Posted January 28, 20232 yr I'm trying to use an event to switch the model of a particular held item under certain conditions - it should usually have one model, but under specific conditions (which I can query, that part's fine) I want to use a different, larger model. Is there some part of RenderPlayerEvent et al that I can just go setHeldItemModel() in, or something like that?
January 30, 20232 yr something more like the shield or the bow changin from inner variable or nbt or two diferent items
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