Posted February 19, 20232 yr When I say information i mean strings, booleans, integers; saved in the block entity I made a block entity that can teleport me to 8 different saved locations, but for some reason, the information that i put from the screen to the block entity synchronizes with other places block entities, if i place one, break it and place it again the information should remove, but it doesnt. And if i place 2 or more block entities and modify one of them, the other one modifies too, basically like an ender chest, they sync with each-other and that SHOULD NOT happen (Video: https://imgur.com/a/viFLTRy) I spent days looking at the code and i cant find the bug lol BTW: the code is not clean and obviously is bad written, but right now my priority is to solve this problem; later, i will clean the code WarpPipeBlockEntity: https://pastebin.com/mGCNHwwm TeleporterMenu: https://pastebin.com/ZdwJ8DvP TeleporterScreen: https://pastebin.com/HELZBAqQ TeleportCrystalItem: https://pastebin.com/8fD9wkdW PacketSyncTeleporterPosToClient: https://pastebin.com/RNyY1miv ModMessages: https://pastebin.com/Zw0ShuLs
February 20, 20232 yr Makes sense, all of your fields are static, so they would be shared across all instances.
February 20, 20232 yr Author Just now, ChampionAsh5357 said: Makes sense, all of your fields are static, so they would be shared across all instances. I solved that, but now, I can't send information from screen to blockentity, it doesnt crash or anything, it just doesnt send what i need TeleporterScreen: https://pastebin.com/Qbp4GKK0 WarpPipeBlockEntity: https://pastebin.com/s6dXa7EX PacketSyncTeleporter2S: https://pastebin.com/u0S1jDx8 PacketSyncTeleporterPosToClient: https://pastebin.com/7A0Wccfc
February 20, 20232 yr 1 minute ago, ElTotisPro50 said: I solved that, but now, I can't send information from screen to blockentity, it doesnt crash or anything, it just doesnt send what i need Could you define doesn't send what you need? From what I'm looking at, all I can see is that you're trying to sync everything to the block entity client when creating the menu, which is an idea and should roughly work, but doesn't help me understand the issue. Additionally, I think breakpoints would be really helpful here so you can view what your own code is doing.
February 20, 20232 yr Author 2 hours ago, ChampionAsh5357 said: Could you define doesn't send what you need? From what I'm looking at, all I can see is that you're trying to sync everything to the block entity client when creating the menu, which is an idea and should roughly work, but doesn't help me understand the issue. Additionally, I think breakpoints would be really helpful here so you can view what your own code is doing. I still cant figure it out, im trying to pass the variables from the screen to the block entity, actually, if i pass the values without sending them to the server with a package, it works, but if i close the menu and open it again the information removes public void savePos(int q) { ItemStack item = menu.getBlockEntity().getItemFromSlot(0); CompoundTag tag = item.getTag(); if(tag != null && tag.contains("hasInfo")) { String name = (!item.hasCustomHoverName()) ? "" : TotisPlayerUtils.getItemDisplayName(item); //ModMessages.sendToServer(new PacketSyncTeleporter2S(q, tag.getInt("x"),tag.getInt("y"),tag.getInt("z"), q, true, tag.getString(Constants.DIMENSION), name, menu.getBlockEntity().getBlockPos())); menu.getBlockEntity().setPosX(tag.getInt("x"), q); menu.getBlockEntity().setPosY(tag.getInt("y"), q); menu.getBlockEntity().setPosZ(tag.getInt("z"), q); menu.getBlockEntity().setSelectedWheelPart(q); menu.getBlockEntity().setDestName(q,name); menu.getBlockEntity().setDestExists(q,true); menu.getBlockEntity().setDestDimension(q,tag.getString(Constants.DIMENSION)); player.sendMessage(new TextComponent("Saved position in space "+q), player.getUUID()); } }
February 20, 20232 yr 11 minutes ago, ElTotisPro50 said: I still cant figure it out, im trying to pass the variables from the screen to the block entity, actually, if i pass the values without sending them to the server with a package, it works, but if i close the menu and open it again the information removes Are you sure the block entity on the client has the correct position? Additionally, you're reading the sent data to the server incorrectly. The order you write the bytes must be the order your read them.
February 20, 20232 yr Author 1 minute ago, ChampionAsh5357 said: Are you sure the block entity on the client has the correct position? Additionally, you're reading the sent data to the server incorrectly. The order you write the bytes must be the order your read them. 3 minutes ago, ChampionAsh5357 said: Are you sure the block entity on the client has the correct position? menu.getBlockEntity().getBlockPos() is the default method that gets the worldposition of the block entity, i checked just in case, and the position is correct: player.sendMessage(new TextComponent(menu.getBlockEntity().getBlockPos().getX()+","+menu.getBlockEntity().getBlockPos().getY()+","+menu.getBlockEntity().getBlockPos().getZ()), player.getUUID()); with "The order you write the bytes must be the order your read them." you mean i have to order the readers and writers in the constructor's order? public PacketSyncTeleporter2S( int dest, int x,int y,int z, int selected, boolean exists, String dimension, String name, BlockPos pos) { this.blockPos = pos; this.exists = exists; this.name = name; this.dimension = dimension; this.dest = dest; this.x = x; this.y = y; this.z = z; this.selected = selected; } //read public PacketSyncTeleporter2S(FriendlyByteBuf buf) { this.dimension = buf.readUtf(); this.name = buf.readUtf(); this.blockPos = buf.readBlockPos(); this.x = buf.readInt(); this.y = buf.readInt(); this.z = buf.readInt(); this.exists = buf.readBoolean(); this.dest = buf.readInt(); this.selected = buf.readInt(); } //write public void toBytes(FriendlyByteBuf buf) { buf.writeInt(x); buf.writeInt(y); buf.writeInt(z); buf.writeInt(selected); buf.writeInt(dest); buf.writeUtf(dimension); buf.writeUtf(name); buf.writeBoolean(exists); buf.writeBlockPos(blockPos); }
February 20, 20232 yr 15 minutes ago, ElTotisPro50 said: with "The order you write the bytes must be the order your read them." you mean i have to order the readers and writers in the constructor's order? The #toBytes method must write the bytes in the same order as PacketSyncTeleporter2S(FriendlyByteBuf) reads them. Otherwise, you are reading inaccurate data which could affect some of the results.
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