Posted September 8, 201312 yr Hello! I need to do a few things: 1. Despawn all EntityLivings in the world. 2. Prevent any new EntityLivings from spawning in the world. 2a. Only allow entities to spawn if I instruct them to. I have no idea where to start with this. I have dug around in the World code and the entity code, but to no avail. Any ideas?
September 8, 201312 yr Author I tried iterating the world.loadedEntityList with this world var: World world = mc.theWorld; However, this did not actually despawn anything (probably because it's client side). Any ideas?
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