Jump to content

Recommended Posts

Posted

Hi I am having a problem with getting the texture for my leaf to load, for some reason it keeps giving me the missing texture, texture.

 

Edit: so i have the texture working now but something weird happened please help

 

images

 

 

9y35z1h.png

 

jhKStrj.png

 

 

 

as you can see the leaves aren't rendering properly please help

 

leaf class

 

 

package kakarotvg.omega.blocks;

import java.util.ArrayList;
import java.util.List;
import java.util.Random;

import kakarotvg.omega.Reference;
import kakarotvg.omega.handlers.blocks.BlockHandler;

import net.minecraft.block.Block;
import net.minecraft.block.BlockLeavesBase;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraft.world.ColorizerFoliage;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.IShearable;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class TealLeaf extends BlockLeavesBase implements IShearable {
    public static final String[] VGLEAF_TYPES = new String[] { "tealleaf" };
    public static final String[][] field_94396_b = new String[][] { { Reference.MOD_ID + ":" + "tealleaf" } };

    @SideOnly(Side.CLIENT)
    /** 1 for fast graphic. 0 for fancy graphics. used in iconArray. */
    private int iconType;
    private Icon[][] iconArray = new Icon[2][];
    int[] adjacentTreeBlocks;

    public TealLeaf(int par1, Material material) {
        super(par1, material, false);
        this.setTickRandomly(true);
        this.setCreativeTab(CreativeTabs.tabDecorations);
    }

    /**
     * Called on server worlds only when the block has been replaced by a different block ID, or the same block with a different metadata value, but before the new metadata value is set. Args: World, x, y, z, old block ID, old metadata
     */
    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) {
        byte b0 = 1;
        int j1 = b0 + 1;

        if (par1World.checkChunksExist(par2 - j1, par3 - j1, par4 - j1, par2 + j1, par3 + j1, par4 + j1)) {
            for (int k1 = -b0; k1 <= b0; ++k1) {
                for (int l1 = -b0; l1 <= b0; ++l1) {
                    for (int i2 = -b0; i2 <= b0; ++i2) {
                        int j2 = par1World.getBlockId(par2 + k1, par3 + l1, par4 + i2);

                        if (Block.blocksList[j2] != null) {
                            Block.blocksList[j2].beginLeavesDecay(par1World, par2 + k1, par3 + l1, par4 + i2);
                        }
                    }
                }
            }
        }
    }

    /**
     * Ticks the block if it's been scheduled
     */
    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {
        if (!par1World.isRemote) {
            int l = par1World.getBlockMetadata(par2, par3, par4);

            if ((l &  != 0 && (l & 4) == 0) {
                byte b0 = 4;
                int i1 = b0 + 1;
                byte b1 = 32;
                int j1 = b1 * b1;
                int k1 = b1 / 2;

                if (this.adjacentTreeBlocks == null) {
                    this.adjacentTreeBlocks = new int[b1 * b1 * b1];
                }

                int l1;

                if (par1World.checkChunksExist(par2 - i1, par3 - i1, par4 - i1, par2 + i1, par3 + i1, par4 + i1)) {
                    int i2;
                    int j2;
                    int k2;

                    for (l1 = -b0; l1 <= b0; ++l1) {
                        for (i2 = -b0; i2 <= b0; ++i2) {
                            for (j2 = -b0; j2 <= b0; ++j2) {
                                k2 = par1World.getBlockId(par2 + l1, par3 + i2, par4 + j2);

                                Block block = Block.blocksList[k2];

                                if (block != null && block.canSustainLeaves(par1World, par2 + l1, par3 + i2, par4 + j2)) {
                                    this.adjacentTreeBlocks[(l1 + k1) * j1 + (i2 + k1) * b1 + j2 + k1] = 0;
                                }
                                else if (block != null && block.isLeaves(par1World, par2 + l1, par3 + i2, par4 + j2)) {
                                    this.adjacentTreeBlocks[(l1 + k1) * j1 + (i2 + k1) * b1 + j2 + k1] = -2;
                                }
                                else {
                                    this.adjacentTreeBlocks[(l1 + k1) * j1 + (i2 + k1) * b1 + j2 + k1] = -1;
                                }
                            }
                        }
                    }

                    for (l1 = 1; l1 <= 4; ++l1) {
                        for (i2 = -b0; i2 <= b0; ++i2) {
                            for (j2 = -b0; j2 <= b0; ++j2) {
                                for (k2 = -b0; k2 <= b0; ++k2) {
                                    if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + k2 + k1] == l1 - 1) {
                                        if (this.adjacentTreeBlocks[(i2 + k1 - 1) * j1 + (j2 + k1) * b1 + k2 + k1] == -2) {
                                            this.adjacentTreeBlocks[(i2 + k1 - 1) * j1 + (j2 + k1) * b1 + k2 + k1] = l1;
                                        }

                                        if (this.adjacentTreeBlocks[(i2 + k1 + 1) * j1 + (j2 + k1) * b1 + k2 + k1] == -2) {
                                            this.adjacentTreeBlocks[(i2 + k1 + 1) * j1 + (j2 + k1) * b1 + k2 + k1] = l1;
                                        }

                                        if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 - 1) * b1 + k2 + k1] == -2) {
                                            this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 - 1) * b1 + k2 + k1] = l1;
                                        }

                                        if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 + 1) * b1 + k2 + k1] == -2) {
                                            this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1 + 1) * b1 + k2 + k1] = l1;
                                        }

                                        if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + (k2 + k1 - 1)] == -2) {
                                            this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + (k2 + k1 - 1)] = l1;
                                        }

                                        if (this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + k2 + k1 + 1] == -2) {
                                            this.adjacentTreeBlocks[(i2 + k1) * j1 + (j2 + k1) * b1 + k2 + k1 + 1] = l1;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                l1 = this.adjacentTreeBlocks[k1 * j1 + k1 * b1 + k1];

                if (l1 >= 0) {
                    par1World.setBlockMetadataWithNotify(par2, par3, par4, l & -9, 4);
                }
                else {
                    this.removeLeaves(par1World, par2, par3, par4);
                }
            }
        }
    }

    @SideOnly(Side.CLIENT)
    /**
     * A randomly called display update to be able to add particles or other items for display
     */
    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {
        if (par1World.canLightningStrikeAt(par2, par3 + 1, par4) && !par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && par5Random.nextInt(15) == 1) {
            double d0 = (double) ((float) par2 + par5Random.nextFloat());
            double d1 = (double) par3 - 0.05D;
            double d2 = (double) ((float) par4 + par5Random.nextFloat());
            par1World.spawnParticle("dripWater", d0, d1, d2, 0.0D, 0.0D, 0.0D);
        }
    }

    private void removeLeaves(World par1World, int par2, int par3, int par4) {
        this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
        par1World.setBlockToAir(par2, par3, par4);
    }

    /**
     * Returns the quantity of items to drop on block destruction.
     */
    public int quantityDropped(Random par1Random) {
        return par1Random.nextInt(20) == 0 ? 1 : 0;
    }

    /**
     * Returns the ID of the items to drop on destruction.
     */
    public int idDropped(int par1, Random par2Random, int par3) {
        return BlockHandler.tealsapling.blockID;
    }

    /**
     * Drops the block items with a specified chance of dropping the specified items
     */
    public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) {
        if (!par1World.isRemote) {
            int j1 = 20;

            if ((par5 & 3) == 3) {
                j1 = 40;
            }

            if (par7 > 0) {
                j1 -= 2 << par7;

                if (j1 < 10) {
                    j1 = 10;
                }
            }

            if (par1World.rand.nextInt(j1) == 0) {
                int k1 = this.idDropped(par5, par1World.rand, par7);
                this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(k1, 1, this.damageDropped(par5)));
            }

            j1 = 200;

            if (par7 > 0) {
                j1 -= 10 << par7;

                if (j1 < 40) {
                    j1 = 40;
                }
            }

            if ((par5 & 3) == 0 && par1World.rand.nextInt(j1) == 0) {
                this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(Item.appleRed, 1, 0));
            }
        }
    }

    /**
     * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the block and l is the block's subtype/damage.
     */
    public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) {
        super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6);
    }

    /**
     * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
     */
    public boolean isOpaqueCube() {
        return !this.graphicsLevel;
    }

    @SideOnly(Side.CLIENT)
    /**
     * Pass true to draw this block using fancy graphics, or false for fast graphics.
     */
    public void setGraphicsLevel(boolean par1) {
        this.graphicsLevel = par1;
        this.iconType = par1 ? 0 : 1;
    }

    @SideOnly(Side.CLIENT)
    /**
     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
     */
    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) {
        par3List.add(new ItemStack(par1, 1, 0));
    }

    /**
     * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
     */
    protected ItemStack createStackedBlock(int par1) {
        return new ItemStack(this.blockID, 1, par1 & 3);
    }

    public Icon getIcon(int par1, int par2) {
        return (par2 & 3) == 1 ? this.iconArray[this.iconType][1] : ((par2 & 3) == 3 ? this.iconArray[this.iconType][3] : ((par2 & 3) == 2 ? this.iconArray[this.iconType][2] : this.iconArray[this.iconType][0]));
    }

    @SideOnly(Side.CLIENT)
    /**
     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
     * is the only chance you get to register icons.
     */
    public void registerIcons(IconRegister register) {
        for (int i = 0; i < field_94396_b.length; ++i) {
            this.iconArray[i] = new Icon[field_94396_b[i].length];

            for (int j = 0; j < field_94396_b[i].length; ++j) {
                this.iconArray[i][j] = register.registerIcon(field_94396_b[i][j]);
            }
        }
    }

    @Override
    public boolean isShearable(ItemStack item, World world, int x, int y, int z) {
        return true;
    }

    @Override
    public ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune) {
        ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
        ret.add(new ItemStack(this, 1, world.getBlockMetadata(x, y, z) & 3));
        return ret;
    }

    @Override
    public void beginLeavesDecay(World world, int x, int y, int z) {
        world.setBlockMetadataWithNotify(x, y, z, world.getBlockMetadata(x, y, z) | 8, 4);
    }

    @Override
    public boolean isLeaves(World world, int x, int y, int z) {
        return true;
    }
}

 

 

if (You.likescoding == false){
      You.goaway;
}

Posted

I got it working as it turns out this line in the super constructor needed to be true not false.

        super(par1, material, true);

if (You.likescoding == false){
      You.goaway;
}

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.