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Slot shift clicking error


gamer1097

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Hey guys, I am having a problem with a furnace in the mod I'm developing and I am now realizing how big of a issue it is. Basically what is happening is that players can shift click items into every slot in order slot 1 the input that's normal. Slot 2 fuel, also normal. Slot 3 the output slot, that slot is the problem. Whats happening is that since they can put items into that slot if the item they put in the slot is a item that is a smelting result then it will give you xp when you take that item out. Creating a free xp glitch.

 

Heres the code.

 

 

 

 

 

Block Emerald Furnace

 

package mods.gamersmods.fuelresourceful.block;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;

import mods.gamersmods.fuelresourceful.FuelResourceful;
import mods.gamersmods.fuelresourceful.common.ModConfig;
import mods.gamersmods.fuelresourceful.tileentity.TileEntityEmeraldFurnace;
import mods.gamersmods.fuelresourceful.tileentity.TileEntityEmeraldFurnace;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;

public class BlockEmeraldFurnace extends BlockContainer
{
    /**
     * Is the random generator used by furnace to drop the inventory contents in random directions.
     */
    private final Random furnaceRand = new Random();

    /** True if this is an active furnace, false if idle */
    private final boolean isActive;

    /**
     * This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the
     * furnace block changes from idle to active and vice-versa.
     */
    private static boolean keepFurnaceInventory;
    @SideOnly(Side.CLIENT)
    private Icon furnaceIconTop;
    @SideOnly(Side.CLIENT)
    private Icon furnaceIconFront;

    protected BlockEmeraldFurnace(int par1, boolean par2)
    {
        super(par1, Material.rock);
        this.isActive = par2;
    }

    /**
     * Returns the ID of the items to drop on destruction.
     */
    public int idDropped(int par1, Random par2Random, int par3)
    {
        return BlockManager.emeraldFurnaceIdle.blockID;
    }

    /**
     * Called whenever the block is added into the world. Args: world, x, y, z
     */
    public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        super.onBlockAdded(par1World, par2, par3, par4);
        this.setDefaultDirection(par1World, par2, par3, par4);
    }

    /**
     * set a blocks direction
     */
    private void setDefaultDirection(World par1World, int par2, int par3, int par4)
    {
        if (!par1World.isRemote)
        {
            int l = par1World.getBlockId(par2, par3, par4 - 1);
            int i1 = par1World.getBlockId(par2, par3, par4 + 1);
            int j1 = par1World.getBlockId(par2 - 1, par3, par4);
            int k1 = par1World.getBlockId(par2 + 1, par3, par4);
            byte b0 = 3;

            if (Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[i1])
            {
                b0 = 3;
            }

            if (Block.opaqueCubeLookup[i1] && !Block.opaqueCubeLookup[l])
            {
                b0 = 2;
            }

            if (Block.opaqueCubeLookup[j1] && !Block.opaqueCubeLookup[k1])
            {
                b0 = 5;
            }

            if (Block.opaqueCubeLookup[k1] && !Block.opaqueCubeLookup[j1])
            {
                b0 = 4;
            }

            par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 2);
        }
    }

    @SideOnly(Side.CLIENT)

    /**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getIcon(int par1, int par2)
    {
    	if(par2 == 0 && par1 == 3)
    	{
    		return this.furnaceIconFront;
    	}
        return par1 == 1 ? this.furnaceIconTop : (par1 == 0 ? this.furnaceIconTop : (par1 != par2 ? this.blockIcon : this.furnaceIconFront));
    }

    @SideOnly(Side.CLIENT)

    /**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
    public void registerIcons(IconRegister iconRegister)
    {
        this.blockIcon = iconRegister.registerIcon("gamersmods.fuelresourceful:EmeraldFurnaceSide");
        this.furnaceIconFront = iconRegister.registerIcon(this.isActive ? "gamersmods.fuelresourceful:EmeraldFurnace_Front_Lit" : "gamersmods.fuelresourceful:EmeraldFurnace_Front_Unlit");
        this.furnaceIconTop = iconRegister.registerIcon("gamersmods.fuelresourceful:EmeraldFurnaceTop");
    }

    /**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    {
        if (par1World.isRemote)
        {
            return true;
        }
        else
        {
            TileEntityEmeraldFurnace tileentityemeraldemeraldfurnace = (TileEntityEmeraldFurnace)par1World.getBlockTileEntity(par2, par3, par4);

            if (tileentityemeraldemeraldfurnace != null)
            {
            	par5EntityPlayer.openGui(FuelResourceful.instance, ModConfig.GUIIDs.EmeraldFurnace, par1World, par2, par3, par4);
            }

            return true;
        }
    }

    /**
     * Update which block ID the furnace is using depending on whether or not it is burning
     */
    public static void updateFurnaceBlockState(boolean par0, World par1World, int par2, int par3, int par4)
    {
        int l = par1World.getBlockMetadata(par2, par3, par4);
        TileEntity tileentity = par1World.getBlockTileEntity(par2, par3, par4);
        keepFurnaceInventory = true;

        if (par0)
        {
            par1World.setBlock(par2, par3, par4, BlockManager.emeraldFurnaceBurning.blockID);
        }
        else
        {
            par1World.setBlock(par2, par3, par4, BlockManager.emeraldFurnaceIdle.blockID);
        }

        keepFurnaceInventory = false;
        par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2);

        if (tileentity != null)
        {
            tileentity.validate();
            par1World.setBlockTileEntity(par2, par3, par4, tileentity);
        }
    }

    @SideOnly(Side.CLIENT)

    /**
     * A randomly called display update to be able to add particles or other items for display
     */
    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
    {
        if (this.isActive)
        {
            int l = par1World.getBlockMetadata(par2, par3, par4);
            float f = (float)par2 + 0.5F;
            float f1 = (float)par3 + 0.0F + par5Random.nextFloat() * 6.0F / 16.0F;
            float f2 = (float)par4 + 0.5F;
            float f3 = 0.52F;
            float f4 = par5Random.nextFloat() * 0.6F - 0.3F;

            if (l == 4)
            {
                par1World.spawnParticle("smoke", (double)(f - f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);
                par1World.spawnParticle("flame", (double)(f - f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);
            }
            else if (l == 5)
            {
                par1World.spawnParticle("smoke", (double)(f + f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);
                par1World.spawnParticle("flame", (double)(f + f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);
            }
            else if (l == 2)
            {
                par1World.spawnParticle("smoke", (double)(f + f4), (double)f1, (double)(f2 - f3), 0.0D, 0.0D, 0.0D);
                par1World.spawnParticle("flame", (double)(f + f4), (double)f1, (double)(f2 - f3), 0.0D, 0.0D, 0.0D);
            }
            else if (l == 3)
            {
                par1World.spawnParticle("smoke", (double)(f + f4), (double)f1, (double)(f2 + f3), 0.0D, 0.0D, 0.0D);
                par1World.spawnParticle("flame", (double)(f + f4), (double)f1, (double)(f2 + f3), 0.0D, 0.0D, 0.0D);
            }
        }
    }

    /**
     * Returns a new instance of a block's tile entity class. Called on placing the block.
     */
    public TileEntity createNewTileEntity(World par1World)
    {
        return new TileEntityEmeraldFurnace();
    }

    /**
     * Called when the block is placed in the world.
     */
    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack)
    {
        int l = MathHelper.floor_double((double)(par5EntityLivingBase.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

        if (l == 0)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2);
        }

        if (l == 1)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2);
        }

        if (l == 2)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);
        }

        if (l == 3)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 4, 2);
        }

        if (par6ItemStack.hasDisplayName())
        {
            ((TileEntityEmeraldFurnace)par1World.getBlockTileEntity(par2, par3, par4)).setGuiDisplayName(par6ItemStack.getDisplayName());
        }
    }

    /**
     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
     */
    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    {
        if (!keepFurnaceInventory)
        {
            TileEntityEmeraldFurnace tileentityemeraldemeraldfurnace = (TileEntityEmeraldFurnace)par1World.getBlockTileEntity(par2, par3, par4);

            if (tileentityemeraldemeraldfurnace != null)
            {
                for (int j1 = 0; j1 < tileentityemeraldemeraldfurnace.getSizeInventory(); ++j1)
                {
                    ItemStack itemstack = tileentityemeraldemeraldfurnace.getStackInSlot(j1);

                    if (itemstack != null)
                    {
                        float f = this.furnaceRand.nextFloat() * 0.8F + 0.1F;
                        float f1 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;
                        float f2 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

                        while (itemstack.stackSize > 0)
                        {
                            int k1 = this.furnaceRand.nextInt(21) + 10;

                            if (k1 > itemstack.stackSize)
                            {
                                k1 = itemstack.stackSize;
                            }

                            itemstack.stackSize -= k1;
                            EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));

                            if (itemstack.hasTagCompound())
                            {
                                entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
                            }

                            float f3 = 0.05F;
                            entityitem.motionX = (double)((float)this.furnaceRand.nextGaussian() * f3);
                            entityitem.motionY = (double)((float)this.furnaceRand.nextGaussian() * f3 + 0.2F);
                            entityitem.motionZ = (double)((float)this.furnaceRand.nextGaussian() * f3);
                            par1World.spawnEntityInWorld(entityitem);
                        }
                    }
                }

                par1World.func_96440_m(par2, par3, par4, par5);
            }
        }

        super.breakBlock(par1World, par2, par3, par4, par5, par6);
    }

    /**
     * If this returns true, then comparators facing away from this block will use the value from
     * getComparatorInputOverride instead of the actual redemerald signal strength.
     */
    public boolean hasComparatorInputOverride()
    {
        return true;
    }

    /**
     * If hasComparatorInputOverride returns true, the return value from this is used instead of the redemerald signal
     * strength when this block inputs to a comparator.
     */
    public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5)
    {
        return Container.calcRedstoneFromInventory((IInventory)par1World.getBlockTileEntity(par2, par3, par4));
    }

    @SideOnly(Side.CLIENT)

    /**
     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
     */
    public int idPicked(World par1World, int par2, int par3, int par4)
    {
        return BlockManager.emeraldFurnaceIdle.blockID;
    }
}

 

Tile Entity Emerald Furnace

 

package mods.gamersmods.fuelresourceful.tileentity;

import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import mods.gamersmods.fuelresourceful.block.BlockEmeraldFurnace;
import mods.gamersmods.fuelresourceful.item.ItemCompressedCoalCapsule;
import mods.gamersmods.fuelresourceful.item.ItemManager;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.common.ForgeDummyContainer;

public class TileEntityEmeraldFurnace extends TileEntity implements ISidedInventory
{
    private static final int[] field_102010_d = new int[] {0};
    private static final int[] field_102011_e = new int[] {2, 1};
    private static final int[] field_102009_f = new int[] {1};

    /**
     * The ItemStacks that hold the items currently being used in the furnace
     */
    private ItemStack[] furnaceItemStacks = new ItemStack[3];

    /** The number of ticks that the furnace will keep burning */
    public int furnaceBurnTime = 0;

    /**
     * The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
     */
    public int currentItemBurnTime = 0;

    /** The number of ticks that the current item has been cooking for */
    public int furnaceCookTime = 0;
    private String field_94130_e;

    /**
     * Returns the number of slots in the inventory.
     */
    public int getSizeInventory()
    {
        return this.furnaceItemStacks.length;
    }

    /**
     * Returns the stack in slot i
     */
    public ItemStack getStackInSlot(int par1)
    {
        return this.furnaceItemStacks[par1];
    }

    /**
     * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
     * new stack.
     */
    public ItemStack decrStackSize(int par1, int par2)
    {
        if (this.furnaceItemStacks[par1] != null)
        {
            ItemStack itemstack;

            if (this.furnaceItemStacks[par1].stackSize <= par2)
            {
                itemstack = this.furnaceItemStacks[par1];
                this.furnaceItemStacks[par1] = null;
                return itemstack;
            }
            else
            {
                itemstack = this.furnaceItemStacks[par1].splitStack(par2);

                if (this.furnaceItemStacks[par1].stackSize == 0)
                {
                    this.furnaceItemStacks[par1] = null;
                }

                return itemstack;
            }
        }
        else
        {
            return null;
        }
    }

    /**
     * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
     * like when you close a workbench GUI.
     */
    public ItemStack getStackInSlotOnClosing(int par1)
    {
        if (this.furnaceItemStacks[par1] != null)
        {
            ItemStack itemstack = this.furnaceItemStacks[par1];
            this.furnaceItemStacks[par1] = null;
            return itemstack;
        }
        else
        {
            return null;
        }
    }

    /**
     * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
     */
    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
    {
        this.furnaceItemStacks[par1] = par2ItemStack;

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
        {
            par2ItemStack.stackSize = this.getInventoryStackLimit();
        }
    }

    /**
     * Returns the name of the inventory.
     */
    public String getInvName()
    {
        return this.isInvNameLocalized() ? this.field_94130_e : "emeraldfurnace.container.emeraldfurnace";
    }

    /**
     * If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
     * language. Otherwise it will be used directly.
     */
    public boolean isInvNameLocalized()
    {
        return this.field_94130_e != null && this.field_94130_e.length() > 0;
    }

    public void setGuiDisplayName(String par1Str)
    {
    	this.field_94130_e = par1Str;
    }

    /**
     * Reads a tile entity from NBT.
     */
    public void readFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readFromNBT(par1NBTTagCompound);
        NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");
        this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];

        for (int i = 0; i < nbttaglist.tagCount(); ++i)
        {
            NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i);
            byte b0 = nbttagcompound1.getByte("Slot");

            if (b0 >= 0 && b0 < this.furnaceItemStacks.length)
            {
                this.furnaceItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
            }
        }

        this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime");
        this.furnaceCookTime = par1NBTTagCompound.getShort("CookTime");
        this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

        if (par1NBTTagCompound.hasKey("EmeraldFurnace"))
        {
            this.field_94130_e = par1NBTTagCompound.getString("EmeraldFurnace");
        }
    }

    /**
     * Writes a tile entity to NBT.
     */
    public void writeToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeToNBT(par1NBTTagCompound);
        par1NBTTagCompound.setShort("BurnTime", (short)this.furnaceBurnTime);
        par1NBTTagCompound.setShort("CookTime", (short)this.furnaceCookTime);
        NBTTagList nbttaglist = new NBTTagList();

        for (int i = 0; i < this.furnaceItemStacks.length; ++i)
        {
            if (this.furnaceItemStacks[i] != null)
            {
                NBTTagCompound nbttagcompound1 = new NBTTagCompound();
                nbttagcompound1.setByte("Slot", (byte)i);
                this.furnaceItemStacks[i].writeToNBT(nbttagcompound1);
                nbttaglist.appendTag(nbttagcompound1);
            }
        }

        par1NBTTagCompound.setTag("Items", nbttaglist);

        if (this.isInvNameLocalized())
        {
            par1NBTTagCompound.setString("EmeraldFurnace", this.field_94130_e);
        }
    }

    /**
     * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
     * this more of a set than a get?*
     */
    public int getInventoryStackLimit()
    {
        return 64;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Returns an integer between 0 and the passed value representing how close the current item is to being completely
     * cooked
     */
    public int getCookProgressScaled(int par1)
    {
        return this.furnaceCookTime * par1 / 10;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel
     * item, where 0 means that the item is exhausted and the passed value means that the item is fresh
     */
    public int getBurnTimeRemainingScaled(int par1)
    {
        if (this.currentItemBurnTime == 0)
        {
            this.currentItemBurnTime = 200;
        }

        return this.furnaceBurnTime * par1 / this.currentItemBurnTime;
    }

    /**
     * Returns true if the furnace is currently burning
     */
    public boolean isBurning()
    {
        return this.furnaceBurnTime > 0;
    }

    /**
     * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
     * ticks and creates a new spawn inside its implementation.
     */
    public void updateEntity()
    {
        boolean flag = this.furnaceBurnTime > 0;
        boolean flag1 = false;

        if (this.furnaceBurnTime > 0)
        {
            --this.furnaceBurnTime;
        }

        if (!this.worldObj.isRemote)
        {
            if (this.furnaceBurnTime == 0 && this.canSmelt())
            {
            	if(this.furnaceItemStacks[1] != null && this.furnaceItemStacks[1].getItem() instanceof ItemCompressedCoalCapsule
            			&& this.furnaceItemStacks[1].getItemDamage() < this.furnaceItemStacks[1].getMaxDamage())
            	{
            		this.currentItemBurnTime = this.furnaceBurnTime = 10;
            		this.furnaceItemStacks[1].setItemDamage(this.furnaceItemStacks[1].getItemDamage() + 1);
            		if(this.furnaceItemStacks[1].getItemDamage() == this.furnaceItemStacks[1].getMaxDamage())
            		{
            			this.setInventorySlotContents(1, new ItemStack(ItemManager.EmptyCapsule));
            		}
            	}
            	else
            	{
            		this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);
            		
            		if (this.furnaceBurnTime > 0)
            		{
            			flag1 = true;

            			if (this.furnaceItemStacks[1] != null)
            			{
            				--this.furnaceItemStacks[1].stackSize;

            				if (this.furnaceItemStacks[1].stackSize == 0)
            				{
            					this.furnaceItemStacks[1] = this.furnaceItemStacks[1].getItem().getContainerItemStack(furnaceItemStacks[1]);
            				}
            			}
            		}
            	}
            }

            if (this.isBurning() && this.canSmelt())
            {
                ++this.furnaceCookTime;

                if (this.furnaceCookTime == 10)
                {
                    this.furnaceCookTime = 0;
                    this.smeltItem();
                    flag1 = true;
                }
            }
            else
            {
                this.furnaceCookTime = 0;
            }

            if (flag != this.furnaceBurnTime > 0)
            {
                flag1 = true;
                BlockEmeraldFurnace.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
            }
        }

        if (flag1)
        {
            this.onInventoryChanged();
        }
    }

    /**
     * Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.
     */
    private boolean canSmelt()
    {
        if (this.furnaceItemStacks[0] == null)
        {
            return false;
        }
        else
        {
            ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);
            if (itemstack == null) return false;
            if (this.furnaceItemStacks[2] == null) return true;
            if (!this.furnaceItemStacks[2].isItemEqual(itemstack)) return false;
            int result = furnaceItemStacks[2].stackSize + itemstack.stackSize;
            return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());
        }
    }

    /**
     * Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
     */
    public void smeltItem()
    {
        if (this.canSmelt())
        {
            ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

            if (this.furnaceItemStacks[2] == null)
            {
                this.furnaceItemStacks[2] = itemstack.copy();
            }
            else if (this.furnaceItemStacks[2].isItemEqual(itemstack))
            {
                furnaceItemStacks[2].stackSize += itemstack.stackSize;
            }

            --this.furnaceItemStacks[0].stackSize;

            if (this.furnaceItemStacks[0].stackSize <= 0)
            {
                this.furnaceItemStacks[0] = null;
            }
        }
    }

    /**
     * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
     * fuel
     */
    public static int getItemBurnTime(ItemStack par0ItemStack)
    {
        if (par0ItemStack == null)
        {
            return 0;
        }
        else
        {
            int i = par0ItemStack.getItem().itemID;
            Item item = par0ItemStack.getItem();
            if (i == Item.coal.itemID) return 80;
            return GameRegistry.getFuelValue(par0ItemStack);
        }
    }

    /**
     * Return true if item is a fuel source (getItemBurnTime() > 0).
     */
    public static boolean isItemFuel(ItemStack par0ItemStack)
    {
        return getItemBurnTime(par0ItemStack) > 0;
    }

    /**
     * Do not make give this method the name canInteractWith because it clashes with Container
     */
    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
    {
        return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
    }

    public void openChest() {}

    public void closeChest() {}

    /**
     * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
     */
    public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
    {
        return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);
    }

    /**
     * Returns an array containing the indices of the slots that can be accessed by automation on the given side of this
     * block.
     */
    public int[] getAccessibleSlotsFromSide(int par1)
    {
        return par1 == 0 ? field_102011_e : (par1 == 1 ? field_102010_d : field_102009_f);
    }

    /**
     * Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item,
     * side
     */
    public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3)
    {
        return this.isItemValidForSlot(par1, par2ItemStack);
    }

    /**
     * Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item,
     * side
     */
    public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3)
    {
        return par3 != 0 || par1 != 1 || par2ItemStack.itemID == Item.bucketEmpty.itemID;
    }

    /***********************************************************************************
     * This function is here for compatibilities sake, Modders should Check for
     * Sided before ContainerWorldly, Vanilla Minecraft does not follow the sided standard
     * that Modding has for a while.
     *
     * In vanilla:
     *
     *   Top: Ores
     *   Sides: Fuel
     *   Bottom: Output
     *
     * Standard Modding:
     *   Top: Ores
     *   Sides: Output
     *   Bottom: Fuel
     *
     * The Modding one is designed after the GUI, the vanilla one is designed because its
     * intended use is for the hopper, which logically would take things in from the top.
     *
     * This will possibly be removed in future updates, and make vanilla the definitive
     * standard.
     */
@Override
public void onInventoryChanged() {
	// TODO Auto-generated method stub

}
}

 

Container Emerald Furnace

 

package mods.gamersmods.fuelresourceful.tileentity;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;
import net.minecraft.inventory.SlotFurnace;
import net.minecraft.item.ItemStack;

public class ContainerEmeraldFurnace extends Container
{
private TileEntityEmeraldFurnace tileEntity;
private int lastCookTime = 0;
private int lastBurnTime = 0;
private int lastItemBurnTime = 0;

public ContainerEmeraldFurnace(InventoryPlayer playerInventory, TileEntityEmeraldFurnace tileEntity)
{
	this.tileEntity = tileEntity;

	// Input
	addSlotToContainer(new Slot(tileEntity, 0, 56, 17));

	// Fuel
	addSlotToContainer(new Slot(tileEntity, 1, 56, 53));

	// Output
	addSlotToContainer(new SlotFurnace(playerInventory.player, tileEntity, 2, 116, 35));

	bindPlayerInventory(playerInventory);
}

@Override
public void addCraftingToCrafters(ICrafting par1ICrafting)
{
	super.addCraftingToCrafters(par1ICrafting);
        par1ICrafting.sendProgressBarUpdate(this, 0, this.tileEntity.furnaceCookTime);
        par1ICrafting.sendProgressBarUpdate(this, 1, this.tileEntity.furnaceBurnTime);
        par1ICrafting.sendProgressBarUpdate(this, 2, this.tileEntity.currentItemBurnTime);
}

@Override
public void detectAndSendChanges()
    {
        super.detectAndSendChanges();

        for (int i = 0; i < this.crafters.size(); ++i)
        {
            ICrafting icrafting = (ICrafting)this.crafters.get(i);

            if (this.lastCookTime != this.tileEntity.furnaceCookTime)
                icrafting.sendProgressBarUpdate(this, 0, this.tileEntity.furnaceCookTime);

            if (this.lastBurnTime != this.tileEntity.furnaceBurnTime)
                icrafting.sendProgressBarUpdate(this, 1, this.tileEntity.furnaceBurnTime);

            if (this.lastItemBurnTime != this.tileEntity.currentItemBurnTime)
                icrafting.sendProgressBarUpdate(this, 2, this.tileEntity.currentItemBurnTime);
        }

        this.lastCookTime = this.tileEntity.furnaceCookTime;
        this.lastBurnTime = this.tileEntity.furnaceBurnTime;
        this.lastItemBurnTime = this.tileEntity.currentItemBurnTime;
    }

@Override
public void updateProgressBar(int par1, int par2)
{
	if (par1 == 0)
        {
            this.tileEntity.furnaceCookTime = par2;
        }

        if (par1 == 1)
        {
            this.tileEntity.furnaceBurnTime = par2;
        }

        if (par1 == 2)
        {
            this.tileEntity.currentItemBurnTime = par2;
        }
}

@Override
public boolean canInteractWith(EntityPlayer entityPlayer)
{
	return tileEntity.isUseableByPlayer(entityPlayer);
}

private void bindPlayerInventory(InventoryPlayer playerInventory)
{
	// Inventory
	for(int y = 0; y < 3; y++)
		for(int x = 0; x < 9; x++)
			addSlotToContainer(new Slot(playerInventory, x + y * 9 + 9, 8 + x * 18, 84 + y * 18));

	// Action Bar
	for(int x = 0; x < 9; x++)
		addSlotToContainer(new Slot(playerInventory, x, 8 + x * 18, 142));
}

@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slot)
{
	ItemStack stack = null;
	Slot slotObject = (Slot)inventorySlots.get(slot);

	if(slotObject != null && slotObject.getHasStack())
	{
		ItemStack stackInSlot = slotObject.getStack();
		stack = stackInSlot.copy();

		// Merges the item into the player inventory
		if(slot < 3)
		{
			if(!this.mergeItemStack(stackInSlot, 3, 39, true))
				return null;
		}
		else if(!this.mergeItemStack(stackInSlot, 0, 3, false))
			return null;

		if(stackInSlot.stackSize == 0)
			slotObject.putStack(null);
		else
			slotObject.onSlotChanged();

		if(stackInSlot.stackSize == stack.stackSize)
			return null;

		slotObject.onPickupFromSlot(player, stackInSlot);
	}

	return stack;
}
}

 

Gui Emerald Furnace

 

package mods.gamersmods.fuelresourceful.client.gui;

import mods.gamersmods.fuelresourceful.tileentity.ContainerBrickFurnace;
import mods.gamersmods.fuelresourceful.tileentity.ContainerEmeraldFurnace;
import mods.gamersmods.fuelresourceful.tileentity.TileEntityEmeraldFurnace;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.StatCollector;

import org.lwjgl.opengl.GL11;

public class GuiEmeraldFurnace extends GuiContainer
{
private TileEntityEmeraldFurnace tileEntity;

public static ResourceLocation texture = new ResourceLocation("gamersmods.fuelresourceful:textures/gui/EmeraldFurnaceGui.png");

public GuiEmeraldFurnace(InventoryPlayer playerInventory, TileEntityEmeraldFurnace tileEntity)
{
	super(new ContainerEmeraldFurnace(playerInventory, tileEntity));

	this.tileEntity = tileEntity;
}


@Override
protected void drawGuiContainerForegroundLayer(int par1, int par2)
{
	final String invTitle = "\u00A71Emerald Furnace";
	fontRenderer.drawString(invTitle, xSize / 2 - fontRenderer.getStringWidth(invTitle) / 2, 6, 4210752);
	fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, ySize - 96 + 2, 4210752);
}

@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
{
	GL11.glColor4f(1f, 1f, 1f, 1f);

	mc.renderEngine.func_110577_a(texture);

	int x = (width - xSize) / 2;
	int y = (height - ySize) / 2;
	drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
	int i1;

	if(tileEntity.isBurning())
	{
		i1 = tileEntity.getBurnTimeRemainingScaled(12);
		drawTexturedModalRect(x + 56, y + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2);
	}

	i1 = tileEntity.getCookProgressScaled(24);
	drawTexturedModalRect(x + 79, y + 34, 176, 14, i1 + 1, 16);
}
}

 

 

 

 

 

 

 

If someone could direct me in the right direction to fix this It would be appreciated.

 

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