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ashtonr12

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what does this mean?

 

AL lib: (EE) alc_cleanup: 1 device not closed

 

i assume it means i have forgotten a return or a } somewhere and the error shows me where but i don't know how to fix it. Please explain.

i want to try and fix it on my own because with what i am trying to do this error keeps popping up, otherwise i will post the current version of this error later.

Use examples, i have aspergers.

Examples make sense to me.

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I think it means, that something in your code, probably a severe thingy, closed minecraft. Correct me if i'm wrong.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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ok here is the current error nd code;

 

package CriticalStrike.common;

import net.minecraft.entity.Entity;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EntityDamageSource;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.entity.living.LivingHurtEvent;

public class MobDrops {

int Zombie = 0;
int Skele = 0;
int Pigman = 0;
int Ghast = 0;
int Blaze = 0;
int Slime = 0;
int Creeper = 0;
int Spider = 0;
int CaveSpider = 0;
int EnderMan = 0;
int MagmaCube = 0;
int SilverFish = 0;
int Witch = 0;
   

    @ForgeSubscribe
    public void onEntityAttacked(LivingHurtEvent event) {
    	
    	EntityDamageSource dmgSource = (EntityDamageSource) event.source;
	Entity ent = dmgSource.getEntity();
    	EntityPlayer player = (EntityPlayer) ent;
	ItemStack weapon = player.getCurrentEquippedItem();

	if (!(ent instanceof EntityPlayer))
	{return;}

            if (event.source.getDamageType().equals("player")) {
            if (!(weapon == null)){
            if (weapon.getItem() instanceof ImmortalAdaptingBlade){
            if (event.entityLiving instanceof EntityZombie) {
            	 Zombie =+ 1;
            	 event.ammount += Zombie;}}
                      
                     }
              }}}

 

2013-09-08 16:33:25 [iNFO] [sTDOUT] A detailed walkthrough of the error, its code path and all known details is as follows:
2013-09-08 16:33:25 [iNFO] [sTDOUT] ---------------------------------------------------------------------------------------
2013-09-08 16:33:25 [iNFO] [sTDOUT] 
2013-09-08 16:33:25 [iNFO] [sTDOUT] -- Head --
2013-09-08 16:33:25 [iNFO] [sTDOUT] Stacktrace:
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at CriticalStrike.common.MobDrops.onEntityAttacked(MobDrops.java:31)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraftforge.event.ASMEventHandler_4_MobDrops_onEntityAttacked_LivingHurtEvent.invoke(.dynamic)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraftforge.event.EventBus.post(EventBus.java:108)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraftforge.common.ForgeHooks.onLivingHurt(ForgeHooks.java:335)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.entity.EntityLivingBase.damageEntity(EntityLivingBase.java:1254)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.entity.EntityLivingBase.attackEntityFrom(EntityLivingBase.java:879)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.entity.passive.EntityBat.attackEntityFrom(EntityBat.java:236)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.entity.Entity.setOnFireFromLava(Entity.java:585)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.entity.Entity.onEntityUpdate(Entity.java:552)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.entity.EntityLivingBase.onEntityUpdate(EntityLivingBase.java:266)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.entity.EntityLiving.onEntityUpdate(EntityLiving.java:195)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.entity.Entity.onUpdate(Entity.java:434)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.entity.EntityLivingBase.onUpdate(EntityLivingBase.java:1772)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.entity.EntityLiving.onUpdate(EntityLiving.java:253)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.entity.passive.EntityBat.onUpdate(EntityBat.java:124)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:2345)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.world.WorldServer.updateEntityWithOptionalForce(WorldServer.java:717)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.world.World.updateEntity(World.java:2306)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 
2013-09-08 16:33:25 [iNFO] [sTDOUT] -- Entity being ticked --
2013-09-08 16:33:25 [iNFO] [sTDOUT] Details:
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Entity Type: Bat (net.minecraft.entity.passive.EntityBat)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Entity ID: 253
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Entity Name: Bat
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Entity's Exact location: -181.43, 12.46, 186.91
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Entity's Block location: World: (-182,12,186), Chunk: (at 10,0,10 in -12,11; contains blocks -192,0,176 to -177,255,191), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Entity's Momentum: -0.03, 0.04, 0.23
2013-09-08 16:33:25 [iNFO] [sTDOUT] Stacktrace:
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.world.World.updateEntities(World.java:2152)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:548)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 
2013-09-08 16:33:25 [iNFO] [sTDOUT] -- Affected level --
2013-09-08 16:33:25 [iNFO] [sTDOUT] Details:
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Level name: New World
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	All players: 0 total; []
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Chunk stats: ServerChunkCache: 625 Drop: 0
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Level seed: 7449326189954406979
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Level generator: ID 00 - default, ver 1. Features enabled: true
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Level generator options: 
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Level spawn location: World: (-216,64,236), Chunk: (at 8,4,12 in -14,14; contains blocks -224,0,224 to -209,255,239), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Level time: 153481 game time, 153481 day time
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Level dimension: 0
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Level storage version: 0x04ABD - Anvil
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Level weather: Rain time: 10640 (now: true), thunder time: 2922 (now: true)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
2013-09-08 16:33:25 [iNFO] [sTDOUT] Stacktrace:
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:666)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:585)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:129)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 
2013-09-08 16:33:25 [iNFO] [sTDOUT] -- System Details --
2013-09-08 16:33:25 [iNFO] [sTDOUT] Details:
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Minecraft Version: 1.6.2
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Operating System: Windows 7 (x86) version 6.1
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Java Version: 1.7.0_07, Oracle Corporation
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Memory: 839812488 bytes (800 MB) / 1046937600 bytes (998 MB) up to 1046937600 bytes (998 MB)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	AABB Pool Size: 2724 (152544 bytes; 0 MB) allocated, 2724 (152544 bytes; 0 MB) used
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Suspicious classes: FML and Forge are installed
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	IntCache: cache: 0, tcache: 1, allocated: 5, tallocated: 59
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 4 mods loaded, 4 mods active
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	FML{6.2.35.804} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Forge{9.10.0.804} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	criticalstrikemod{1.00} [Critical$trike] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Profiler Position: N/A (disabled)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Vec3 Pool Size: 690 (38640 bytes; 0 MB) allocated, 690 (38640 bytes; 0 MB) used
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Player Count: 0 / 8; []
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Type: Integrated Server (map_client.txt)
2013-09-08 16:33:25 [iNFO] [sTDOUT] 	Is Modded: Definitely; Client brand changed to 'fml,forge'
2013-09-08 16:33:25 [iNFO] [sTDOUT] #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\owner\Documents\Rob's Crap\Minecraft\CriticalStrikeModEclipse 1.62\forge\mcp\jars\.\crash-reports\crash-2013-09-08_16.33.25-server.txt
2013-09-08 16:33:25 [iNFO] [Minecraft-Server] Stopping server
2013-09-08 16:33:25 [iNFO] [Minecraft-Server] Saving players
2013-09-08 16:33:25 [iNFO] [Minecraft-Server] Saving worlds
2013-09-08 16:33:25 [iNFO] [Minecraft-Server] Saving chunks for level 'New World'/Overworld
AL lib: (EE) alc_cleanup: 1 device not closed

 

i am trying to make it so that when a specific mob is hit it add damage the more that mob is hit, you can see i have just started with the zombie.

Another thing i dont understand is why entity bat is being called O.o none of my code references it?

Use examples, i have aspergers.

Examples make sense to me.

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It crashes on this line:

EntityDamageSource dmgSource = (EntityDamageSource) event.source;

Maybe the source isn't a EntitiDamageSource? (never worked with damage etc.)

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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annoyingly you were right on the mark xD i missed chekcing if it was actually a damagesource before telling what to do with the damage source.

 

added this and i now works :)

 

if (!(event.source instanceof EntityDamageSource))

{return;}

Use examples, i have aspergers.

Examples make sense to me.

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ok mr genius  now can you tell me why it isnt doing what i think it should ???

 

@ForgeSubscribe
    public void onEntityAttacked(LivingHurtEvent event) {
    	
    	if (!(event.source instanceof EntityDamageSource))
	{return;}
    	
    	EntityDamageSource dmgSource = (EntityDamageSource) event.source;
	Entity ent = dmgSource.getEntity();
    	EntityPlayer player = (EntityPlayer) ent;
	ItemStack weapon = player.getCurrentEquippedItem();

	if (!(ent instanceof EntityPlayer))
	{return;}

            if (event.source.getDamageType().equals("player")) {
            if (!(weapon == null)){
            if (weapon.getItem() instanceof ImmortalAdaptingBlade){
            if (event.entityLiving instanceof EntityZombie) {
            	 Zombie =+ 1;
            	 event.ammount =+ Zombie;
            	
            }}}}
            
            }

 

what i think is/want to happen;

1. is it a damagesource? Yes

2. is the dmg not from the player? Yes

3.is dmg is from player? Yes

4. the player doesnt not have a weapon? Yes

5. is it  ImmortalAdaptingBlade? Yes

6.is the entity being hit a zombie? Yes

7. add 1 dmg

 

this is what i think is happening, but its not, the dmg should be stacking each tie a zombie is hit? so each time the criteria is met the int zombie gets +1.

Use examples, i have aspergers.

Examples make sense to me.

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Thanks for calling me mr genius, but now back to the topic  :)

 

Did you register the class with the LivingHurtEntity event like so:

MinecraftForge.EVENT_BUS.register(new YOUR_CLASS_WITH_LIVING_HURT_ENTITY_EVENT

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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Yeah that's it. If you don't have that, add that and test if it works. If it doesn't maybe you could put everything after the first if statement in a else statement.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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Entity ent = dmgSource.getEntity();
    	EntityPlayer player = (EntityPlayer) ent;
	ItemStack weapon = player.getCurrentEquippedItem();

	if (!(ent instanceof EntityPlayer))
{return;}

            if (event.source.getDamageType().equals("player"))

Again, you are casting to EntityPlayer before checking it is safe to do.

And the last check seems useless.

 

 

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ok so i think i did what you said;

 

package CriticalStrike.common;

import net.minecraft.entity.Entity;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EntityDamageSource;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.entity.living.LivingHurtEvent;

public class MobDrops {

int Zombie = 0;
int Skele = 0;
int Pigman = 0;
int Ghast = 0;
int Blaze = 0;
int Slime = 0;
int Creeper = 0;
int Spider = 0;
int CaveSpider = 0;
int EnderMan = 0;
int MagmaCube = 0;
int SilverFish = 0;
int Witch = 0;
   

    @ForgeSubscribe
    public void onEntityAttacked(LivingHurtEvent event) {
    	
    	if (!(event.source instanceof EntityDamageSource))
	{return;}
    	
    	EntityDamageSource dmgSource = (EntityDamageSource) event.source;
	Entity ent = dmgSource.getEntity();

	if (!(ent instanceof EntityPlayer))
	{return;}

    	EntityPlayer player = (EntityPlayer) ent;
	ItemStack weapon = player.getCurrentEquippedItem();



            if (event.source.getDamageType().equals("player")) {
            if (!(weapon == null)){
            if (weapon.getItem() instanceof ImmortalAdaptingBlade){
            if (event.entityLiving instanceof EntityZombie) {
            	 Zombie =+ 1;
            	 event.ammount =+ Zombie;
            	
            }}}}
            
            }
    }

 

no errors but it takes 22 hits with sword to kill a zombie which means the int is not staking mearly staying at 1, how do i get it to stack? one for every attack and keep stacking (everytime i hit a zombie) until set back to zero?

Use examples, i have aspergers.

Examples make sense to me.

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i have never used NBT's before? can you tell me how or direct me to a tutorial? i was going to look into this actually after i have finished what i am working on as i heard you can spawn entities with cool stuff like specific armours and weapons and such.

Use examples, i have aspergers.

Examples make sense to me.

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The Add-Opens/Add-Exports attributes are only intended for forcing open other mods.   What else is new with module support? Previously, the runtime module name was always forced to the first mod ID in your `mods.toml` file and all packages were forced fully open and exported. Module names are now distinguished from mod IDs, meaning the module name in your module-info.java can be different from the mod ID in your `mods.toml`. This allows you to have a more descriptive module name that doesn't have to be the same as your mod ID, however we strongly recommend including your mod ID as part of your module name to aid troubleshooting. The `Automatic-Module-Name` manifest attribute is now also honoured, allowing you to specify a module name for your mod without needing to create a `module-info.java` file. This is particularly useful for mods that don't care about JPMS features but want to have a more descriptive module name and easier integration with other mods that do use JPMS.   How do I use it? The first step is to create a `module-info.java` file in your mod's source directory. This file should be in the same package as your main mod class, and should look something like this: open module com.example.examplemod { requires net.minecraftforge.eventbus; requires net.minecraftforge.fmlcore; requires net.minecraftforge.forge; requires net.minecraftforge.javafmlmod; requires net.minecraftforge.mergetool.api; requires org.slf4j; requires logging; } For now, we're leaving the whole module open to reflection, which is a good starting point. When we know we want to close something off, we can remove the open modifier from the module and open or export individual packages instead. Remember that you need to be open to Forge (module name net.minecraftforge.forge), otherwise it can't call your mod's constructor. Next is fixing modules in Gradle. While Forge and Java support modules properly, Gradle does not put automatic modules on the module path by default, meaning that the logging module (from com.mojang:logging) is not found. To fix this, add the Gradle plugin and add a compile-time module definition for that Mojang library: plugins { // (...) id 'org.gradlex.extra-java-module-info' version "1.9" } // (...) extraJavaModuleInfo { failOnMissingModuleInfo = false automaticModule("com.mojang:logging", "logging") } The automatic module override specified in your build.gradle should match the runtime one to avoid errors. You can do the same for any library or mod dependency that is missing either a module-info or explicit Automatic-Module-Name, however be aware that you may need to update your mod once said library adds one. That's all you need to get started with module support in your mods. You can learn more about modules and how to use them at dev.java.
    • Faire la mise à jour grâce à ce lien m'a aider personnellement, merci à @Paint_Ninja. https://www.amd.com/en/support 
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