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How to give an effect to every player in a server except for you, in a specific radius from you


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public class SmokeBombItem extends Item { public SmokeBombItem(Properties pProperties) { super(pProperties); } @Override public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) { MinecraftServer server = FMLCommonHandler.instance().getMinecraftServerInstance(); ArrayList<EntityType<Player>> list = Lists.newArrayList(server.getPlayerList().getPlayers()); for (EntityType<Player> playerIn : list) //for each player in the player list { pPlayer.addEffect(new MobEffectInstance(MobEffects.BLINDNESS, 300)); } return super.use(pLevel, pPlayer, pUsedHand); } }

 

Any ideas on how to fix this code?

Posted

First, use a code block, this is really difficult to read.

Second, you can get the server from the server level, but you can't know if you're on the server level until you check it via Level#isClientSide.

Third, you can use Level#getNearbyPlayers to get nearby players in the specified bounding box.

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