Jump to content

How can i give an effect to the player when hes holding a weapon?


Misskeisha

Recommended Posts

If you only want this logic on the player, override Item#inventoryTick on your item, check if on server via Level#isClientSide, then check if the stack is in the mainhand offhand through the Entity, then apply the effect via Entity#addEffect (you'll probably need to check if the entity is an instance of the player). If you want the logic to be applied on all entities, then listen to the LivingTickEvent, check the mainhand and offhand, then apply the effect. You can use Player#turtleHelmetTick as an example for checking the hand and applying the effect.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.