Jump to content

Recommended Posts

Posted

Hello Guys!

 

I have a little problem with a mod I am developing. It is my first mod to include a tile entity. I have registered the tile entity in the main mod file, and the block interacts with the tile entity perfectly. If I close the world and open it again, the data is reloaded and it is great! However, whenever you close the game and open the world again, the tile entity throws this exception:

 

2013-09-07 22:13:27 [sEVERE] [ForgeModLoader] A TileEntity fortress_teleporter_tile_ent(assets.fortress.romejanic.common.tileentity.TileEntityTeleporter) has thrown an exception during loading, its state cannot be restored. Report this to the mod author

net.minecraft.util.ReportedException: Reading NBT data

at net.minecraft.nbt.NBTTagCompound.getDouble(NBTTagCompound.java:282)

at assets.fortress.romejanic.common.tileentity.TileEntityTeleporter.readFromNBT(TileEntityTeleporter.java:46)

at net.minecraft.tileentity.TileEntity.createAndLoadEntity(TileEntity.java:152)

at net.minecraft.world.chunk.storage.AnvilChunkLoader.readChunkFromNBT(AnvilChunkLoader.java:440)

at net.minecraft.world.chunk.storage.AnvilChunkLoader.checkedReadChunkFromNBT(AnvilChunkLoader.java:103)

at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadChunk(AnvilChunkLoader.java:83)

at net.minecraft.world.gen.ChunkProviderServer.safeLoadChunk(ChunkProviderServer.java:182)

at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:118)

at net.minecraft.server.MinecraftServer.initialWorldChunkLoad(MinecraftServer.java:292)

at net.minecraft.server.integrated.IntegratedServer.loadAllWorlds(IntegratedServer.java:90)

at net.minecraft.server.integrated.IntegratedServer.startServer(IntegratedServer.java:107)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)

at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)

Caused by: java.lang.ClassCastException: net.minecraft.nbt.NBTTagInt cannot be cast to net.minecraft.nbt.NBTTagDouble

at net.minecraft.nbt.NBTTagCompound.getDouble(NBTTagCompound.java:278)

... 12 more

 

and it's data is lost. For some reason when the game restarts, it has problems reading the block's NBT data from the world save files, resulting in the tile entity's complete file loss.

 

It would be brilliant of someone could help me out with this! I would really appreciate it and you would help a good mod reach the goal of release! Here is some of my code...

 

Registry in main mod file:

 

GameRegistry.registerTileEntity(TileEntityTeleporter.class, "fortress_teleporter_tile_ent");

 

Tile Entity Code:

 

package assets.fortress.romejanic.common.tileentity;

import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;

public class TileEntityTeleporter extends TileEntity{

public boolean onlyOwner = false;
public boolean hasBeenSetUp = false;
public String owner = null;
public double x = 0d;
public double y = 0d;
public double z = 0d;

@Override
public void writeToNBT(NBTTagCompound par1)
{

	par1.setBoolean("onlyOwnerCanTeleport", onlyOwner);
	par1.setBoolean("hasBeenSetUp", hasBeenSetUp);

	if(owner != null){
	par1.setString("owner", owner);
	}
	else{
	par1.setString("owner", "");
	}

	par1.setDouble("x", x);
	par1.setDouble("y", y);
	par1.setDouble("z", z);

	super.writeToNBT(par1);

}

@Override
public void readFromNBT(NBTTagCompound par1)
{

	onlyOwner = par1.getBoolean("onlyOwnerCanTeleport");
	hasBeenSetUp = par1.getBoolean("hasBeenSetUp");

	owner = par1.getString("owner");

	x = par1.getDouble("x");
	y = par1.getDouble("y");
	z = par1.getDouble("z");

	super.readFromNBT(par1);

}

}

 

Thanks Guys! Hope you can help out!

 

Romejanic

Romejanic

 

Creator of Witch Hats, Explosive Chickens and Battlefield!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I tried do download the essential mod to my mod pack but i didnt work. I paly on 1.21 and it should work. I use neoforge for my modding. The weird things is my friend somehow added the mod to his modpack and many others that I somehow can´t. Is there anything i can do? 
    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.