Jump to content

Recommended Posts

Posted

Hi Guys!

 

I want to create a Gui for a new Sign, which is shown when te sign is placed, but it won't work.

I don't really know why and I need some help..

 

My Code:

 

ItemSign:

public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
    {
        //Rotate the sign correctly

                par3World.setBlock(par4, par5, par6, Blocks.Sign.blockID, par7, 3);
                
                if (!par2EntityPlayer.capabilities.isCreativeMode)
                --par1ItemStack.stackSize;
                
//Don't Quite know, what's correct.
//              FMLNetworkHandler.openGui(par2EntityPlayer, Main.instance, 0, par3World, par4, par5, par6); 
                if (!par3World.isRemote)
                par2EntityPlayer.openGui(Main.instance, 0, par3World, par4, par5, par6);

                return true;
        }

BlockSign (Copied from a Tutorial)

package mod.classes.advanced;

import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class ModBlockSign extends BlockContainer {

public ModBlockSign(int par1, Material par2Material) {
	super(par1, par2Material);
	this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}

    @Override
    public TileEntity createNewTileEntity(World world) {
            return new TileEntitySign();
    }

    @Override
    public int getRenderType() {
            return -1;
    }

    @Override
    public boolean isOpaqueCube() {
            return false;
    }

    public boolean renderAsNormalBlock() {
            return false;
    }

    //I think you don't need this:
    public void registerIcons(IconRegister icon) {
            this.blockIcon = icon.registerIcon("moresigns:sign");
    }
    
    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
    {
            int l = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 2.5D) & 3;
            par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2);
    }
    
    @SideOnly(Side.CLIENT)
    public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    {
        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
        return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);
    }

    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    {
        int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
        float f = 0.0F;
        float f1 = 1.0F;
        float f2 = 0.0F;
        float f3 = 1.0F;
        float f4 = 0.125F;
        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
        if (l == 2)
        {
        	this.setBlockBounds(f2, f, 1.0F - f4, f3, f1, 1.0F);
        }

        if (l == 3)
        {
        	this.setBlockBounds(f2, f, 0.0F, f3, f1, f4);
        }

        if (l == 4)
        {
        	this.setBlockBounds(1.0F - f4, f, f2, 1.0F, f1, f3);
        }
        
        if (l == 5)
        {
        	this.setBlockBounds(0.0F, f, f2, f4, f1, f3);
        }
    }

    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    {
        return null;
    }
}

 

GuiHandler:

package mod.classes.gui;

import mod.Main;
import mod.classes.advanced.TileEntitySign;
import net.minecraft.client.gui.inventory.GuiEditSign;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import cpw.mods.fml.common.network.IGuiHandler;
import cpw.mods.fml.common.network.NetworkRegistry;

public class ModGuiHandler implements IGuiHandler {

@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
	TileEntity entity = world.getBlockTileEntity(x, y, z);
	System.out.println("Server");

	switch(ID)
	{	
	case 0:	if (entity instanceof TileEntitySign)
				return null; //Don't know what to return here; think that's the mistake
			else
				return null;

	default: return null;
	}	
}

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
	TileEntity entity = world.getBlockTileEntity(x, y, z);
	System.out.println("Client");

	switch(ID)
	{	
	case 0:	if (entity instanceof TileEntitySign)
				return new GuiEditSign((net.minecraft.tileentity.TileEntitySign) world.getBlockTileEntity(x, y, z));
			else
				return null;

	default: return null;
	}		
}

public ModGuiHandler() {
	NetworkRegistry.instance().registerGuiHandler(Main.instance, this);
}

}

 

GUI: (Copied from Vanilla Sign)

package mod.classes.gui;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.multiplayer.NetClientHandler;
import net.minecraft.client.renderer.tileentity.TileEntityRenderer;
import net.minecraft.network.packet.Packet130UpdateSign;
import net.minecraft.tileentity.TileEntitySign;
import net.minecraft.util.ChatAllowedCharacters;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;

@SideOnly(Side.CLIENT)
public class EditSignGui extends GuiScreen
{
    /**
     * This String is just a local copy of the characters allowed in text rendering of minecraft.
     */
    private static final String allowedCharacters = ChatAllowedCharacters.allowedCharacters;

    /** The title string that is displayed in the top-center of the screen. */
    protected String screenTitle = "Sign Message (Redstone off):";

    /** Reference to the sign object. */
    private TileEntitySign entitySign;

    /** Counts the number of screen updates. */
    private int updateCounter;

    /** The number of the line that is being edited. */
    private int editLine;
    
    /** Editing the Redstone-active Text or not */
    private boolean redstoneText = false;

    /** "Done" button for the GUI. */
    private GuiButton doneBtn;
    private GuiButton redstonePowered;

    public EditSignGui(TileEntitySign par1TileEntitySign)
    {
        this.entitySign = par1TileEntitySign;
    }

    /**
     * Adds the buttons (and other controls) to the screen in question.
     */
    public void initGui()
    {
        this.buttonList.clear();
        Keyboard.enableRepeatEvents(true);
        this.buttonList.add(this.doneBtn = new GuiButton(0, this.width / 2 - 100, this.height / 4 + 120, "Done"));
        this.buttonList.add(this.redstonePowered = new GuiButton(1, this.width / 2 - 100, this.height / 4 + 80, "Redstone state on/off"));
        this.entitySign.setEditable(false);
    }

    /**
     * Called when the screen is unloaded. Used to disable keyboard repeat events
     */
    public void onGuiClosed()
    {
    	//TODO: Need to be edited! 
    	/*
        Keyboard.enableRepeatEvents(false);
        NetClientHandler netclienthandler = this.mc.getNetHandler();

        if (netclienthandler != null)
        {
            netclienthandler.addToSendQueue(new Packet130UpdateSign(this.entitySign.xCoord, this.entitySign.yCoord, this.entitySign.zCoord, this.entitySign.signText));
        }

        this.entitySign.setEditable(true); */
    }

    /**
     * Called from the main game loop to update the screen.
     */
    public void updateScreen()
    {
        ++this.updateCounter;
    }

    /**
     * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
     */
    protected void actionPerformed(GuiButton par1GuiButton)
    {
        if (par1GuiButton.enabled)
        {
            if (par1GuiButton.id == 0)
            {
                this.entitySign.onInventoryChanged();
                this.mc.displayGuiScreen((GuiScreen)null);
            }
            
            if (par1GuiButton.id == 1)
            {
            	
            }
        }
    }

    /**
     * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
     */
    protected void keyTyped(char par1, int par2)
    {
        if (par2 == 200)
        {
            this.editLine = this.editLine - 1 & 3;
        }

        if (par2 == 208 || par2 == 28 || par2 == 156)
        {
            this.editLine = this.editLine + 1 & 3;
        }

        if (par2 == 14 && this.entitySign.signText[this.editLine].length() > 0)
        {
            this.entitySign.signText[this.editLine] = this.entitySign.signText[this.editLine].substring(0, this.entitySign.signText[this.editLine].length() - 1);
        }

        if (allowedCharacters.indexOf(par1) >= 0 && this.entitySign.signText[this.editLine].length() < 15)
        {
            this.entitySign.signText[this.editLine] = this.entitySign.signText[this.editLine] + par1;
        }

        if (par2 == 1)
        {
            this.actionPerformed(this.doneBtn);
        }
    }

    /**
     * Draws the screen and all the components in it.
     */
    public void drawScreen(int par1, int par2, float par3)
    {
        this.drawDefaultBackground();
        this.drawCenteredString(this.fontRenderer, this.screenTitle, this.width / 2, 40, 16777215);
        GL11.glPushMatrix();
        GL11.glTranslatef((float)(this.width / 2), 0.0F, 50.0F);
        float f1 = 93.75F;
        GL11.glScalef(-f1, -f1, -f1);
        GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
        Block block = this.entitySign.getBlockType();

        if (block == Block.signPost)
        {
            float f2 = (float)(this.entitySign.getBlockMetadata() * 360) / 16.0F;
            GL11.glRotatef(f2, 0.0F, 1.0F, 0.0F);
            GL11.glTranslatef(0.0F, -1.0625F, 0.0F);
        }
        else
        {
            int k = this.entitySign.getBlockMetadata();
            float f3 = 0.0F;

            if (k == 2)
            {
                f3 = 180.0F;
            }

            if (k == 4)
            {
                f3 = 90.0F;
            }

            if (k == 5)
            {
                f3 = -90.0F;
            }

            GL11.glRotatef(f3, 0.0F, 1.0F, 0.0F);
            GL11.glTranslatef(0.0F, -1.0625F, 0.0F);
        }

        if (this.updateCounter / 6 % 2 == 0)
        {
            this.entitySign.lineBeingEdited = this.editLine;
        }

        TileEntityRenderer.instance.renderTileEntityAt(this.entitySign, -0.5D, -0.75D, -0.5D, 0.0F);
        this.entitySign.lineBeingEdited = -1;
        GL11.glPopMatrix();
        super.drawScreen(par1, par2, par3);
    }
}

 

 

 

I hope, anybody knows, which mistake I made.

 

Thanks in Advance!

 

Posted

dont return null on server side. you want to add your tileentity there, or a container.

sign gui's are bound to their TE and edit strings from the TE to show the message.

For a strictly client side GUI that shouldnt be necessary. Its probably not working because the vanilla sign GUI notices that it doesnt have a container.

Posted

You seriously need to do something here

public void onGuiClosed()
    {
    	//TODO: Need to be edited! 
    	/*
        Keyboard.enableRepeatEvents(false);
        NetClientHandler netclienthandler = this.mc.getNetHandler();

        if (netclienthandler != null)
        {
            netclienthandler.addToSendQueue(new Packet130UpdateSign(this.entitySign.xCoord, this.entitySign.yCoord, this.entitySign.zCoord, this.entitySign.signText));
        }

        this.entitySign.setEditable(true); */
    }

Posted

I don't limit the Call to the server side..

 

I do it like this:

 

 public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
    {
      [...]
                par2EntityPlayer.openGui(Main.instance, 0, par3World, par4, par5, par6);

                return true;
            }
        }
    }

 

And I don't know, which container to use, because I actually don't have one

Posted

I added

System.out.println(par3World.isRemote);

And it only prints out false on server side and nothing on client side.

I got the same problem in another project: http://www.minecraftforge.net/forum/index.php/topic,12543.0.html

Have I done something wrong in the Initialisation of the Mod?

 

package mod;

import mod.classes.advanced.TileEntitySign;
import mod.initialization.Blocks;
import mod.initialization.Configurations;
import mod.initialization.Items;
import mod.initialization.Languages;
import mod.initialization.Registrations;
import mod.proxies.ClientProxy;
import mod.proxies.CommonProxy;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.*;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;


@Mod(modid = Main.modID, name = Main.modName, version = "1.0.0")
@NetworkMod(clientSideRequired = true, serverSideRequired = false)

public class Main {

public static final String modID = "moreSigns";
public static final String modName = "More Signs Mod"; 

public static int ItemStartID;
public static int BlockStartID;

@Instance(modID)
public static Main instance;

@SidedProxy(clientSide = "mod.proxies.ClientProxy", serverSide = "mod.proxies.CommonProxy")
public static CommonProxy proxy;

@EventHandler
public void PreInit(FMLPreInitializationEvent e){
	Configurations.load(e);
}

@EventHandler
public void Init(FMLInitializationEvent e){
	Items.init(ItemStartID); //unimportant
	Blocks.init(BlockStartID); //unimportant
	Languages.load(); //unimportant
	Registrations.init(); 
	proxy.renderThings();
}

@EventHandler
public void PostInit(FMLPostInitializationEvent e){

}
}

public static void init()
{
	GameRegistry.registerTileEntity(TileEntitySign.class, "tileEntitySign");
	new ModGuiHandler();
}

public class ClientProxy extends CommonProxy{

public void renderThings(){
	 ClientRegistry.bindTileEntitySpecialRenderer(TileEntitySign.class, new TileEntitySignRenderer());
}

}

Write, if you need more code!

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.