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What are the Steps to create a custom Event?


Jonas Handtke

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1 hour ago, Jonas Handtke said:

Can someone explain to me the steps for roughly setting up an event?

Basically, you need to construct the event object and then call IEventBus#post, passing in the object. Since you are doing this during game time, it would make sense to use the forge event bus (e.g. MinecraftForge#EVENT_BUS).

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well forge modifies the game code and inserts a bunch of calls to its events (and then optionally blocks stuff depending on event result).

since the main the thing about forge is that you don't need to change the game code yourself (and very much should not), we can't really help you here.

 

modders can react to swimming anyway by reacting to tick event and doing some checks (what entity is ticking, what phase it is, what's the value of isSwimming() ), so... is there really any need for that event?

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