Jump to content

Recommended Posts

Posted

Since there's no cooldown the player will go on a constant loop on changing dimensions since the player is inside the block. Here's what I have:


My portal block:
 

    @Override
    public void entityInside(BlockState blockState, Level level, BlockPos blockPos, Entity entity)
    {
        if(entity.isOnPortalCooldown()) {
            entity.setPortalCooldown();
        }

        if(!entity.isOnPortalCooldown() && entity instanceof LivingEntity) {
            if (!level.isClientSide())
            {
                if (!entity.isCrouching())
                {
                    MinecraftServer server = level.getServer();

                    if (server != null)
                    {
                        if (level.dimension() == DimensionsSTLCON.XENOSPHERE_KEY)
                        {
                            ServerLevel overWorld = server.getLevel(Level.OVERWORLD);
                            if (overWorld != null)
                            {
                                entity.changeDimension(overWorld, new XenosphereTeleporter(blockPos, false));
                            }
                        }
                        else
                        {
                            ServerLevel serverLevel = server.getLevel(DimensionsSTLCON.XENOSPHERE_KEY);
                            if (serverLevel != null)
                            {
                                entity.changeDimension(serverLevel, new XenosphereTeleporter(blockPos, true));
                            }
                        }
                    }
                }
            }
        }
    }

 

And my teleporter:
 

public class XenosphereTeleporter implements ITeleporter
{
    public static BlockPos thisPos = BlockPos.ZERO;
    public static boolean insideDimension = true;

    public XenosphereTeleporter(BlockPos pos, boolean insideDim)
    {
        thisPos = pos;
        insideDimension = insideDim;
    }

    @Override
    public Entity placeEntity(Entity entity, ServerLevel currentWorld, ServerLevel destinationWorld,
                              float yaw, Function<Boolean, Entity> repositionEntity)
    {
        entity = repositionEntity.apply(false);
        int y = 69;

        if (!insideDimension)
        {
            y = thisPos.getY();
        }

        BlockPos destinationPos = new BlockPos(thisPos.getX(), y, thisPos.getZ());

        int tries = 0;
        while ((destinationWorld.getBlockState(destinationPos).getMaterial() != Material.AIR) &&
                !destinationWorld.getBlockState(destinationPos).canBeReplaced(Fluids.WATER) &&
                destinationWorld.getBlockState(destinationPos.above()).getMaterial() != Material.AIR &&
                !destinationWorld.getBlockState(destinationPos.above()).canBeReplaced(Fluids.WATER) && tries < 25)
        {
            destinationPos = destinationPos.above(2);
            tries++;
        }

        entity.teleportTo(destinationPos.getX(), destinationPos.getY(), destinationPos.getZ());

        if (insideDimension)
        {
            boolean doSetBlock = true;
            for (BlockPos checkPos : BlockPos.betweenClosed(destinationPos.below(10).west(10).south(10), destinationPos.above(10).east(10).north(10)))
            {
                if (destinationWorld.getBlockState(checkPos).getBlock() instanceof XenosphereTeleporterBlock)
                {
                    doSetBlock = false;
                    break;
                }
            }
            if (doSetBlock)
            {
                destinationWorld.setBlock(destinationPos, BlocksSTLCON.XENOSPHERE_PORTAL.get().defaultBlockState(), 3);
            }
        }

        return entity;
    }
}

 

I've tried several ways but no luck, unfortunately, and ideas?

 

Posted
  On 5/21/2023 at 9:07 PM, Feroov said:

I've tried several ways but no luck, unfortunately, and ideas?

Expand  

You need to call `Entity#setPortalCooldown` twice: once when the entity is within the portal with a cooldown, and once when the entity is teleported by the portal. The first check prevents the entity from being teleported back if they haven't left the portal for a certain period of time. The second is for actually telling the entity that is has been teleported, and that it should verify the first check. You've currently only got the first check in place, which won't do anything on its own. You need to also set the cooldown after the entity has been teleported.

  • Thanks 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Ignore shrimple, it doesn't work with Oculus. Also, enableShaders was alr true when it said that towards the end of the log. If you could also figure out why my tags are messed up that'd be cool too, but that's a later issue. https://drive.google.com/drive/folders/1ovEKDZECUCl7zZxGfpyQcS4s5PZPQyfa?usp=drive_link
    • accidental duplicate mesage cuz lag
    • https://gnomebot.dev/paste/231527759279685634/1372324909073563730/1372324908629102716 https://gnomebot.dev/paste/231527759279685634/1372320454861262908/1372320454299090996 seems like theres a registry sync error, not sure what that means though, however in an old pack i played on, i actually had a registry sync error happen whenever the world tried too save and it would suddenly stop loading chunks, is there a mod fix for this or some way too bypass registry syncing? is this a server problem? i have no issues with the pack on pc, only on my server.
    • i think the problem is the player animator library but i need it for one of my main mods is there any way i can fix this? The game crashed: rendering overlay Error: java.lang.IllegalArgumentException: Failed to create player model for default heres the crash report: https://pastebin.com/U5Wp8ysb
    • I have been an enthusiastic investor in crypt0currencies for several years, and my digital assets have been integral to my financial strategy. A few months ago, I encountered a distressing predicament when I lost access to my primary cryptocurrency walleet after clicking on an airdrop link that inadvertently connected to my walleet. The dread of potentially losing all my hard-earned funds was overwhelming, leaving me uncertain about where to seek assistance. In my pursuit of solutions, I stumbled upon ChainDigger Retrievers. From our initial consultation to the triumphant recovery of my assets, the team exhibited exceptional expertise. They provided comprehensive explanations of the recovery process, ensuring I was informed at every stage and offering reassurance during this tumultuous time. Their approach was not only meticulous but also compassionate, which significantly alleviated my anxiety. ChainDigger Retrievers unwavering commitment to resolving my issue was evident throughout the process. Leveraging their profound understanding of crypt0currency technology and digital forensics, they initiated an exhaustive investigation to trace the transactions linked to my compromised wallet. Their meticulous analysis and relentless determination were apparent as they left no stone unturned in their quest to recover my funds. After several days of diligent investigation, the team successfully recovered everything I had lost. They uncovered that the link I had clicked contained malware, which scammeers had used to infiltrate my walleet. This revelation was both alarming and enlightening, underscoring the inherent risks associated with crypt0currency transactions when proper precautions are not taken.Thanks to ChainDigger Retrievers, I not only regained everything but also acquired invaluable knowledge about safeguarding my investments. Their expertise and steadfast support transformed a daunting situation into a manageable one, and I am profoundly grateful for their assistance. I can now continue my investment journey with renewed confidence, knowing that I have a trustworthy ally in ChainDigger Retrievers. Their client satisfaction is truly commendable, and I wholeheartedly recommend their services to anyone facing similar challenges in the crypt0currency realm. With their help, I was able to turn a distressing time into a positive outcome, and I will forever be grateful for their support.  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.