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Featured Replies

Posted

Hello there,

 

I'm very close to finishing a new mod, but MinecraftForge won't let me finish my job :c I want to register an event handler - no big deal, but MinecraftForge won't let me. I've set up anything that I need, but it won't call the events. There must be something I can't see.

OverlayMod.java

 

package net.sep87x.steamol;

import java.io.File;
import java.util.ArrayList;
import java.util.HashMap;

import net.minecraftforge.common.MinecraftForge;
import net.sep87x.steamol.network.JobPlanetMinecraft;
import net.sep87x.steamol.network.PMCTag;

import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.TickRegistry;
import cpw.mods.fml.relauncher.Side;

@Mod(modid = OverlayMod.MOD_MODID, name = OverlayMod.MOD_NAME, version = OverlayMod.MOD_VERSION)
@NetworkMod(clientSideRequired = true, serverSideRequired = false)
public class OverlayMod {

/* a lot of uninteresting, secret fields. please ignore */

public GamingSession session;

@EventHandler
public void onInit(FMLInitializationEvent event) {
	// secret code ... unnecessary

	session = new GamingSession();
	MinecraftForge.EVENT_BUS.register(session);
}

}

 

GamingSession.java

 

package net.sep87x.steamol;

import java.text.DateFormat;
import java.util.ArrayList;
import java.util.Date;

import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.entity.item.ItemTossEvent;
import net.minecraftforge.event.entity.living.LivingAttackEvent;

public class GamingSession {

private Date startDate;

private float statTossedItems, statPlayerDamageTaken = 0;

public GamingSession() {
	this.startDate = new Date();
}

/**
 * @return A integer array with the time listed as follows. { SECONDS, MINUTES, HOURS }
 */
public ArrayList<Integer> getDuration() {
	ArrayList<Integer> timeDecoded = new ArrayList<Integer>();

	Date now = new Date();
	long timeInMilliseconds = now.getTime() - startDate.getTime();
	long timeInSeconds = timeInMilliseconds / 1000;
	long timeInMinutes = timeInSeconds / 60;
	long timeInHours = timeInMinutes / 60;

	timeInSeconds = timeInSeconds % 60;
	timeInMinutes = timeInMinutes % 60;
	timeInHours = timeInHours % 60;

	timeDecoded.add(new Double(Math.floor(timeInSeconds)).intValue());
	timeDecoded.add(new Double(Math.floor(timeInMinutes)).intValue());
	timeDecoded.add(new Double(Math.floor(timeInHours)).intValue());

	return timeDecoded;
}

@ForgeSubscribe
public void onItemToss(ItemTossEvent event) {
	++statTossedItems;
	System.out.println(statTossedItems);
}

@ForgeSubscribe
public void onLivingAttack(LivingAttackEvent event) {
	if (event.entity instanceof EntityClientPlayerMP) {
		statPlayerDamageTaken += event.ammount;
	}
}

}

 

There's no output on the console, which means that the methods won't be called. Any help?

 

Greets from Germany

~sep87x

  • Author

Try adding a debug println right after you register the EventHandler class. It might not get printed if anything before it in the method throws any exception. Guava's EventBus (which is what FML uses for the @EventHandler) is a bit funky if an event handler method throws an exception: it get's silently ignored.

 

Tried it, but it prints the debug message in the console, so it should work.

 

	@EventHandler
public void onInit(FMLInitializationEvent event) {		
	session = new GamingSession();
	MinecraftForge.EVENT_BUS.register(session);

	System.out.println("DEBUG :3");
}

 

2013-09-15 12:53:12 [information] [sTDOUT] DEBUG :3

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