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20 hours ago, Fennx1000 said:

I want my bow's arrows to pierce through entities IDK how though. Anyone know how????

If you want it to keep going after it hits an entity, you'll probably need to rewrite AbstractArrow#tick to keep updating the position after the entity has been hit and now treat it as actually 'hit'.

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To make that you have to calculate at the moment of the first hit the trajectory of the arrow extend it some meters calculate the final vector vo 
then using the position of the arrow at hit as vi  an the vo check if there's another mods and do damage to them using the same functions the arrows use to causes damage 


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