Jump to content

Any way to easily import jar files into modding test space.


DJLas3r

Recommended Posts

So I'm making a custom modpack, and would like to develop a mod specifically for it. I should only need to add a few compile dependencies, for mods I'm working directly with, but I would like to have all of the mods present while playing. I have all the jars in a folder, but it gets changed a lot (adding/ updating mods) is there any way i can have those jars get copied into my session's mods folder when I run it?

 

Link to comment
Share on other sites

On 1/31/2023 at 6:54 AM, ChampionAsh5357 said:

You can add a flat directory to the mods folder and then iterate through all files and add them as implementations that are fg.deobf in your buildscript, but that requires you to understand how gradle works and is not particularly related to this forum.

Could you send me a link or a tutorial of that concept, I'm not really understanding, sorry.

My only gradle knowlege is that it runs my project lol

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.