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Any optimization for mc.player.world.getBlockState()?


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I am writing a pathfinding algorithm for my mod. It requires multiple using of mc.player.world.getBlockState(...)

Is there any way I can make a local in-moment copy of the world? (for using it instead of calling mc.player.world.getBlockState(...) all the times)

Thanks a lot.

Edited by Intrigger
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