Posted September 23, 201312 yr Hello Forge experts, I'm trying to really understand the code and there's one line that Forge implements that I don't quite get. It's the GameRegistry.registerItem line.... In the forge class, it says this: * Register an item with the item registry with a custom name : this allows for easier server-client resolution * @param item The item to register * @param name The mod-unique name of the item public static void registerItem(net.minecraft.item.Item item, String name) { registerItem(item, name, null); } Does anyone know what it's doing to allow for easier server; client resolution and what exactly a "mod-unique" name is? If I have this code: // LOAD THE SWORD MySword_1 = new MySword(2234, ToolMaterial.IRON).setUnlocalizedName("MySword_1"); GameRegistry.registerItem(MySword_1, "MySword_1"); LanguageRegistry.addName(MySword_1, "My Awesome Sword"); If I remove the GameRegistry Line, nothing seems to happen... Any ideas?
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