Jump to content

Weird lagging around in debug mode


Recommended Posts

Hey there, sep87x ... back again ...


so this isn't really an issue, it's more a question which I am unable to answer. I have the following "problem": after figuring out how this "read-image-files-from-an-external-location-and-bind-it"-thing works, I got to another problem. Usually I work in debug mode so I can edit the code live. At the moment there are only two textures (from that "read-image-files-from-an-external-location-and-bind-it"-thing ... I guess I'll just call it "riffaelabi-thing" in future) being drawn, both of the same size. One of these images changes every five seconds. To prevent the graphics driver from overworking, I register the texture id with the file object in a HashMap object, so LWJGL doesn't need to analyze the image and turn it into its bytes over and over again, and it works sweet, BUT anytime I try to edit the code, Minecraft and the Eclipse IDE slow down for 30 seconds, followed by a sudden termination of the Minecraft window.


My questions are: could it be that this is caused by the debug mode (it works fine on "normal running")? There's no output on the termination. Why?


Thanks in advance


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.