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Yeah my block only updated when the player opens the gui!

 

why does this happen?

 

Block:

package speiger.src.tinychest.common.blocks.tinychest;

import java.util.List;
import java.util.Random;

import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import speiger.src.api.common.addonslib.tinychest.TinyChestIDs;
import speiger.src.api.common.addonslib.tinychest.TinyChestTextures;
import speiger.src.tinychest.TinyChest;
import speiger.src.tinychest.client.core.TinyChestClient;
import speiger.src.tinychest.common.config.TinyConfig;
import speiger.src.tinychest.common.lib.TinyFunctions;
import speiger.src.tinychest.common.tileentity.tinychest.TileEntityAdvancedTinyChest;
import speiger.src.tinychest.common.tileentity.tinychest.advanced.*;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class BlockAdvTinyChest extends BlockContainer
{

    private static TinyChestIDs tiny; 
    private static TinyChestTextures tx;
    
    public BlockAdvTinyChest(int id) 
    {
        super(id, Material.iron);
        this.setCreativeTab(TinyChest.tinyChest);
        this.setHardness(4.0F);
    }

//    @Override
//    public String getTextureFile()
//    {
//        return tx.TinyChestBlocksTexturePath;
//    }

//    @Override
//    public boolean renderAsNormalBlock() {
//        return false;
//    }

    
    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    {
        if(TinyConfig.doDrop)
        {
            dropInventory(par1World, par2, par3, par4);
        }
        super.breakBlock(par1World, par2, par3, par4, par5, par6);    
    
    }

    private void dropInventory(World world, int x, int y, int z) {
        Random rand = new Random();
        TileEntity tileEntity = world.getBlockTileEntity(x, y, z);

        if (!(tileEntity instanceof IInventory))
            return;

        IInventory inventory = (IInventory) tileEntity;

        for (int i = 0; i < inventory.getSizeInventory(); i++) {

            ItemStack itemStack = inventory.getStackInSlot(i);

            if (itemStack != null && itemStack.stackSize > 0) {
                float dX = rand.nextFloat() * 0.8F + 0.1F;
                float dY = rand.nextFloat() * 0.8F + 0.1F;
                float dZ = rand.nextFloat() * 0.8F + 0.1F;

                EntityItem entityItem = new EntityItem(world, x + dX, y + dY, z + dZ, new ItemStack(itemStack.itemID, itemStack.stackSize, itemStack.getItemDamage()));

                if (itemStack.hasTagCompound()) {
                    entityItem.func_92014_d().setTagCompound((NBTTagCompound) itemStack.getTagCompound().copy());
                }

                float factor = 0.05F;
                entityItem.motionX = rand.nextGaussian() * factor;
                entityItem.motionY = rand.nextGaussian() * factor + 0.2F;
                entityItem.motionZ = rand.nextGaussian() * factor;
                world.spawnEntityInWorld(entityItem);
                itemStack.stackSize = 0;
            }
        }
    }
    
    @Override
    public boolean isOpaqueCube() {
        return false;
    }
    
    @SideOnly(Side.CLIENT)
    @Override
    public int getRenderType()
    {
        return TinyChestClient.advtinyID;
    }
    

//    public int getBlockTextureFromSideAndMetadata(int side, int meta)
//    {
//        if(side == ForgeDirection.NORTH.getOpposite().ordinal())
//            if(TinyConfig.differendtextures)
//                if(meta == 0)return tx.AdvTinyChestFront1;
//                else if(meta == 1)return tx.AdvTinyChestFront2;
//                else if(meta == 2)return tx.AdvTinyChestFront3;
//                else if(meta == 3)return tx.AdvTinyChestFront4;
//                else if(meta == 4)return tx.AdvTinyChestFront5;
//                else if(meta == 5)return tx.AdvTinyChestFront6;
//                else if(meta == 6)return tx.AdvTinyChestFront7;
//                else if(meta == 7)return tx.AdvTinyChestFront8;
//                else if(meta == 8)return tx.AdvTinyChestFront9;
//                else return 0;
//        
//            else return tx.AllAdvTinyChestFront;
//                
//        
//        else if(side == 0 || side == 1)return tx.AdvTinyChestTop;
//        else return tx.AdvTinyChestSide;
//    }
//    
//    
//
//    @Override
//    public int getBlockTexture(IBlockAccess world, int var1, int var2, int var3, int side)
//    {
//        int meta = world.getBlockMetadata(var1, var2, var3);
//        TileEntityAdvancedTinyChest te = (TileEntityAdvancedTinyChest)world.getBlockTileEntity(var1, var2, var3);
//        
//        return te.getTexture(side, meta, te.getFacing());
//        
//    }
    
    
    @Override
    public void onBlockPlacedBy(World var1, int var2, int var3, int var4, EntityLiving var5)
    {
            int direction = 2;
            TileEntityAdvancedTinyChest par6 = (TileEntityAdvancedTinyChest)var1.getBlockTileEntity(var2, var3, var4);
            int facing = MathHelper.floor_double(var5.rotationYaw * 4.0F / 360.0F + 0.5D) & 3;

            if (facing == 0) {
                direction = ForgeDirection.NORTH.ordinal();
            }
            else if (facing == 1) {
                direction = ForgeDirection.EAST.ordinal();
            }
            else if (facing == 2) {
                direction = ForgeDirection.SOUTH.ordinal();
            }
            else if (facing == 3) {
                direction = ForgeDirection.WEST.ordinal();
            }
            
            par6.setFacing(direction);              
        }
    
    @Override
    public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    {
        TileEntityAdvancedTinyChest tile = (TileEntityAdvancedTinyChest) par1IBlockAccess.getBlockTileEntity(par2, par3, par4);
        if(tile.isFull())return true;
        else return false;
    }
    
    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3)
    {
            par3.add(new ItemStack(par1, 1, 0));
            par3.add(new ItemStack(par1, 1, 1));
            par3.add(new ItemStack(par1, 1, 2));
            par3.add(new ItemStack(par1, 1, 3));
            par3.add(new ItemStack(par1, 1, 4));
            par3.add(new ItemStack(par1, 1, 5));
            par3.add(new ItemStack(par1, 1, 6));
            par3.add(new ItemStack(par1, 1, 7));
            par3.add(new ItemStack(par1, 1, );
    }
    
    public boolean canProvidePower()
    {
        return true;
    }
   
    public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    {
        return isPoweringTo(par1IBlockAccess, par2, par3, par4, par5);
    }
    
    public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    {
        return isPoweringTo(par1IBlockAccess, par2, par3, par4, par5);
    }
    
    
    public boolean isPoweringTo(IBlockAccess par1, int par2, int par3, int par4, int par5)
    {
        TileEntityAdvancedTinyChest tile = (TileEntityAdvancedTinyChest)par1.getBlockTileEntity(par2, par3, par4);
        
        if(tile.isFull()) return par5 == 1;
        if(tile.isEmpty()) return par5 == 0;
        else return false;
        
    }
   



    
    public boolean onBlockActivated(World par1, int par2, int par3, int par4, EntityPlayer par5, int par6, float par7, float par8, float par9)
    {
        TileEntityAdvancedTinyChest tile = (TileEntityAdvancedTinyChest)par1.getBlockTileEntity(par2, par3, par4);
        
        if(par5.isSneaking())
        {
            if(par5.getCurrentEquippedItem() == null)
            {
                tile.setFacing(TinyFunctions.setNextFacing(tile.getFacing()));
                par1.markBlockForUpdate(par2, par3, par4);
                notifyNeighbors(par1, par2, par3, par4);
                par5.addExhaustion(3);
                return true;
            }
        }
        
        if(!par1.isRemote)
        {
            int meta = par1.getBlockMetadata(par2, par3, par4);
            int id = 0;
            if(meta == 0)id = tiny.advtinychestguieins;
            else if(meta == 1)id = tiny.advtinychestguizwei;
            else if(meta == 2)id = tiny.advtinychestguidrei;
               else if(meta == 3)id = tiny.advtinychestguivier;
               else if(meta == 4)id = tiny.advtinychestguifunf;
               else if(meta == 5)id = tiny.advtinychestguisechs;
               else if(meta == 6)id = tiny.advtinychestguisieben;
            else if(meta == 7)id = tiny.advtinychestguiacht;
            else if(meta == 8)id = tiny.advtinychestguineun;
            
            
            if(tile != null)
            {
                par5.openGui(TinyChest.instance, id, par1, par2, par3, par4);
                return true;
            }
                                    
        }
        return true;
        
    }
    


    @Override
    public TileEntity createNewTileEntity(World var1) 
    {
        return null;
    }
    
    public TileEntity createNewTileEntity(World var1, int meta)
    {
        if(meta == 0)
        {
            return new AdvancedTinyChestEins();
        }
        else if(meta == 1)
        {
            return new AdvancedTinyChestZwei();
        }
        else if(meta == 2)
        {
            return new AdvancedTinyChestDrei();
        }
        else if(meta == 3)
        {
            return new AdvancedTinyChestVier();
        }
        else if(meta == 4)
        {
            return new AdvancedTinyChestFunf();
        }
        else if(meta == 5)
        {
            return new AdvancedTinyChestSechs();
        }
        else if(meta == 6)
        {
            return new AdvancedTinyChestSieben();
        }
        else if(meta == 7)
        {
            return new AdvancedTinyChestAcht();
        }
        else if(meta == 
        {
            return new AdvancedTinyChestNeun();
        }

        
        return null;
    }
    
    
    public void updateTick(World world, int i, int j, int k, Random random)
    {
        notifyNeighbors(world, i, j, k);
        world.scheduleBlockUpdate(i, j, k, blockID, tickRate());
    }
    
    public void onBlockDestroyedByPlayer(World world, int i, int j, int k, int l)
    {
        notifyNeighbors(world, i, j, k);
    }
    
    public void notifyNeighbors(World world, int i, int j, int k)
    {
        world.notifyBlocksOfNeighborChange(i, j, k, blockID);
        world.notifyBlocksOfNeighborChange(i, j - 1, k, blockID);
        world.notifyBlocksOfNeighborChange(i, j + 1, k, blockID);
        world.notifyBlocksOfNeighborChange(i - 1, j, k, blockID);
        world.notifyBlocksOfNeighborChange(i + 1, j, k, blockID);
        world.notifyBlocksOfNeighborChange(i, j, k - 1, blockID);
        world.notifyBlocksOfNeighborChange(i, j, k + 1, blockID);
    }
    
    
    public void onBlockAdded(World world, int i, int j, int k)
    {        
        world.scheduleBlockUpdate(i, j, k, blockID, tickRate());
    }
    
    public int tickRate()
    {
        return TinyConfig.tickspeed;
    }


}

 

TileEntity:

package speiger.src.tinychest.common.tileentity.tinychest;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.Packet132TileEntityData;
import net.minecraft.tileentity.TileEntity;

public abstract class TileEntityAdvancedTinyChest extends TileEntity implements IInventory
{
    private int inventorysize;
    private String inventoryName;
    private ItemStack[] advTinyChest;
    private int facing = 0;
    private boolean isFull = false;
    private boolean isEmpty = true;
    private boolean[] chestfulldetect = new boolean[9];
    private boolean[] chestemptydetect = new boolean[9];

    
    
    public TileEntityAdvancedTinyChest(String name, int par1) 
    {
        inventoryName = name;
        advTinyChest = new ItemStack[par1];
        inventorysize = par1;
    }

    public int getSizeInventory()
    {
        return this.advTinyChest.length;
    }

    @Override
    public Packet getDescriptionPacket() 
    {
        NBTTagCompound var1 = new NBTTagCompound();
        super.writeToNBT(var1);
        var1.setInteger("faceing", facing);
        return new Packet132TileEntityData(this.xCoord, this.yCoord, this.zCoord, 1, var1);
    }

    @Override
    public void onDataPacket(INetworkManager net, Packet132TileEntityData pkt) 
    {
        this.readFromNBT(pkt.customParam1);
    }
    
    
   

    public ItemStack getStackInSlot(int par1)
    {
        return this.advTinyChest[par1];
    }


    public ItemStack decrStackSize(int par1, int par2)
    {
        if (this.advTinyChest[par1] != null)
        {
            ItemStack var3;

            if (this.advTinyChest[par1].stackSize <= par2)
            {
                var3 = this.advTinyChest[par1];
                this.advTinyChest[par1] = null;
                return var3;
            }
            else
            {
                var3 = this.advTinyChest[par1].splitStack(par2);

                if (this.advTinyChest[par1].stackSize == 0)
                {
                    this.advTinyChest[par1] = null;
                }

                return var3;
            }
        }
        else
        {
            return null;
        }
    }

    
    public ItemStack getStackInSlotOnClosing(int par1)
    {
        if (this.advTinyChest[par1] != null)
        {
            ItemStack var2 = this.advTinyChest[par1];
            this.advTinyChest[par1] = null;
            return var2;
        }
        else
        {
            return null;
        }
    }

    

    
    
    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
    {
        this.advTinyChest[par1] = par2ItemStack;

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
        {
            par2ItemStack.stackSize = this.getInventoryStackLimit();
        }
    }

    
    public String getInvName()
    {
        return inventoryName;
    }

    public int getInventoryStackLimit() 
    {
        return 64;
    }

    

    public boolean isUseableByPlayer(EntityPlayer var1) 
    {
        return true;
    }


    public void openChest() 
    {
    }

    
    public void readFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readFromNBT(par1NBTTagCompound);
        NBTTagList var2 = par1NBTTagCompound.getTagList("Items");
        this.advTinyChest = new ItemStack[this.getSizeInventory()];

        for (int var3 = 0; var3 < var2.tagCount(); ++var3)
        {
            NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3);
            byte var5 = var4.getByte("Slot");

            if (var5 >= 0 && var5 < this.advTinyChest.length)
            {
                this.advTinyChest[var5] = ItemStack.loadItemStackFromNBT(var4);
            }
        }
        this.facing = par1NBTTagCompound.getInteger("faceing");
        
    }

    /**
     * Writes a tile entity to NBT.
     */
    public void writeToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeToNBT(par1NBTTagCompound);
        NBTTagList var2 = new NBTTagList();

        for (int var3 = 0; var3 < this.advTinyChest.length; ++var3)
        {
            if (this.advTinyChest[var3] != null)
            {
                NBTTagCompound var4 = new NBTTagCompound();
                var4.setByte("Slot", (byte)var3);
                this.advTinyChest[var3].writeToNBT(var4);
                var2.appendTag(var4);
            }
        }

        par1NBTTagCompound.setTag("Items", var2);
        par1NBTTagCompound.setInteger("faceing", facing);
    }
    

    


    public boolean isFull()
    {
        return isFull;
    }
    
    public boolean isEmpty()
    {
        return isEmpty;
    }


    public void closeChest() 
    {
    }

    public void setFacing(int i)
    {
        facing = i;
    }
    
    
    public int getFacing()
    {
        return facing;
    }

    public void updateEntity()
    {
        for(int i = 0; i < getSizeInventory(); i++)
        {
            if (getStackInSlot(i) != null && getStackInSlot(i).stackSize == Math.min(getInventoryStackLimit(), getStackInSlot(i).getMaxStackSize())) 
            {
                this.chestfulldetect[i] = true;    
            }
            else chestfulldetect[i] = false;
            
            if(getStackInSlot(i) == null)
            {
                chestemptydetect[i] = true;
            }
            else
            {
                chestemptydetect[i] = false;
            }
        }
        
        if(inventorysize == 1)
        {
            if(chestfulldetect[0] == true)isFull = true;
            else isFull = false;
            if(chestemptydetect[0] == true)isEmpty = true;
            else isEmpty = false;
        }
        else if(inventorysize == 2)
        {
            if(chestfulldetect[0] == true && chestfulldetect[1] == true)isFull = true;
            else isFull = false;
            if(chestemptydetect[0] == true && chestemptydetect[1] == true)isEmpty = true;
            else isEmpty = false;
        }
        else if(inventorysize == 3)
        {
            if(chestfulldetect[0] == true && chestfulldetect[1] == true && chestfulldetect[2] == true)isFull = true;
            else isFull = false;
            if(chestemptydetect[0] == true && chestemptydetect[1] == true && chestemptydetect[2] == true)isEmpty = true;
            else isEmpty = false;
        }
        else if(inventorysize == 4)
        {
            if(chestfulldetect[0] == true && chestfulldetect[1] == true && chestfulldetect[2] == true && chestfulldetect[3] == true)isFull = true;
            else isFull = false;
            if(chestemptydetect[0] == true && chestemptydetect[1] == true && chestemptydetect[2] == true && chestemptydetect[3] == true)isEmpty = true;
            else isEmpty = false;
        }
        else if(inventorysize == 5)
        {
            if(chestfulldetect[0] == true && chestfulldetect[1] == true && chestfulldetect[2] == true && chestfulldetect[3] == true && chestfulldetect[4] == true)isFull = true;
            else isFull = false;
            if(chestemptydetect[0] == true && chestemptydetect[1] == true && chestemptydetect[2] == true && chestemptydetect[3] == true && chestemptydetect[4] == true)isEmpty = true;
            else isEmpty = false;
        }
        else if(inventorysize == 6)
        {
            if(chestfulldetect[0] == true && chestfulldetect[1] == true && chestfulldetect[2] == true && chestfulldetect[3] == true && chestfulldetect[4] == true && chestfulldetect[5] == true)isFull = true;
            else isFull = false;
            if(chestemptydetect[0] == true && chestemptydetect[1] == true && chestemptydetect[2] == true && chestemptydetect[3] == true && chestemptydetect[4] == true && chestemptydetect[5] == true)isEmpty = true;
            else isEmpty = false;
        }
        else if(inventorysize == 7)
        {
            if(chestfulldetect[0] == true && chestfulldetect[1] == true && chestfulldetect[2] == true && chestfulldetect[3] == true && chestfulldetect[4] == true && chestfulldetect[5] == true && chestfulldetect[6] == true)isFull = true;
            else isFull = false;
            if(chestemptydetect[0] == true && chestemptydetect[1] == true && chestemptydetect[2] == true && chestemptydetect[3] == true && chestemptydetect[4] == true && chestemptydetect[5] == true && chestemptydetect[6] == true)isEmpty = true;
            else isEmpty = false;
        }
        else if(inventorysize == 
        {
            if(chestfulldetect[0] == true && chestfulldetect[1] == true && chestfulldetect[2] == true && chestfulldetect[3] == true && chestfulldetect[4] == true && chestfulldetect[5] == true && chestfulldetect[6] == true && chestfulldetect[7] == true)isFull = true;
            else isFull = false;
            if(chestemptydetect[0] == true && chestemptydetect[1] == true && chestemptydetect[2] == true && chestemptydetect[3] == true && chestemptydetect[4] == true && chestemptydetect[5] == true && chestemptydetect[6] == true && chestemptydetect[7] == true)isEmpty = true;
            else isEmpty = false;
        }
        else if(inventorysize == 9)
        {
            if(chestfulldetect[0] == true && chestfulldetect[1] == true && chestfulldetect[2] == true && chestfulldetect[3] == true && chestfulldetect[4] == true && chestfulldetect[5] == true && chestfulldetect[6] == true && chestfulldetect[7] == true && chestfulldetect[8] == true)isFull = true;
            else isFull = false;
            if(chestemptydetect[0] == true && chestemptydetect[1] == true && chestemptydetect[2] == true && chestemptydetect[3] == true && chestemptydetect[4] == true && chestemptydetect[5] == true && chestemptydetect[6] == true && chestemptydetect[7] == true && chestemptydetect[8] == true)isEmpty = true;
            else isEmpty = false;
        }
        
    }

    public int getTexture(int side, int meta, int facing2) 
    {
        return 0;
    }

    
    
    
    
}

 

Renderring:

package speiger.src.tinychest.client.render;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;

import org.lwjgl.opengl.GL11;

import speiger.src.tinychest.client.models.ModelAdvancedTinyChest;
import speiger.src.tinychest.common.tileentity.tinychest.TileEntityAdvancedTinyChest;

public class RenderAdvancedTinyChest extends TileEntitySpecialRenderer {

    ModelAdvancedTinyChest model = new ModelAdvancedTinyChest();

    @Override
    public void renderTileEntityAt(TileEntity var1, double var2, double var4, double var6, float var8) 
    {
        renderChest((TileEntityAdvancedTinyChest)var1, var2, var4, var6, var8);

    }

    private void renderChest(TileEntityAdvancedTinyChest var1, double var2, double var4, double var6, float var8) 
    {
        GL11.glPushMatrix();
        GL11.glTranslatef((float) var2 + 0.5f, (float) var4 + 1.5f, (float) var6 + 0.5f);
        if(var1.isFull())
        {
            bindTextureByName("/speiger/src/tinychest/textures/models/ModelAdvancedTinyChestFull.png");
        }
        else
        {
            bindTextureByName("/speiger/src/tinychest/textures/models/ModelAdvancedTinyChest.png");
        }

        
        switch(var1.getFacing())
        {
            case 2: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break; 
            case 3: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); break;
            case 4: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break;
            case 5: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); break;
        }
        

        
        GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
        model.render(0.0625F);
        GL11.glPopMatrix();
        
    }

}

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