Posted December 29, 20222 yr Hi. I create a custom chest, but neither a block not an inventory item is rendered.
December 29, 20222 yr You need to add a BlockEntityRenderer for the chest if you would like to do it exactly as vanilla. See ChestRenderer.
December 29, 20222 yr Author 2 hours ago, ChampionAsh5357 said: You need to add a BlockEntityRenderer for the chest if you would like to do it exactly as vanilla. See ChestRenderer. Okay, it worked, but I'm wondering how I can change the texture of the chest.
December 30, 20222 yr 5 hours ago, Squander said: Okay, it worked, but I'm wondering how I can change the texture of the chest. Change the texture supplied to `#getTextureLocation`.
December 30, 20222 yr Author 9 hours ago, ChampionAsh5357 said: Change the texture supplied to `#getTextureLocation`. Well i don't see this method but i did something like this and it still doesn't work. public class MilitaryChestRender extends ChestRenderer<MilitaryChestBlockEntity> { public static final Material CHEST_LOCATION = chestMaterial("normal"); public static final Material CHEST_LOCATION_LEFT = chestMaterial("normal_left"); public static final Material CHEST_LOCATION_RIGHT = chestMaterial("normal_right"); public MilitaryChestRender(BlockEntityRendererProvider.Context pContext) { super(pContext); } @Override protected Material getMaterial(MilitaryChestBlockEntity blockEntity, ChestType chestType) { return chooseMaterial(chestType, CHEST_LOCATION, CHEST_LOCATION_LEFT, CHEST_LOCATION_RIGHT); } public static Material chooseMaterial(ChestType pChestType, Material pDoubleMaterial, Material pLeftMaterial, Material pRightMaterial) { return switch (pChestType) { case LEFT -> pLeftMaterial; case RIGHT -> pRightMaterial; default -> pDoubleMaterial; }; } public static Material chestMaterial(String chestName) { return new Material(Sheets.CHEST_SHEET, Helper.getRc("textures/entity/chest/" + chestName)); } }
December 30, 20222 yr Ah, my bad. I forgot that the chest is not an entity. So, to answer your question, the resource location already knows its a texture so you don't need to specify the texture folder. Additionally, are your textures in the location you are specifying and inside the correct folder of the atlas?
December 30, 20222 yr Author 23 minutes ago, ChampionAsh5357 said: Ah, my bad. I forgot that the chest is not an entity. So, to answer your question, the resource location already knows its a texture so you don't need to specify the texture folder. Additionally, are your textures in the location you are specifying and inside the correct folder of the atlas? My texture path is assets/apocaalypse/textures/entity/chest/norma.png and normal_lef.png and normal_right.png And I changed the military chest render class to vanilla event.registerBlockEntityRenderer(BlockEntityInit.MILITARY_CHEST.get(), ChestRenderer::new);
December 30, 20222 yr 45 minutes ago, Squander said: My texture path is assets/apocaalypse/textures/entity/chest/norma.png and normal_lef.png and normal_right.png I'm going to assume what you provided is a misspelling and that those are normal, normal_left, and normal_right. 5 hours ago, Squander said: public static Material chestMaterial(String chestName) { return new Material(Sheets.CHEST_SHEET, Helper.getRc("textures/entity/chest/" + chestName)); } What does `Helper#getRc` do? Additionally, you don't need to specify `textures` in the resource location since the material already knows that's where textures are.
December 30, 20222 yr Author 1 hour ago, ChampionAsh5357 said: I'm going to assume what you provided is a misspelling and that those are normal, normal_left, and normal_right. What does `Helper#getRc` do? Additionally, you don't need to specify `textures` in the resource location since the material already knows that's where textures are. Helper.getRc returns a new ResourceLocation instance with mod id
January 1, 20232 yr On 12/30/2022 at 12:41 PM, ChampionAsh5357 said: Additionally, you don't need to specify `textures` in the resource location since the material already knows that's where textures are. Did you do this part?
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