Alikemind SMP * Brand new vanilla+ SMP * Whitelist * Starting in the next week
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By TileEntity · Posted
And without canary? -
I am still having this problem if anyone has any information about this I would appreciate it...
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If you want the whole modpack i can give it to you
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I got the same otbyg bug crash Report is :https://pastebin.com/XsnuS2pQ Latest log is :https://drive.google.com/file/d/1NRT8VcIjy6T_PEAzdAa-j0heCZ0bBHtq/view?usp=sharing Then I can close it with fancy menu but when i try to load in to a world i crash with Exit Code -1 The game crashed whilst exception ticking world Error: java.lang.IllegalStateException: Can not retrieve LootModifierManager until resources have loaded once. Crash Report:https://pastebin.com/5a2v9fZq Latest Log: https://drive.google.com/file/d/1NRT8VcIjy6T_PEAzdAa-j0heCZ0bBHtq/view?usp=sharing so i belive it made no diffrence at all @TileEntity
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Hello, im aware to an experience modder this is probably a simple question, but ive just started today so bear with me. Ive managed to create a tile entity that saves inventory data after accessing the inventory based on this tutorial by kaupenjoe this video Works great, works a treat, until you restart the server and all the contents of the inventory are gone. Ive got a bunch of years experience in spigot and bukkit development and to make data persistent through restarts there we usually just save to a MySQL or YML file. I think I could probably list through all the entities with item capibility on the server when it shuts down and then save them to a YML file, and then load them back in on startup, but i have a feeling thats a very inefficient way of doing things. Anyone have any advice? I tried looking at some other mods for an example, also tried reading the docs on this forum about capabilities and such, but couldnt quite wrap my head around it. If anyone could break it down for me real simple would be much appreciated!
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