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[SOLVED][1.19.2] custome keybind whit keymap default to more than one keys like [leftshift + left control]


perromercenary00

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holl good days 

im doing something with keybindings and i want this actions set to activated some traps

and i want set this action to combination of keys but the player must  have the possibility to change this keys 

so basically i need to establish mi keybind to 
leftshift + x

leftshift + c

leftshift + v

leftshift + left control 

but the key bind tutorial im folowing only allows one key per action in this case the default gonna be the leter "O" [GLFW.GLFW_KEY_O]

//

	public class KeyBinding {
	public static final String KEY_CATEGORY_TUTORIAL = "Merctool";
	public static final String KEY_DRINK_WATER = "Drink_WATA";
	public static final KeyMapping DRINKING_KEY = new KeyMapping( KEY_DRINK_WATER, KeyConflictContext.IN_GAME,
	InputConstants.Type.KEYSYM, GLFW.GLFW_KEY_O, KEY_CATEGORY_TUTORIAL ); //<------- ??
	}
	

 

##

how i do to set this KeyMapping to use two keys ¿¿

GLFW.GLFW_KEY_LEFT_SHIFT + GLFW.GLFW_KEY_LEFT_CONTROL ??????

 

sooo by default looks like this 

2023-03-17-08-01-25.png

 

 




 

 

Edited by perromercenary00
solved
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Unless it's not working, I think that is how it should look.

Additionally, SHIFT and Left Control are already bound to Crouch and Sprint, so that might be a contributing factor as to why it wouldn't work.

I'm not good at modding, but at least I can read a crash report (well enough). That's something, right?

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o nonono 
mi english is not soo good

when you define a keybind you do an 

	public static final KeyMapping DRINKING_KEY = new KeyMapping(
	KEY_DRINK_WATER,
	KeyConflictContext.IN_GAME,
	InputConstants.Type.KEYSYM,
	GLFW.GLFW_KEY_O, <-------
	KEY_CATEGORY_TUTORIAL ); 
	

this lines define the keybind and set the initial/default value to "O" the user can change it later to whatever hi want in the menu 

i want in this case the initial/default value to be control + shift 
and the player can change it later if it want it 

	public static final KeyMapping DRINKING_KEY = new KeyMapping(
	KEY_DRINK_WATER,
	KeyConflictContext.IN_GAME,
	InputConstants.Type.KEYSYM,
	keys=[GLFW.GLFW_KEY_LEFT_SHIFT + GLFW.GLFW_KEY_LEFT_CONTROL],  <------- this part of here
	KEY_CATEGORY_TUTORIAL ); 
	

 

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i found something 


	public static final KeyMapping DRINKING_KEY =
	new KeyMapping( "DrinkingWater",
	KeyConflictContext.IN_GAME,
	KeyModifier.SHIFT,
	InputConstants.Type.KEYSYM,
	GLFW.GLFW_KEY_LEFT_CONTROL,
	KEY_CATEGORY_TUTORIAL
	);
	

KeyModifier.SHIFT, KeyModifier.CONTROL,KeyModifier.ALT

is weird coze you cannot combine whatever you want only this 3 options 

but its good enough for me soo it leit as solved

 

 

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  • perromercenary00 changed the title to [SOLVED][1.19.2] custome keybind whit keymap default to more than one keys like [leftshift + left control]

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