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Issues adding status effects with LivingUseTotemEvent


Braquen

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So I want to give the player the strength effect when they use a totem, but I can't get it to work. I've tested and if you have an effect when you use a totem, it is removed when you get revived (presumably because you "die.") After testing with System.out.print(), I've concluded the entity is given strength then has it immediately removed. This occurs even if I set the event priority to lowest. Does anyone have any ideas on getting around this? Thanks!

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7 hours ago, Warren Tode said:

I copied the Totem of Undying event for my coin charm, and as you can see in line 113 it has the method removeAllEffects in there, so if you're building a similar event, simply don't add the method to prevent it from removing effects.

https://github.com/toadie-odie/TodeCoins/blob/1.3.2/src/main/java/net/warrentode/todecoins/event/ModEvents.java

Unfortunately this is not the case. I’m trying to add this effect on the base game Totem via an enchantment. This does help though, I’ll take a look at the code and see if I can find a work around! Do you know if there is a way to put a tick delay on a function? Like have the effect added the tick after the event completes, or even at the end of the current tick?

Edited by Braquen
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Okay so you want to modify the existing totem's function and not create a brand new function or totem? Do I understand this correctly?

If so, you'll probably need a mixin of some kind that targets the "checkTotemDeathProtection" in the LivingEntity class - that's the method I copied for my coin charm, but it's the built-in method for the game's totem. This is the way I would approach it at least.

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