Posted May 28, 20232 yr Hi there, I'm trying to create a custom seasons system for my mod, where a certain amount of ingame days/ticks/unknown timeframe equates to a 'season' and whenever it rolls over this time, the season changes. However, I have no idea where to start in trying to implement this. After watching this tutorial (https://www.youtube.com/watch?v=My70x9LzeUM) I had a thought; could I just attach a capability like this to the Server/Client and use a TickEvent to do the seasonal control? It's the only way so far I've found to even try and go about implementing this, but as I have miminal experience with dimensions/terrain generation/changing anything about the world itself other than entities and blocks, I'm at a loss on what to do. Please let me know if I'm on the right track and if not, please point me in the right direction. Thanks!
May 30, 20232 yr That's one way to implement it. You could also do it entirely in a datapack like slicedlime has: https://github.com/slicedlime/seasons
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.