Jump to content

Recommended Posts

Posted

So I attempted to make a custom Leaves Block, everything works, except that the hardness, no matter what I do decides to stay at the same hardness as a grass block instead of oak leaves. Code is below-

 

The code for the leaf in ModBlocks -

    public static final RegistryObject<Block> LEAVES_ROWAN = registerBlock("leaves_rowan",
            () -> new LeavesBlock(BlockBehaviour.Properties.copy(Blocks.OAK_LEAVES)
                    .requiresCorrectToolForDrops()) {

                @Override
                public boolean isFlammable(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
                    return true;
                }

                @Override
                public int getFlammability(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
                    return 30;
                }

                @Override
                public int getFireSpreadSpeed(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
                    return 60;
                }
            }, ModCreativeModeTab.MAGIC_TAB);
Posted

Should I create a seperate file for JUST leaves blocks, cuz my leaf is in ModBlocks rn.

 

My whole ModBlocks

package net.darealboy.magic.block;

import net.darealboy.magic.Magic;
import net.darealboy.magic.block.custom.ModFlammableRotatedPillarBlock;
import net.darealboy.magic.item.ModCreativeModeTab;
import net.darealboy.magic.item.ModItems;
import net.darealboy.magic.world.feature.tree.RowanTreeGrower;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.LeavesBlock;
import net.minecraft.world.level.block.SaplingBlock;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.Material;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;

import java.util.function.Supplier;

public class ModBlocks {
    public static final DeferredRegister<Block> BLOCKS =
            DeferredRegister.create(ForgeRegistries.BLOCKS, Magic.MOD_ID);

    //Blocks
    public static final RegistryObject<Block> ALTAR_BLOCK = registerBlock("altar_block",
            () -> new Block(BlockBehaviour.Properties.of(Material.STONE).strength(1.5f).requiresCorrectToolForDrops()), ModCreativeModeTab.MAGIC_TAB);
    /* ROWAN_WOODS------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    /  ROWAN_WOODS------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    /  ROWAN_WOODS------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    */
    public static final RegistryObject<Block> LOG_ROWAN = registerBlock("log_rowan",
            () -> new ModFlammableRotatedPillarBlock(BlockBehaviour.Properties.copy(Blocks.OAK_LOG)
                    .requiresCorrectToolForDrops()), ModCreativeModeTab.MAGIC_TAB);
    public static final RegistryObject<Block> WOOD_ROWAN = registerBlock("wood_rowan",
            () -> new ModFlammableRotatedPillarBlock(BlockBehaviour.Properties.copy(Blocks.OAK_WOOD)
                    .requiresCorrectToolForDrops()), ModCreativeModeTab.MAGIC_TAB);
    public static final RegistryObject<Block> STRIPPED_LOG_ROWAN = registerBlock("stripped_log_rowan",
            () -> new ModFlammableRotatedPillarBlock(BlockBehaviour.Properties.copy(Blocks.STRIPPED_OAK_LOG)
                    .requiresCorrectToolForDrops()), ModCreativeModeTab.MAGIC_TAB);
    public static final RegistryObject<Block> STRIPPED_WOOD_ROWAN = registerBlock("stripped_wood_rowan",
            () -> new ModFlammableRotatedPillarBlock(BlockBehaviour.Properties.copy(Blocks.STRIPPED_OAK_WOOD)
                    .requiresCorrectToolForDrops()), ModCreativeModeTab.MAGIC_TAB);
    public static final RegistryObject<Block> SAPLING_ROWAN = registerBlock("sapling_rowan",
            () -> new SaplingBlock(new RowanTreeGrower(), BlockBehaviour.Properties.copy(Blocks.OAK_SAPLING)), ModCreativeModeTab.MAGIC_TAB);

    public static final RegistryObject<Block> PLANKS_ROWAN = registerBlock("planks_rowan",
            () -> new Block(BlockBehaviour.Properties.copy(Blocks.OAK_PLANKS)
                    .requiresCorrectToolForDrops()) {
                @Override
                public boolean isFlammable(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
                    return true;
                }

                @Override
                public int getFlammability(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
                    return 5;
                }

                @Override
                public int getFireSpreadSpeed(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
                    return 20;
                }
            }, ModCreativeModeTab.MAGIC_TAB);
    public static final RegistryObject<Block> LEAVES_ROWAN = registerBlock("leaves_rowan",
            () -> new LeavesBlock(BlockBehaviour.Properties.copy(Blocks.OAK_LEAVES)
                    .requiresCorrectToolForDrops()) {

                @Override
                public boolean isFlammable(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
                    return true;
                }

                @Override
                public int getFlammability(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
                    return 30;
                }

                @Override
                public int getFireSpreadSpeed(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
                    return 60;
                }
            }, ModCreativeModeTab.MAGIC_TAB);

    /* ROWAN_WOODS------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    /  ROWAN_WOODS------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    /  ROWAN_WOODS------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    */
    private static <T extends Block>RegistryObject<T> registerBlock(String name, Supplier<T> block, CreativeModeTab tab) {
        RegistryObject<T> toReturn = BLOCKS.register(name, block);
        registerBlockItem(name, toReturn, tab);
        return toReturn;
    }
    private static <T extends Block> RegistryObject<Item> registerBlockItem(String name, RegistryObject<T> block, CreativeModeTab tab) {

        return ModItems.ITEMS.register(name, () -> new BlockItem(block.get(), new Item.Properties().tab(tab)));
    }



    public static void register(IEventBus eventBus) {
        BLOCKS.register(eventBus);
    }
}

 

Posted
Just now, Noah167 said:

Should I create a seperate file for JUST leaves blocks, cuz my leaf is in ModBlocks rn.

 

My whole ModBlocks

package net.darealboy.magic.block;

import net.darealboy.magic.Magic;
import net.darealboy.magic.block.custom.ModFlammableRotatedPillarBlock;
import net.darealboy.magic.item.ModCreativeModeTab;
import net.darealboy.magic.item.ModItems;
import net.darealboy.magic.world.feature.tree.RowanTreeGrower;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.LeavesBlock;
import net.minecraft.world.level.block.SaplingBlock;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.Material;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;

import java.util.function.Supplier;

public class ModBlocks {
    public static final DeferredRegister<Block> BLOCKS =
            DeferredRegister.create(ForgeRegistries.BLOCKS, Magic.MOD_ID);

    //Blocks
    public static final RegistryObject<Block> ALTAR_BLOCK = registerBlock("altar_block",
            () -> new Block(BlockBehaviour.Properties.of(Material.STONE).strength(1.5f).requiresCorrectToolForDrops()), ModCreativeModeTab.MAGIC_TAB);
    /* ROWAN_WOODS------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    /  ROWAN_WOODS------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    /  ROWAN_WOODS------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    */
    public static final RegistryObject<Block> LOG_ROWAN = registerBlock("log_rowan",
            () -> new ModFlammableRotatedPillarBlock(BlockBehaviour.Properties.copy(Blocks.OAK_LOG)
                    .requiresCorrectToolForDrops()), ModCreativeModeTab.MAGIC_TAB);
    public static final RegistryObject<Block> WOOD_ROWAN = registerBlock("wood_rowan",
            () -> new ModFlammableRotatedPillarBlock(BlockBehaviour.Properties.copy(Blocks.OAK_WOOD)
                    .requiresCorrectToolForDrops()), ModCreativeModeTab.MAGIC_TAB);
    public static final RegistryObject<Block> STRIPPED_LOG_ROWAN = registerBlock("stripped_log_rowan",
            () -> new ModFlammableRotatedPillarBlock(BlockBehaviour.Properties.copy(Blocks.STRIPPED_OAK_LOG)
                    .requiresCorrectToolForDrops()), ModCreativeModeTab.MAGIC_TAB);
    public static final RegistryObject<Block> STRIPPED_WOOD_ROWAN = registerBlock("stripped_wood_rowan",
            () -> new ModFlammableRotatedPillarBlock(BlockBehaviour.Properties.copy(Blocks.STRIPPED_OAK_WOOD)
                    .requiresCorrectToolForDrops()), ModCreativeModeTab.MAGIC_TAB);
    public static final RegistryObject<Block> SAPLING_ROWAN = registerBlock("sapling_rowan",
            () -> new SaplingBlock(new RowanTreeGrower(), BlockBehaviour.Properties.copy(Blocks.OAK_SAPLING)), ModCreativeModeTab.MAGIC_TAB);

    public static final RegistryObject<Block> PLANKS_ROWAN = registerBlock("planks_rowan",
            () -> new Block(BlockBehaviour.Properties.copy(Blocks.OAK_PLANKS)
                    .requiresCorrectToolForDrops()) {
                @Override
                public boolean isFlammable(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
                    return true;
                }

                @Override
                public int getFlammability(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
                    return 5;
                }

                @Override
                public int getFireSpreadSpeed(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
                    return 20;
                }
            }, ModCreativeModeTab.MAGIC_TAB);
    public static final RegistryObject<Block> LEAVES_ROWAN = registerBlock("leaves_rowan",
            () -> new LeavesBlock(BlockBehaviour.Properties.copy(Blocks.OAK_LEAVES)
                    .requiresCorrectToolForDrops()) {

                @Override
                public boolean isFlammable(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
                    return true;
                }

                @Override
                public int getFlammability(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
                    return 30;
                }

                @Override
                public int getFireSpreadSpeed(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
                    return 60;
                }
            }, ModCreativeModeTab.MAGIC_TAB);

    /* ROWAN_WOODS------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    /  ROWAN_WOODS------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    /  ROWAN_WOODS------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    */
    private static <T extends Block>RegistryObject<T> registerBlock(String name, Supplier<T> block, CreativeModeTab tab) {
        RegistryObject<T> toReturn = BLOCKS.register(name, block);
        registerBlockItem(name, toReturn, tab);
        return toReturn;
    }
    private static <T extends Block> RegistryObject<Item> registerBlockItem(String name, RegistryObject<T> block, CreativeModeTab tab) {

        return ModItems.ITEMS.register(name, () -> new BlockItem(block.get(), new Item.Properties().tab(tab)));
    }



    public static void register(IEventBus eventBus) {
        BLOCKS.register(eventBus);
    }
}

 

Forgot to mention, my leaf is the 7th block added in ROWAN_WOODS

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I tried do download the essential mod to my mod pack but i didnt work. I paly on 1.21 and it should work. I use neoforge for my modding. The weird things is my friend somehow added the mod to his modpack and many others that I somehow can´t. Is there anything i can do? 
    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.