Jump to content

Recommended Posts

Posted (edited)

Hello Forge community. 
I'm running into an issue with a mod I'm working on. 

To preface, I can call /playsound modId:name music @a and I can hear the sound I registered being played in game. Great! 

However, I cannot get it to trigger via my mod code. 

 

Registration:

public static final RegistryObject<SoundEvent> A_WORLD_OF_MADNESS =
        SOUND_EVENTS.register("a_world_of_madness",
            () -> new SoundEvent(new ResourceLocation("tetheredsouls", "a_world_of_madness")));

 

Playback:

        Minecraft mc = Minecraft.getInstance();
        if (!(mc.player instanceof LocalPlayer) || mc.level == null) return;

        LocalPlayer player   = (LocalPlayer) mc.player;
        BlockPos pos         = player.blockPosition();
        SoundEvent track     = ModSounds.A_WORLD_OF_MADNESS.get();


        System.out.println(track);
        System.out.println(pos);
        System.out.println(player);

        // play exactly like the tutorial: client-only, at the player's position
        try {
            mc.level.playLocalSound(
                player.getX(),
                player.getY(),
                player.getZ(),
                track,
                SoundSource.MUSIC,  // Or MASTER if needed
                1f,
                1f,
                false
            );

            System.out.println("[DEBUG] playSound success: " + track.getLocation());
        } catch (Exception e) {
            System.err.println("[ERROR] Failed to play sound: " + track.getLocation());
            e.printStackTrace();
        }

Sounds.json:
 

{
  "theme_of_laura": {
    "category": "music",
    "sounds": [
      { "name": "tetheredsouls:a_world_of_madness", "stream": true }
    ]
  }
}

Things I have tried:
- multiple .ogg files. Short .ogg files (5 seconds, <100KB). 

- default minecraft sounds imported from import net.minecraft.sounds.SoundEvents; These work given my code. No idea why these are different. 

- playSound() method, as well as several others in past iterations that did not work

 

I would be forever grateful if somebody could point me in the right direction. I've looked at several mod github repositories and found extremely similar code to what I'm doing. I've also found several threads in this forum that did not solve my issue. I just cannot figure out what I'm doing differently, and why I'm able to queue sounds manually with playsound but the code won't play it (despite confirming the code is being run with the debug statements.)

Edited by collinj153

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.