didn't add them to any list in creative tabs. You don't even use your own chaining helper methods ? I am afraid I can't help.
September 6, 201312 yr Author OK, then I try it another way.. But thanks for trying to help me. http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
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