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[Forge 1.19.4] Use Capabilities to add a new ticking event to the server/client (e.g. custom season system)?


Kangalia

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Hi there, I'm trying to create a custom seasons system for my mod, where a certain amount of ingame days/ticks/unknown timeframe equates to a 'season' and whenever it rolls over this time, the season changes. However, I have no idea where to start in trying to implement this.

After watching this tutorial (https://www.youtube.com/watch?v=My70x9LzeUM) I had a thought; could I just attach a capability like this to the Server/Client and use a TickEvent to do the seasonal control? It's the only way so far I've found to even try and go about implementing this, but as I have miminal experience with dimensions/terrain generation/changing anything about the world itself other than entities and blocks, I'm at a loss on what to do.

Please let me know if I'm on the right track and if not, please point me in the right direction.

Thanks!

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