Jump to content

ETA on updated Beginners' Tutorials?


Tycho

Recommended Posts

I was just wondering: how long, roughly, can we expect to wait for the wiki's beginners' tutorials to be updated for the new way of things? I apparently chose a bad time to try to penetrate the MC modding community, but I've decided that I would rather learn to mod on Forge than on ModLoader.

 

The tutorials presented seem to be obsolete, and the thread explaining the new way Forge works didn't seem to be aimed at beginners. I only have a single college semester's object-oriented Java experience, so...

 

I would just love to know when they'll be updated, or if there are some other tutorials I should check out. Cheers, in any case.

Link to comment
Share on other sites

I was wondering the same thing. With the 1.3.1 patch combining SSP and SMP, and the totally new forge , and the fact that we will have a modding API in 1.4, this was probably a really bad time to start modding :(

 

 

However,  I've found a relatively decent tutorial for ModLoader at http://www.minecraftforum.net/topic/960286-techguys-modding-tutorials/ that is almost fully updated to 1.3, I'd say about 90% updated. This should keep me going until the flames in the forge have settled down (see what I did there? :D)

The above views are my own. You can agree, and be correct, or disagree with them, I don't mind.

 

P.S: you'll be wrong if you do :)

Link to comment
Share on other sites

I was wondering the same thing. With the 1.3.1 patch combining SSP and SMP, and the totally new forge , and the fact that we will have a modding API in 1.4, this was probably a really bad time to start modding :(

 

 

However,  I've found a relatively decent tutorial for ModLoader at http://www.minecraftforum.net/topic/960286-techguys-modding-tutorials/ that is almost fully updated to 1.3, I'd say about 90% updated. This should keep me going until the flames in the forge have settled down (see what I did there? :D)

 

I actually (now that I messed around with Forge 1.3.1 a bit), know a brief idea on how things are going to work. The new system is a lot cleaner than the old one. No more mod_XXX classes. Everything works via annotations.

Link to comment
Share on other sites

(a vain thing to ask on the Minecraft Forge forums, no doubt, but,) If there is going to be an official API in the next big update, would it be smarter for me to wait until then so I can learn from scratch in that system?

Link to comment
Share on other sites

A few things:

The official API will be incomplete, focused on server stuff only at first from what they said.

It is still a long *long* way away, they said many months at best.

Forge will still be necessary for many advanced functionality that the mod API could never really offer due to it being an abstraction.

 

Also, this has been talked to death all over the place and we are kind of tired of that question.

Link to comment
Share on other sites

Writer of the beginner tutorial on the wiki here. ;)

I am myself only just getting my hands into forge and learning it bit by bit. The reason I wrote that tutorial was because there is absolutely no good beginner help available for forge besides the open source ironchests mod so I wanted to change that bit by bit. The wiki beginner tutorial series will be updated and continued as soon as I feel confident enough in my knowledge of forge that I can provide a good starting point.

My tutorial series on the wiki has been discontinued until I get the hang of forge for 3.1.x and just everything from forge in general.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • ---- Minecraft Crash Report ---- // Don't do that. Time: 2024-06-14 03:22:57 MSK Description: Initializing game java.lang.IllegalAccessError: tried to access class org.spongepowered.asm.mixin.transformer.MixinProcessor from class net.minecraftforge.fml.common.Loader     at net.minecraftforge.fml.common.Loader.handler$zza000$beforeConstructingMods(Loader.java:1141)     at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:594)     at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:232)     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:3931)     at net.minecraft.client.main.Main.main(SourceFile:123)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)     at java.lang.reflect.Method.invoke(Method.java:497)     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    • Illegal packet received, terminating connection. net.minecraftforge.network.packets.ModVersions expected CLIENTBOUND CONFIGURATION but was CLIENTBOUND PLAY unable to join ANY multiplayer server when running 1.20.6 forge.
    • I am learning how to create my first mod. I have followed the first page of the following tutorial up to the Building and Testing Your Mod section: https://docs.minecraftforge.net/en/1.20.x/gettingstarted/ The Config.java class that is bundled in the MDK download uses the ResourceLocation.java class in two locations: private static boolean validateItemName(final Object obj) { return obj instanceof final String itemName && ForgeRegistries.ITEMS.containsKey(new ResourceLocation(itemName)); // <----- } /* ... */ static void onLoad(final ModConfigEvent event) { /* ... */ items = ITEM_STRINGS.get().stream() .map(itemName -> ForgeRegistries.ITEMS.getValue(new ResourceLocation(itemName))) // <----- .collect(Collectors.toSet()); } However, new ResourceLocation is underlined red on my Intellij IDE, with this popup when hovered on: 'ResourceLocation(java.lang.String, java.lang.String)' has private access in 'net.minecraft.resources.ResourceLocation' With this being RecourceLocation's constructor private ResourceLocation(String p_135811_, String p_135812_) { assert isValidNamespace(p_135811_); assert isValidPath(p_135812_); this.namespace = p_135811_; this.path = p_135812_; } In addition, this is the error that pops up while running the build task error: constructor ResourceLocation in class ResourceLocation cannot be applied to given types; return obj instanceof final String itemName && ForgeRegistries.ITEMS.containsKey(new ResourceLocation(itemName)); ^ required: String,String found: String What steps would I have to follow to follow to fix this?
    • I installed the Better End mod and all the mods that are needed for it to work on the forge. Everything works fine on the client. But when I try to do this on the server, an error occurs. Here is the log: https://drive.google.com/file/d/1meunzINHgcOS7kxXZqJSFhmdj4gq3OhY/view?usp=sharing Sinytra Connector is installed too. Minecraft vesion 1.20.1 Forge version is 47.3.0
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.