Posted March 9, 20232 yr Hello, I've been trying to figure out how to make my custom PathfinderMob in Forge 1.19.3 play the swing animation when it attacks. I've been trying for days, and It's starting to drive me crazy. I see that inside of the MeleeAttackGoal, the checkAndPerformAttack calls the LivingEntitie's swing method. I've verified that this is indeed getting called, and it is sending the animation packet, however my entity still does not swing their main hand? My entity's model extends HumanoidModel, but is there something I'm missing to ensure the swing animation can play properly? Any help would be greatly appreciated.
March 11, 20232 yr Author Well, I finally figured out a solution.. For any poor lost souls wondering how to do it, just be sure to call your entitie’s updateSwingTime() method every tick.
February 14, 20241 yr 5 hours ago, NeckChickens said: Hey, could you show me how you did it? Been bugging me for a while You are unlikely to get a reply, since jadend has not been online in almost a year. But you can look at the vanilla Monster class to see how updateSwingTime() should be called.
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