Jump to content

mod that I've created causes lag whenever activated.


Misjudgments

Recommended Posts

so, I've created a mod that sends a request to the hypixel api: api.hypixel.net
and i created a condition that on every 15 seconds worth of ticks it will send a request to fetch a certain data of all the players in the lobby
when it works, it causes a lag that freezes my minecraft client for about a second, then unfreezes the game and works perfectly until the next time it runs (after 15 seconds).

if anyone could help me understand why it is happening and how can i fix that i would be very grateful, thanks to all the readers and the responders.
(english is not my main language so if my post seems weird or offensive in any way please forgive me.)

Link to comment
Share on other sites

Umm I wouldn't know how to address this, but I will say it sounds like the network call isn't being done async style.  Like you're having the local instance call the for data that's so far away (in retrospect) 

you would need to look at what your doing, where you're calling it from, and what you're accomplishing with it.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.