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Hey guys, I am having a problem with a furnace in the mod I'm developing and I am now realizing how big of a issue it is. Basically what is happening is that players can shift click items into every slot in order slot 1 the input that's normal. Slot 2 fuel, also normal. Slot 3 the output slot, that slot is the problem. Whats happening is that since they can put items into that slot if the item they put in the slot is a item that is a smelting result then it will give you xp when you take that item out. Creating a free xp glitch.

 

Heres the code.

 

 

 

 

 

Block Emerald Furnace

 

package mods.gamersmods.fuelresourceful.block;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;

import mods.gamersmods.fuelresourceful.FuelResourceful;
import mods.gamersmods.fuelresourceful.common.ModConfig;
import mods.gamersmods.fuelresourceful.tileentity.TileEntityEmeraldFurnace;
import mods.gamersmods.fuelresourceful.tileentity.TileEntityEmeraldFurnace;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;

public class BlockEmeraldFurnace extends BlockContainer
{
    /**
     * Is the random generator used by furnace to drop the inventory contents in random directions.
     */
    private final Random furnaceRand = new Random();

    /** True if this is an active furnace, false if idle */
    private final boolean isActive;

    /**
     * This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the
     * furnace block changes from idle to active and vice-versa.
     */
    private static boolean keepFurnaceInventory;
    @SideOnly(Side.CLIENT)
    private Icon furnaceIconTop;
    @SideOnly(Side.CLIENT)
    private Icon furnaceIconFront;

    protected BlockEmeraldFurnace(int par1, boolean par2)
    {
        super(par1, Material.rock);
        this.isActive = par2;
    }

    /**
     * Returns the ID of the items to drop on destruction.
     */
    public int idDropped(int par1, Random par2Random, int par3)
    {
        return BlockManager.emeraldFurnaceIdle.blockID;
    }

    /**
     * Called whenever the block is added into the world. Args: world, x, y, z
     */
    public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        super.onBlockAdded(par1World, par2, par3, par4);
        this.setDefaultDirection(par1World, par2, par3, par4);
    }

    /**
     * set a blocks direction
     */
    private void setDefaultDirection(World par1World, int par2, int par3, int par4)
    {
        if (!par1World.isRemote)
        {
            int l = par1World.getBlockId(par2, par3, par4 - 1);
            int i1 = par1World.getBlockId(par2, par3, par4 + 1);
            int j1 = par1World.getBlockId(par2 - 1, par3, par4);
            int k1 = par1World.getBlockId(par2 + 1, par3, par4);
            byte b0 = 3;

            if (Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[i1])
            {
                b0 = 3;
            }

            if (Block.opaqueCubeLookup[i1] && !Block.opaqueCubeLookup[l])
            {
                b0 = 2;
            }

            if (Block.opaqueCubeLookup[j1] && !Block.opaqueCubeLookup[k1])
            {
                b0 = 5;
            }

            if (Block.opaqueCubeLookup[k1] && !Block.opaqueCubeLookup[j1])
            {
                b0 = 4;
            }

            par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 2);
        }
    }

    @SideOnly(Side.CLIENT)

    /**
     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
     */
    public Icon getIcon(int par1, int par2)
    {
    	if(par2 == 0 && par1 == 3)
    	{
    		return this.furnaceIconFront;
    	}
        return par1 == 1 ? this.furnaceIconTop : (par1 == 0 ? this.furnaceIconTop : (par1 != par2 ? this.blockIcon : this.furnaceIconFront));
    }

    @SideOnly(Side.CLIENT)

    /**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
    public void registerIcons(IconRegister iconRegister)
    {
        this.blockIcon = iconRegister.registerIcon("gamersmods.fuelresourceful:EmeraldFurnaceSide");
        this.furnaceIconFront = iconRegister.registerIcon(this.isActive ? "gamersmods.fuelresourceful:EmeraldFurnace_Front_Lit" : "gamersmods.fuelresourceful:EmeraldFurnace_Front_Unlit");
        this.furnaceIconTop = iconRegister.registerIcon("gamersmods.fuelresourceful:EmeraldFurnaceTop");
    }

    /**
     * Called upon block activation (right click on the block.)
     */
    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    {
        if (par1World.isRemote)
        {
            return true;
        }
        else
        {
            TileEntityEmeraldFurnace tileentityemeraldemeraldfurnace = (TileEntityEmeraldFurnace)par1World.getBlockTileEntity(par2, par3, par4);

            if (tileentityemeraldemeraldfurnace != null)
            {
            	par5EntityPlayer.openGui(FuelResourceful.instance, ModConfig.GUIIDs.EmeraldFurnace, par1World, par2, par3, par4);
            }

            return true;
        }
    }

    /**
     * Update which block ID the furnace is using depending on whether or not it is burning
     */
    public static void updateFurnaceBlockState(boolean par0, World par1World, int par2, int par3, int par4)
    {
        int l = par1World.getBlockMetadata(par2, par3, par4);
        TileEntity tileentity = par1World.getBlockTileEntity(par2, par3, par4);
        keepFurnaceInventory = true;

        if (par0)
        {
            par1World.setBlock(par2, par3, par4, BlockManager.emeraldFurnaceBurning.blockID);
        }
        else
        {
            par1World.setBlock(par2, par3, par4, BlockManager.emeraldFurnaceIdle.blockID);
        }

        keepFurnaceInventory = false;
        par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2);

        if (tileentity != null)
        {
            tileentity.validate();
            par1World.setBlockTileEntity(par2, par3, par4, tileentity);
        }
    }

    @SideOnly(Side.CLIENT)

    /**
     * A randomly called display update to be able to add particles or other items for display
     */
    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
    {
        if (this.isActive)
        {
            int l = par1World.getBlockMetadata(par2, par3, par4);
            float f = (float)par2 + 0.5F;
            float f1 = (float)par3 + 0.0F + par5Random.nextFloat() * 6.0F / 16.0F;
            float f2 = (float)par4 + 0.5F;
            float f3 = 0.52F;
            float f4 = par5Random.nextFloat() * 0.6F - 0.3F;

            if (l == 4)
            {
                par1World.spawnParticle("smoke", (double)(f - f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);
                par1World.spawnParticle("flame", (double)(f - f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);
            }
            else if (l == 5)
            {
                par1World.spawnParticle("smoke", (double)(f + f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);
                par1World.spawnParticle("flame", (double)(f + f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);
            }
            else if (l == 2)
            {
                par1World.spawnParticle("smoke", (double)(f + f4), (double)f1, (double)(f2 - f3), 0.0D, 0.0D, 0.0D);
                par1World.spawnParticle("flame", (double)(f + f4), (double)f1, (double)(f2 - f3), 0.0D, 0.0D, 0.0D);
            }
            else if (l == 3)
            {
                par1World.spawnParticle("smoke", (double)(f + f4), (double)f1, (double)(f2 + f3), 0.0D, 0.0D, 0.0D);
                par1World.spawnParticle("flame", (double)(f + f4), (double)f1, (double)(f2 + f3), 0.0D, 0.0D, 0.0D);
            }
        }
    }

    /**
     * Returns a new instance of a block's tile entity class. Called on placing the block.
     */
    public TileEntity createNewTileEntity(World par1World)
    {
        return new TileEntityEmeraldFurnace();
    }

    /**
     * Called when the block is placed in the world.
     */
    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack)
    {
        int l = MathHelper.floor_double((double)(par5EntityLivingBase.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

        if (l == 0)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2);
        }

        if (l == 1)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2);
        }

        if (l == 2)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);
        }

        if (l == 3)
        {
            par1World.setBlockMetadataWithNotify(par2, par3, par4, 4, 2);
        }

        if (par6ItemStack.hasDisplayName())
        {
            ((TileEntityEmeraldFurnace)par1World.getBlockTileEntity(par2, par3, par4)).setGuiDisplayName(par6ItemStack.getDisplayName());
        }
    }

    /**
     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
     */
    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    {
        if (!keepFurnaceInventory)
        {
            TileEntityEmeraldFurnace tileentityemeraldemeraldfurnace = (TileEntityEmeraldFurnace)par1World.getBlockTileEntity(par2, par3, par4);

            if (tileentityemeraldemeraldfurnace != null)
            {
                for (int j1 = 0; j1 < tileentityemeraldemeraldfurnace.getSizeInventory(); ++j1)
                {
                    ItemStack itemstack = tileentityemeraldemeraldfurnace.getStackInSlot(j1);

                    if (itemstack != null)
                    {
                        float f = this.furnaceRand.nextFloat() * 0.8F + 0.1F;
                        float f1 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;
                        float f2 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

                        while (itemstack.stackSize > 0)
                        {
                            int k1 = this.furnaceRand.nextInt(21) + 10;

                            if (k1 > itemstack.stackSize)
                            {
                                k1 = itemstack.stackSize;
                            }

                            itemstack.stackSize -= k1;
                            EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));

                            if (itemstack.hasTagCompound())
                            {
                                entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
                            }

                            float f3 = 0.05F;
                            entityitem.motionX = (double)((float)this.furnaceRand.nextGaussian() * f3);
                            entityitem.motionY = (double)((float)this.furnaceRand.nextGaussian() * f3 + 0.2F);
                            entityitem.motionZ = (double)((float)this.furnaceRand.nextGaussian() * f3);
                            par1World.spawnEntityInWorld(entityitem);
                        }
                    }
                }

                par1World.func_96440_m(par2, par3, par4, par5);
            }
        }

        super.breakBlock(par1World, par2, par3, par4, par5, par6);
    }

    /**
     * If this returns true, then comparators facing away from this block will use the value from
     * getComparatorInputOverride instead of the actual redemerald signal strength.
     */
    public boolean hasComparatorInputOverride()
    {
        return true;
    }

    /**
     * If hasComparatorInputOverride returns true, the return value from this is used instead of the redemerald signal
     * strength when this block inputs to a comparator.
     */
    public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5)
    {
        return Container.calcRedstoneFromInventory((IInventory)par1World.getBlockTileEntity(par2, par3, par4));
    }

    @SideOnly(Side.CLIENT)

    /**
     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
     */
    public int idPicked(World par1World, int par2, int par3, int par4)
    {
        return BlockManager.emeraldFurnaceIdle.blockID;
    }
}

 

Tile Entity Emerald Furnace

 

package mods.gamersmods.fuelresourceful.tileentity;

import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import mods.gamersmods.fuelresourceful.block.BlockEmeraldFurnace;
import mods.gamersmods.fuelresourceful.item.ItemCompressedCoalCapsule;
import mods.gamersmods.fuelresourceful.item.ItemManager;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.common.ForgeDummyContainer;

public class TileEntityEmeraldFurnace extends TileEntity implements ISidedInventory
{
    private static final int[] field_102010_d = new int[] {0};
    private static final int[] field_102011_e = new int[] {2, 1};
    private static final int[] field_102009_f = new int[] {1};

    /**
     * The ItemStacks that hold the items currently being used in the furnace
     */
    private ItemStack[] furnaceItemStacks = new ItemStack[3];

    /** The number of ticks that the furnace will keep burning */
    public int furnaceBurnTime = 0;

    /**
     * The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
     */
    public int currentItemBurnTime = 0;

    /** The number of ticks that the current item has been cooking for */
    public int furnaceCookTime = 0;
    private String field_94130_e;

    /**
     * Returns the number of slots in the inventory.
     */
    public int getSizeInventory()
    {
        return this.furnaceItemStacks.length;
    }

    /**
     * Returns the stack in slot i
     */
    public ItemStack getStackInSlot(int par1)
    {
        return this.furnaceItemStacks[par1];
    }

    /**
     * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
     * new stack.
     */
    public ItemStack decrStackSize(int par1, int par2)
    {
        if (this.furnaceItemStacks[par1] != null)
        {
            ItemStack itemstack;

            if (this.furnaceItemStacks[par1].stackSize <= par2)
            {
                itemstack = this.furnaceItemStacks[par1];
                this.furnaceItemStacks[par1] = null;
                return itemstack;
            }
            else
            {
                itemstack = this.furnaceItemStacks[par1].splitStack(par2);

                if (this.furnaceItemStacks[par1].stackSize == 0)
                {
                    this.furnaceItemStacks[par1] = null;
                }

                return itemstack;
            }
        }
        else
        {
            return null;
        }
    }

    /**
     * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
     * like when you close a workbench GUI.
     */
    public ItemStack getStackInSlotOnClosing(int par1)
    {
        if (this.furnaceItemStacks[par1] != null)
        {
            ItemStack itemstack = this.furnaceItemStacks[par1];
            this.furnaceItemStacks[par1] = null;
            return itemstack;
        }
        else
        {
            return null;
        }
    }

    /**
     * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
     */
    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
    {
        this.furnaceItemStacks[par1] = par2ItemStack;

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
        {
            par2ItemStack.stackSize = this.getInventoryStackLimit();
        }
    }

    /**
     * Returns the name of the inventory.
     */
    public String getInvName()
    {
        return this.isInvNameLocalized() ? this.field_94130_e : "emeraldfurnace.container.emeraldfurnace";
    }

    /**
     * If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
     * language. Otherwise it will be used directly.
     */
    public boolean isInvNameLocalized()
    {
        return this.field_94130_e != null && this.field_94130_e.length() > 0;
    }

    public void setGuiDisplayName(String par1Str)
    {
    	this.field_94130_e = par1Str;
    }

    /**
     * Reads a tile entity from NBT.
     */
    public void readFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readFromNBT(par1NBTTagCompound);
        NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");
        this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];

        for (int i = 0; i < nbttaglist.tagCount(); ++i)
        {
            NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i);
            byte b0 = nbttagcompound1.getByte("Slot");

            if (b0 >= 0 && b0 < this.furnaceItemStacks.length)
            {
                this.furnaceItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
            }
        }

        this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime");
        this.furnaceCookTime = par1NBTTagCompound.getShort("CookTime");
        this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

        if (par1NBTTagCompound.hasKey("EmeraldFurnace"))
        {
            this.field_94130_e = par1NBTTagCompound.getString("EmeraldFurnace");
        }
    }

    /**
     * Writes a tile entity to NBT.
     */
    public void writeToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeToNBT(par1NBTTagCompound);
        par1NBTTagCompound.setShort("BurnTime", (short)this.furnaceBurnTime);
        par1NBTTagCompound.setShort("CookTime", (short)this.furnaceCookTime);
        NBTTagList nbttaglist = new NBTTagList();

        for (int i = 0; i < this.furnaceItemStacks.length; ++i)
        {
            if (this.furnaceItemStacks[i] != null)
            {
                NBTTagCompound nbttagcompound1 = new NBTTagCompound();
                nbttagcompound1.setByte("Slot", (byte)i);
                this.furnaceItemStacks[i].writeToNBT(nbttagcompound1);
                nbttaglist.appendTag(nbttagcompound1);
            }
        }

        par1NBTTagCompound.setTag("Items", nbttaglist);

        if (this.isInvNameLocalized())
        {
            par1NBTTagCompound.setString("EmeraldFurnace", this.field_94130_e);
        }
    }

    /**
     * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
     * this more of a set than a get?*
     */
    public int getInventoryStackLimit()
    {
        return 64;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Returns an integer between 0 and the passed value representing how close the current item is to being completely
     * cooked
     */
    public int getCookProgressScaled(int par1)
    {
        return this.furnaceCookTime * par1 / 10;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel
     * item, where 0 means that the item is exhausted and the passed value means that the item is fresh
     */
    public int getBurnTimeRemainingScaled(int par1)
    {
        if (this.currentItemBurnTime == 0)
        {
            this.currentItemBurnTime = 200;
        }

        return this.furnaceBurnTime * par1 / this.currentItemBurnTime;
    }

    /**
     * Returns true if the furnace is currently burning
     */
    public boolean isBurning()
    {
        return this.furnaceBurnTime > 0;
    }

    /**
     * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
     * ticks and creates a new spawn inside its implementation.
     */
    public void updateEntity()
    {
        boolean flag = this.furnaceBurnTime > 0;
        boolean flag1 = false;

        if (this.furnaceBurnTime > 0)
        {
            --this.furnaceBurnTime;
        }

        if (!this.worldObj.isRemote)
        {
            if (this.furnaceBurnTime == 0 && this.canSmelt())
            {
            	if(this.furnaceItemStacks[1] != null && this.furnaceItemStacks[1].getItem() instanceof ItemCompressedCoalCapsule
            			&& this.furnaceItemStacks[1].getItemDamage() < this.furnaceItemStacks[1].getMaxDamage())
            	{
            		this.currentItemBurnTime = this.furnaceBurnTime = 10;
            		this.furnaceItemStacks[1].setItemDamage(this.furnaceItemStacks[1].getItemDamage() + 1);
            		if(this.furnaceItemStacks[1].getItemDamage() == this.furnaceItemStacks[1].getMaxDamage())
            		{
            			this.setInventorySlotContents(1, new ItemStack(ItemManager.EmptyCapsule));
            		}
            	}
            	else
            	{
            		this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);
            		
            		if (this.furnaceBurnTime > 0)
            		{
            			flag1 = true;

            			if (this.furnaceItemStacks[1] != null)
            			{
            				--this.furnaceItemStacks[1].stackSize;

            				if (this.furnaceItemStacks[1].stackSize == 0)
            				{
            					this.furnaceItemStacks[1] = this.furnaceItemStacks[1].getItem().getContainerItemStack(furnaceItemStacks[1]);
            				}
            			}
            		}
            	}
            }

            if (this.isBurning() && this.canSmelt())
            {
                ++this.furnaceCookTime;

                if (this.furnaceCookTime == 10)
                {
                    this.furnaceCookTime = 0;
                    this.smeltItem();
                    flag1 = true;
                }
            }
            else
            {
                this.furnaceCookTime = 0;
            }

            if (flag != this.furnaceBurnTime > 0)
            {
                flag1 = true;
                BlockEmeraldFurnace.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
            }
        }

        if (flag1)
        {
            this.onInventoryChanged();
        }
    }

    /**
     * Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.
     */
    private boolean canSmelt()
    {
        if (this.furnaceItemStacks[0] == null)
        {
            return false;
        }
        else
        {
            ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);
            if (itemstack == null) return false;
            if (this.furnaceItemStacks[2] == null) return true;
            if (!this.furnaceItemStacks[2].isItemEqual(itemstack)) return false;
            int result = furnaceItemStacks[2].stackSize + itemstack.stackSize;
            return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());
        }
    }

    /**
     * Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
     */
    public void smeltItem()
    {
        if (this.canSmelt())
        {
            ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

            if (this.furnaceItemStacks[2] == null)
            {
                this.furnaceItemStacks[2] = itemstack.copy();
            }
            else if (this.furnaceItemStacks[2].isItemEqual(itemstack))
            {
                furnaceItemStacks[2].stackSize += itemstack.stackSize;
            }

            --this.furnaceItemStacks[0].stackSize;

            if (this.furnaceItemStacks[0].stackSize <= 0)
            {
                this.furnaceItemStacks[0] = null;
            }
        }
    }

    /**
     * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
     * fuel
     */
    public static int getItemBurnTime(ItemStack par0ItemStack)
    {
        if (par0ItemStack == null)
        {
            return 0;
        }
        else
        {
            int i = par0ItemStack.getItem().itemID;
            Item item = par0ItemStack.getItem();
            if (i == Item.coal.itemID) return 80;
            return GameRegistry.getFuelValue(par0ItemStack);
        }
    }

    /**
     * Return true if item is a fuel source (getItemBurnTime() > 0).
     */
    public static boolean isItemFuel(ItemStack par0ItemStack)
    {
        return getItemBurnTime(par0ItemStack) > 0;
    }

    /**
     * Do not make give this method the name canInteractWith because it clashes with Container
     */
    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
    {
        return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
    }

    public void openChest() {}

    public void closeChest() {}

    /**
     * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
     */
    public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
    {
        return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);
    }

    /**
     * Returns an array containing the indices of the slots that can be accessed by automation on the given side of this
     * block.
     */
    public int[] getAccessibleSlotsFromSide(int par1)
    {
        return par1 == 0 ? field_102011_e : (par1 == 1 ? field_102010_d : field_102009_f);
    }

    /**
     * Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item,
     * side
     */
    public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3)
    {
        return this.isItemValidForSlot(par1, par2ItemStack);
    }

    /**
     * Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item,
     * side
     */
    public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3)
    {
        return par3 != 0 || par1 != 1 || par2ItemStack.itemID == Item.bucketEmpty.itemID;
    }

    /***********************************************************************************
     * This function is here for compatibilities sake, Modders should Check for
     * Sided before ContainerWorldly, Vanilla Minecraft does not follow the sided standard
     * that Modding has for a while.
     *
     * In vanilla:
     *
     *   Top: Ores
     *   Sides: Fuel
     *   Bottom: Output
     *
     * Standard Modding:
     *   Top: Ores
     *   Sides: Output
     *   Bottom: Fuel
     *
     * The Modding one is designed after the GUI, the vanilla one is designed because its
     * intended use is for the hopper, which logically would take things in from the top.
     *
     * This will possibly be removed in future updates, and make vanilla the definitive
     * standard.
     */
@Override
public void onInventoryChanged() {
	// TODO Auto-generated method stub

}
}

 

Container Emerald Furnace

 

package mods.gamersmods.fuelresourceful.tileentity;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;
import net.minecraft.inventory.SlotFurnace;
import net.minecraft.item.ItemStack;

public class ContainerEmeraldFurnace extends Container
{
private TileEntityEmeraldFurnace tileEntity;
private int lastCookTime = 0;
private int lastBurnTime = 0;
private int lastItemBurnTime = 0;

public ContainerEmeraldFurnace(InventoryPlayer playerInventory, TileEntityEmeraldFurnace tileEntity)
{
	this.tileEntity = tileEntity;

	// Input
	addSlotToContainer(new Slot(tileEntity, 0, 56, 17));

	// Fuel
	addSlotToContainer(new Slot(tileEntity, 1, 56, 53));

	// Output
	addSlotToContainer(new SlotFurnace(playerInventory.player, tileEntity, 2, 116, 35));

	bindPlayerInventory(playerInventory);
}

@Override
public void addCraftingToCrafters(ICrafting par1ICrafting)
{
	super.addCraftingToCrafters(par1ICrafting);
        par1ICrafting.sendProgressBarUpdate(this, 0, this.tileEntity.furnaceCookTime);
        par1ICrafting.sendProgressBarUpdate(this, 1, this.tileEntity.furnaceBurnTime);
        par1ICrafting.sendProgressBarUpdate(this, 2, this.tileEntity.currentItemBurnTime);
}

@Override
public void detectAndSendChanges()
    {
        super.detectAndSendChanges();

        for (int i = 0; i < this.crafters.size(); ++i)
        {
            ICrafting icrafting = (ICrafting)this.crafters.get(i);

            if (this.lastCookTime != this.tileEntity.furnaceCookTime)
                icrafting.sendProgressBarUpdate(this, 0, this.tileEntity.furnaceCookTime);

            if (this.lastBurnTime != this.tileEntity.furnaceBurnTime)
                icrafting.sendProgressBarUpdate(this, 1, this.tileEntity.furnaceBurnTime);

            if (this.lastItemBurnTime != this.tileEntity.currentItemBurnTime)
                icrafting.sendProgressBarUpdate(this, 2, this.tileEntity.currentItemBurnTime);
        }

        this.lastCookTime = this.tileEntity.furnaceCookTime;
        this.lastBurnTime = this.tileEntity.furnaceBurnTime;
        this.lastItemBurnTime = this.tileEntity.currentItemBurnTime;
    }

@Override
public void updateProgressBar(int par1, int par2)
{
	if (par1 == 0)
        {
            this.tileEntity.furnaceCookTime = par2;
        }

        if (par1 == 1)
        {
            this.tileEntity.furnaceBurnTime = par2;
        }

        if (par1 == 2)
        {
            this.tileEntity.currentItemBurnTime = par2;
        }
}

@Override
public boolean canInteractWith(EntityPlayer entityPlayer)
{
	return tileEntity.isUseableByPlayer(entityPlayer);
}

private void bindPlayerInventory(InventoryPlayer playerInventory)
{
	// Inventory
	for(int y = 0; y < 3; y++)
		for(int x = 0; x < 9; x++)
			addSlotToContainer(new Slot(playerInventory, x + y * 9 + 9, 8 + x * 18, 84 + y * 18));

	// Action Bar
	for(int x = 0; x < 9; x++)
		addSlotToContainer(new Slot(playerInventory, x, 8 + x * 18, 142));
}

@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slot)
{
	ItemStack stack = null;
	Slot slotObject = (Slot)inventorySlots.get(slot);

	if(slotObject != null && slotObject.getHasStack())
	{
		ItemStack stackInSlot = slotObject.getStack();
		stack = stackInSlot.copy();

		// Merges the item into the player inventory
		if(slot < 3)
		{
			if(!this.mergeItemStack(stackInSlot, 3, 39, true))
				return null;
		}
		else if(!this.mergeItemStack(stackInSlot, 0, 3, false))
			return null;

		if(stackInSlot.stackSize == 0)
			slotObject.putStack(null);
		else
			slotObject.onSlotChanged();

		if(stackInSlot.stackSize == stack.stackSize)
			return null;

		slotObject.onPickupFromSlot(player, stackInSlot);
	}

	return stack;
}
}

 

Gui Emerald Furnace

 

package mods.gamersmods.fuelresourceful.client.gui;

import mods.gamersmods.fuelresourceful.tileentity.ContainerBrickFurnace;
import mods.gamersmods.fuelresourceful.tileentity.ContainerEmeraldFurnace;
import mods.gamersmods.fuelresourceful.tileentity.TileEntityEmeraldFurnace;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.StatCollector;

import org.lwjgl.opengl.GL11;

public class GuiEmeraldFurnace extends GuiContainer
{
private TileEntityEmeraldFurnace tileEntity;

public static ResourceLocation texture = new ResourceLocation("gamersmods.fuelresourceful:textures/gui/EmeraldFurnaceGui.png");

public GuiEmeraldFurnace(InventoryPlayer playerInventory, TileEntityEmeraldFurnace tileEntity)
{
	super(new ContainerEmeraldFurnace(playerInventory, tileEntity));

	this.tileEntity = tileEntity;
}


@Override
protected void drawGuiContainerForegroundLayer(int par1, int par2)
{
	final String invTitle = "\u00A71Emerald Furnace";
	fontRenderer.drawString(invTitle, xSize / 2 - fontRenderer.getStringWidth(invTitle) / 2, 6, 4210752);
	fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, ySize - 96 + 2, 4210752);
}

@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
{
	GL11.glColor4f(1f, 1f, 1f, 1f);

	mc.renderEngine.func_110577_a(texture);

	int x = (width - xSize) / 2;
	int y = (height - ySize) / 2;
	drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
	int i1;

	if(tileEntity.isBurning())
	{
		i1 = tileEntity.getBurnTimeRemainingScaled(12);
		drawTexturedModalRect(x + 56, y + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2);
	}

	i1 = tileEntity.getCookProgressScaled(24);
	drawTexturedModalRect(x + 79, y + 34, 176, 14, i1 + 1, 16);
}
}

 

 

 

 

 

 

 

If someone could direct me in the right direction to fix this It would be appreciated.

 

Posted

First you did copy the whole Furnace code.

Second thing you did copy the Furnace code not correct.

 

Just copy transferstackinslot from furnace correct right.

Then every should. Work.

 

My opinien.

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