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Forge (40.2.0) 1.18.2 140+ Modpack not loading properly - Something about Datapacks


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Posted

Been trying to setup a modded server for some friends over the last few days. I got it working earlier today with about 93 mods or so. Then I added a few more, bringing the total up to around 140, now the server (or client) will not boot due to some kind of datapack error. The pack was curated through CurseForge so all the necessary dependencies should be included.

From Console:

"[main/WARN] [net.minecraft.server.Main/]: Failed to load datapacks, can't proceed with server load. You can either fix your datapacks or reset to vanilla with --safeMode"

PC specs are Ryzen 7 2700X 8 core, Radeon 6700xt, 32gb ram, SSD 1TB HDD 4TB (shouldn't be an issue?)

Full Mod list can be provided. 

Debug and Latest.txt attached here:

https://github.com/CaesarThicc/MC-Server.git

 

Let me know what I need to change please.

 

Posted

If you haven't been testing with a new world each time, I would recommend doing so. Otherwise, it seems like there is a bunch of mod compatibility issues (e.g. waila, etc.) with some classes in certain mods not being found or located. You should also make sure there are no client-only mods on the server as well.

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