Posted March 2, 20232 yr I'm on 1.18.2, trying to change how anvils work. I know, very original, but i'm trying to make it as customizeable as i can. Anyway, i have noticed that the AnvilUpdateEvent is not called exactly where i'd like it to be and that the bus is only updated when both items are inserted in the anvil. This, as far as i can tell, means that i have no control over an item getting renamed without a second input. I have tried looking for other events but the only anvil related one i found is the one that determines the damage chance. Is there another event i can use that would give me more control? Or am i just screwed?
March 3, 20232 yr For 1.18, currently not. At least in the latest version, the event was moved outside the check so that it's called when either input or reagent is added.
March 3, 20232 yr Author Oh, ok so it IS updated in 1.19. Weird to see how much time it took for this issue to be addressed Is a similar update planned for 1.18 too?
March 4, 20232 yr 23 hours ago, MistressNebula said: Is a similar update planned for 1.18 too? Not unless someone chooses to backport the PR, but it's a logic break so it may not be accepted.
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