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Posted

I want to create an Event called PlayerSwimEvent.


I know how an event is structured, but I don't know how to make it works so you can use it. Somehow I can't see through it.

Can someone explain to me the steps for roughly setting up an event?

Posted
1 hour ago, Jonas Handtke said:

Can someone explain to me the steps for roughly setting up an event?

Basically, you need to construct the event object and then call IEventBus#post, passing in the object. Since you are doing this during game time, it would make sense to use the forge event bus (e.g. MinecraftForge#EVENT_BUS).

Posted

well forge modifies the game code and inserts a bunch of calls to its events (and then optionally blocks stuff depending on event result).

since the main the thing about forge is that you don't need to change the game code yourself (and very much should not), we can't really help you here.

 

modders can react to swimming anyway by reacting to tick event and doing some checks (what entity is ticking, what phase it is, what's the value of isSwimming() ), so... is there really any need for that event?

Posted

LivingAttackEvent is called inside the hurt function of LivingEntity. this means that whenever a living entity is attacked, forge will create an instance of new LivingAttackEvent and hand it to all subscribed functions 

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