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[1.19.2] redstone wire is white and also dont shine when powered


perromercenary00

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Good days 

im testing things to fix the problem whit the detonator for mi mod 

in this case i decide to make a custome redstone wire that dont update by itself soo it can keep the redstone power farter 
i just extend the RedStoneWireBlock an copy the json's manually fixing the routes to the assets 

public class merc_rs_wireblock extends RedStoneWireBlock {}

the plan is when the detonators turn on it ramdomly replace vainilla RedStoneWireBlock for the merc_rs_wireblock 

and when the detonators turn off it search for the merc_rs_wireblock and turn them back to RedStoneWireBlock

 

 

mi merc_rs_wireblock works  it conect  whit blocks and vainilla redstone normally and ignore neighborChanged() and just turn on/off externally

-> but it is white 

-> it has the particules but dont shine when on as the vainilla redstone wire 

i been looking the jsons and notice the variable "tintindex" but dont find whats providing this value  coze is not a block property

Spoiler

				
			{
		    "ambientocclusion": false,
		    "ambientocclusion": "true",
		    "render_type": "cutout",   
		    "textures": {
		        "particle": "minecraft:block/redstone_dust_dot",
		        "line": "minecraft:block/redstone_dust_line0",
		        "overlay": "minecraft:block/redstone_dust_overlay"
		    },
		    "elements": [
		        {   "from": [ 0, 0, 0.25 ],
		            "to": [ 16, 16, 0.25 ],
		            "shade": false,
		            "faces": {
		                "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#line", "tintindex": 0 },
		                "north": { "uv": [ 16, 0, 0, 16 ], "texture": "#line", "tintindex": 0 }
		            }
		        },
		        {   "from": [ 0, 0, 0.25 ],
		            "to": [ 16, 16, 0.25 ],
		            "shade": false,
		            "faces": {
		                "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay" },
		                "north": { "uv": [ 16, 0, 0, 16 ], "texture": "#overlay" }
		            }
		        }
		    ]
		}
		 				
			

 

i Have the theory than somewhere is a "ModItemModelProperties" class but for blocks an thats whats providing the tintindex value 
but dont  find it 

####################3

do you know what it is ?? 

 


 

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	package merctool.item.tool;
	import java.util.ArrayList;
import java.util.Collections;
import java.util.Set;
	import javax.annotation.Nullable;
	import com.google.common.collect.Sets;
	import merctool.util.Postate;
import merctool.util.Target;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.tags.FluidTags;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.RedStoneWireBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.DirectionProperty;
import net.minecraft.world.level.block.state.properties.IntegerProperty;
import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.phys.shapes.BooleanOp;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
	//import net.minecraft.item.Item;
	//########## ########## ########## ##########
public class merc_rs_wireblock extends RedStoneWireBlock {
	    private static final float PARTICLE_DENSITY = 0.2F;
    // private final BlockState crossState;
    private boolean shouldSignal = true;
	    public merc_rs_wireblock(Properties propiedades) {
        super(propiedades);
	    }
	    // ########## ########## ########## ########## ########## ########## ##########
    @Override
    public void neighborChanged(BlockState blkstate, Level warudo, BlockPos pos, Block blk, BlockPos pos2,
            boolean cosa) {
        if (!warudo.isClientSide) {
            if (blkstate.canSurvive(warudo, pos)) {
	                //this.updatePowerStrength(warudo, pos, blkstate);
            } else {
                dropResources(blkstate, warudo, pos);
                warudo.removeBlock(pos, false);
            }
	        }
    }
	    // ########## ########## ########## ########## ########## ########## ##########
    // @Override
    public void updatePowerStrength(Level warudo, BlockPos pos, BlockState blkstate) {
        int i = this.calculateTargetStrength(warudo, pos);
        if (blkstate.getValue(POWER) != i) {
            if (warudo.getBlockState(pos) == blkstate) {
                warudo.setBlock(pos, blkstate.setValue(POWER, Integer.valueOf(i)), 2);
            }
	            Set<BlockPos> set = Sets.newHashSet();
            set.add(pos);
	            for (Direction direction : Direction.values()) {
                set.add(pos.relative(direction));
            }
	            for (BlockPos blockpos : set) {
                warudo.updateNeighborsAt(blockpos, this);
            }
        }
	    }
	    // ########## ########## ########## ########## ########## ########## ##########
    // @Override
	    public int calculateTargetStrength(Level warudo, BlockPos pos) {
        this.shouldSignal = false;
        int i = warudo.getBestNeighborSignal(pos);
        this.shouldSignal = true;
        int j = 0;
        if (i < 15) {
            for (Direction direction : Direction.Plane.HORIZONTAL) {
                BlockPos blockpos = pos.relative(direction);
                BlockState blockstate = warudo.getBlockState(blockpos);
                j = Math.max(j, this.getWireSignal(blockstate));
                BlockPos blockpos1 = pos.above();
                if (blockstate.isRedstoneConductor(warudo, blockpos)
                        && !warudo.getBlockState(blockpos1).isRedstoneConductor(warudo, blockpos1)) {
                    j = Math.max(j, this.getWireSignal(warudo.getBlockState(blockpos.above())));
                } else if (!blockstate.isRedstoneConductor(warudo, blockpos)) {
                    j = Math.max(j, this.getWireSignal(warudo.getBlockState(blockpos.below())));
                }
            }
        }
	        j = ( j > 0 )? 15 : 0;
        
        return Math.max(i, j);//j - 1
    }
	    // ########## ########## ########## ########## ########## ########## ##########
    // @Override
    private int getWireSignal(BlockState p_55649_) {
        return p_55649_.is(this) ? p_55649_.getValue(POWER) : 0;
    }
	    // ########## ########## ########## ########## ########## ########## ##########
    // ##########
    // ########## ########## ########## ########## ########## ########## ##########
    // ##########
    // ########## ########## ########## ########## ########## ########## ##########
    // ##########
    // ########## ########## ########## ########## ########## ########## ##########
    // ##########
}
 
	

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